Search found 33 matches
- 6 years ago
- Forum: Public Requests
- Topic: Weapon - Owner Name-
- Replies: 4
- Views: 5431
Re: Weapon - Owner Name-
It won't stress the cpu as far as you use a reasonable timer, or if you use client_PreThink
- 6 years ago
- Forum: Public Requests
- Topic: Countdown bug/glitch
- Replies: 15
- Views: 15683
Re: Countdown bug/glitch
The mod does not support 1.8.2 (as far as I know).
You may need to upgrade your AMXX version to 1.8.3
You may need to upgrade your AMXX version to 1.8.3
- 6 years ago
- Forum: Public Requests
- Topic: Auto Restart Round [ZE]
- Replies: 17
- Views: 15043
Re: Auto Restart Round [ZE]
You can also edit the ze_core to make it recognize the first round and add 30 sec to the set zombie countdown. Maybe?
- 6 years ago
- Forum: Off-Topic
- Topic: Steam/Shield exploit?
- Replies: 7
- Views: 21485
Re: Steam/Shield exploit?
They do work (using it in my servers and I'm the one who introduced this in my country). But shit gets very bad when this is discovered.
Binds, Aliases, etc. I hope Valve fix this as soon as possible.
Binds, Aliases, etc. I hope Valve fix this as soon as possible.
- 6 years ago
- Forum: Scripting Help
- Topic: Death Beeepp... (solved)
- Replies: 8
- Views: 8267
Re: Death Beeepp...
#include <reapi>
...
public Ham bla bla...
{
if (get_member(id, m_iTeam) != TEAM_CT) return HAM_IGNORED
....
}
...
public Ham bla bla...
{
if (get_member(id, m_iTeam) != TEAM_CT) return HAM_IGNORED
....
}
- 6 years ago
- Forum: Technical Support
- Topic: NoSeeVar 2.0
- Replies: 4
- Views: 5561
Re: NoSeeVar 2.0
use Metamod 5.10, although I don't think it's worth it.
- 6 years ago
- Forum: Zombie Escape 1.x
- Topic: Player Commands Logs (previously said to be impossible)
- Replies: 2
- Views: 5088
Player Commands Logs (previously said to be impossible)
Alright dudes, I guess this is the end of AMXX scripting for me as I'm moving to SourceMod. So why not giving you something that was very (very very very) helpful for me. I created this plugin from 0, apparently you would never find something similar in the net. This is so useful when there is a con...
- 6 years ago
- Forum: Public Requests
- Topic: [request] Zp confussion Bomb to Zombie escape extra items
- Replies: 5
- Views: 6449
Re: [request] Zp confussion Bomb to Zombie escape extra items
try this #include <zombie_escape> #include <engine> #include <fakemeta_util> #define PLUGIN "[ZP] Extra Item: Confused Bomb (for Zombie)" #define VERSION "1.3" #define AUTHOR "Dias" // Special Thank to sontung0 (For help me about the AddToFullPack forward) #define CLASS...
- 6 years ago
- Forum: Public Requests
- Topic: ZE scord board
- Replies: 4
- Views: 5993
Re: ZE scord board
no it can't, you must edit it and use ze natives & forwards
- 6 years ago
- Forum: Public Requests
- Topic: [ReQ] Instead of VIP Features.
- Replies: 38
- Views: 29202
Re: [ReQ] Instead of VIP Features.
I believe the weapons plugin has an option that strips the weapon from the player. If you don't have the source to remove it you may want to create a menu option inside VIP Menu where he can get M249 if he doesnt have it without stripping user weapons, so he will have the weapon he choose + M249.
- 6 years ago
- Forum: Scripting Help
- Topic: Main Menu HELP.
- Replies: 8
- Views: 7797
Re: Main Menu HELP.
Try this one, although I'm not sure it is the best way to do so. #include <ze_vip> #include <ze_unstuck> native ze_open_knife_menu(id) new bool:g_bCanChange[33] // Keys const OFFSET_CSMENUCODE = 205 const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_K...
- 6 years ago
- Forum: Scripting Help
- Topic: Main Menu HELP.
- Replies: 8
- Views: 7797
Re: Main Menu HELP.
I'm working on one, but by the way, souldn't that TEAM_SPECTATOR be TEAM_UNASSIGNED? Because at first players are not spectators.
- 6 years ago
- Forum: Scripting Help
- Topic: ZE Vip system
- Replies: 5
- Views: 6624
Re: ZE Vip system
A module should have its own natives, I think it's the case for ReParachute (maybe rg_give_user_parachute(id) ?), I can't download that zip file because I'm not registered and also because I'm lazy to translate everything to register. If you could provide the zip here I can help you.
- 6 years ago
- Forum: Trash
- Topic: My own ze_levels_system.sma (Fixed)
- Replies: 5
- Views: 6861
My own ze_levels_system.sma (Fixed)
As many people told me to post my Level System source, here it is. Here is what you should know before using this: -/rank commands do not work (I was too lazy to make them work so I just ignored it) -Removed HUD for level because I made it with ze_hud.sma -I made alot of edits, this is far (not faaa...
- 6 years ago
- Forum: Scripting Help
- Topic: ZE bank system
- Replies: 7
- Views: 7138
Re: ZE bank system
I suggest you to check this tutorial "https://forums.alliedmods.net/showthread.php?t=132686".
It would be very useful in your case
It would be very useful in your case
- 6 years ago
- Forum: Zombie Escape 1.x
- Topic: VIP System
- Replies: 111
- Views: 122610
Re: VIP System
Just use the forward "ze_select_item_post" as Jack said and divide the cost on what you need
- 6 years ago
- Forum: Scripting Help
- Topic: ZE bank system
- Replies: 7
- Views: 7138
Re: ZE bank system
He wants to avoid the data loss on changemap maybe, that's why he's planning to save using SQL
- 6 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 192470
Re: Levels-XP System
It's a common error, try my fix.
- 6 years ago
- Forum: Scripting Help
- Topic: ZE bank system
- Replies: 7
- Views: 7138
Re: ZE bank system
Well unfortunately to do this you must first change the way "ze_coins_system" saves from fVault to SQL (I wish I knew how to use mySQL but I dont).
If you know how to just make it and I'll convert everything else in the plugin.
If you know how to just make it and I'll convert everything else in the plugin.
- 6 years ago
- Forum: Technical Support
- Topic: Unknown Error
- Replies: 3
- Views: 4501
Re: Unknown Error
I figured out what was wrong, It's was caused by a bug in "Register System" I was using. Some guys in my servers discovered it and I'm fixing it right now.
Solved!
Solved!