Hi guys, follows a great extra item to convert to our mod ZE, follow the link and sma.
https://forums.alliedmods.net/showthrea ... 7?t=139447
[ZP] Extra Item: Infection Storm for [ZE] Extra Item
Here you are:
Code: Select all
#include <zombie_escape> new g_storm new light public plugin_init() { register_plugin("[ZE] Extra Item: Infection Storm","1.0","fiendshard") g_storm = ze_register_item("Infection Storm", 15, 0) } public plugin_precache() { light = precache_model("sprites/lgtning.spr") } public ze_select_item_pre(id, itemid) { // Return Available and we will block it in Post, So it dosen't affect other plugins if (itemid != g_storm) return ZE_ITEM_AVAILABLE // Available for Zombies only, So don't show it for Humans if (!ze_is_user_zombie(id)) return ZE_ITEM_DONT_SHOW return ZE_ITEM_AVAILABLE } public ze_select_item_post(id, itemid) { if (itemid != g_storm) return set_task(0.5,"lightning0",id+1,"",0,"a",60) set_task(1.0,"lightning1",id+2,"",0,"a",60) set_task(1.5,"lightning2",id+3,"",0,"a",60) set_task(2.0,"lightning3",id+4,"",0,"a",60) set_task(2.5,"lightning4",id+5,"",0,"a",60) set_task(3.0,"lightning5",id+6,"",0,"a",60) } public lightning0(id) { new xy[2] xy[0] = random_num(-2000,2200) xy[1] = random_num(-2000,2200) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(0) write_coord(xy[0]) write_coord(xy[1]) write_coord(4000) write_coord(xy[0]) write_coord(xy[1]) write_coord(-2000) write_short(light) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(200) // width write_byte(100) // noise write_byte(0) // r, g, b write_byte(255) // r, g, b write_byte(0) // r, g, b write_byte(200) // brightness write_byte(200) // message_end() new origin[3]; get_user_origin(id, origin, 0) { if((origin[0] = xy[0]) && (origin[1] = xy[1])) ze_set_user_zombie(id) } } public lightning1(id) { new xy[2] xy[0] = random_num(-2000,2200) xy[1] = random_num(-2000,2200) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(0) write_coord(xy[0]) write_coord(xy[1]) write_coord(4000) write_coord(xy[0]) write_coord(xy[1]) write_coord(-2000) write_short(light) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(10) // noise write_byte(0) // r, g, b write_byte(255) // r, g, b write_byte(0) // r, g, b write_byte(200) // brightness write_byte(200) // message_end() new origin[3]; get_user_origin(id, origin) { if((origin[0] = xy[0]) && (origin[1] = xy[1])) ze_set_user_zombie(id) } } public lightning2(id) { new xy[2] xy[0] = random_num(-2000,2200) xy[1] = random_num(-2000,2200) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(0) write_coord(xy[0]) write_coord(xy[1]) write_coord(4000) write_coord(xy[0]) write_coord(xy[1]) write_coord(-2000) write_short(light) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(50) // width write_byte(50) // noise write_byte(0) // r, g, b write_byte(255) // r, g, b write_byte(0) // r, g, b write_byte(200) // brightness write_byte(200) // message_end() new origin[3]; get_user_origin(id, origin) { if((origin[0] = xy[0]) && (origin[1] = xy[1])) ze_set_user_zombie(id) } } public lightning3(id) { new xy[2] xy[0] = random_num(-2000,2200) xy[1] = random_num(-2000,2200) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(0) write_coord(xy[0]) write_coord(xy[1]) write_coord(4000) write_coord(xy[0]) write_coord(xy[1]) write_coord(-2000) write_short(light) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(200) // width write_byte(150) // noise write_byte(0) // r, g, b write_byte(255) // r, g, b write_byte(0) // r, g, b write_byte(200) // brightness write_byte(200) // message_end() new origin[3]; get_user_origin(id, origin) { if((origin[0] = xy[0]) && (origin[1] = xy[1])) ze_set_user_zombie(id) } } public lightning4(id) { new xy[2] xy[0] = random_num(-2000,2200) xy[1] = random_num(-2000,2200) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(0) write_coord(xy[0]) write_coord(xy[1]) write_coord(4000) write_coord(xy[0]) write_coord(xy[1]) write_coord(-2000) write_short(light) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(220) // width write_byte(50) // noise write_byte(0) // r, g, b write_byte(255) // r, g, b write_byte(0) // r, g, b write_byte(200) // brightness write_byte(200) // message_end() new origin[3]; get_user_origin(id, origin) { if((origin[0] = xy[0]) && (origin[1] = xy[1])) ze_set_user_zombie(id) } } public lightning5(id) { new xy[2] xy[0] = random_num(-2000,2200) xy[1] = random_num(-2000,2200) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(0) write_coord(xy[0]) // Start X write_coord(xy[1]) // Start Y write_coord(4000) // Start Z write_coord(xy[0]) // End X write_coord(xy[1]) // End Y write_coord(-2000) // End Z write_short(light) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(180) // width write_byte(70) // noise write_byte(0) // r, g, b write_byte(255) // r, g, b write_byte(0) // r, g, b write_byte(200) // brightness write_byte(200) // message_end() new origin[3]; get_user_origin(id, origin) { if((origin[0] = xy[0]) && (origin[1] = xy[1])) ze_set_user_zombie(id) } } public ze_user_humanized(id) { if(task_exists(id+1)) remove_task(id+1) if(task_exists(id+2)) remove_task(id+2) if(task_exists(id+3)) remove_task(id+3) if(task_exists(id+4)) remove_task(id+4) if(task_exists(id+5)) remove_task(id+5) if(task_exists(id+6)) remove_task(id+6) }
He who fails to plan is planning to fail
presented an error, it is only falling several rays in the same player in a small interval
Hmm, Give me your server ip so i join and see error myself.
He who fails to plan is planning to fail
Create an account or sign in to join the discussion
You need to be a member in order to post a reply
Create an account
Not a member? register to join our community
Members can start their own topics & subscribe to topics
It’s free and only takes a minute
Sign in
Who is online
Users browsing this forum: Yandex [Bot] and 1 guest