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by Muhammet20
7 Months Ago
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Re: please read the topic

I mean how you install the Mod, and you are using VPS or game server or what. Give details so i can help. current i don't have vps i testing my server on normal gameplay with bots but i don't tested it with a real person , i will test it with my brother tommorow abd i will give you the result thank...
by Muhammet20
1 Month Ago
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Re: Request convert to ze

#include < amxmodx > #include < hamsandwich > #include < fakemeta > new const MESSAGE[ ] = "Cover me... I'm reloading!"; new const SOUNDS[ ][ ] = { "radio/reloading01.wav", "radio/reloading02.wav" }; new const Float:g_iMaxClip[ CSW_P90 + 1 ] = { 0.0, 13.0, 0.0, 10.0, 1.0, 7.0, 1.0, 30.0, 30.0, 1.0,...
by Muhammet20
1 Month Ago
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Re: Request convert to ze

Also, you can just compile it without need to change the includes and will work fine in zombie escape mod. Warnings resolved, try: #include < amxmodx > #include < hamsandwich > #include < fakemeta > new const MESSAGE[ ] = "Cover me... I'm reloading!"; new const SOUNDS[ ][ ] = { "radio/reloading01.w...
by Muhammet20
1 Month Ago
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Re: warhammer

ze_zombie_appear(id) --> ze_zombie_appear() ok but what else? what exactly did you add to this code? look i added this: new g_freezetime public plugin_init() { register_event("HLTV", "event_newround", "a", "1=0", "2=0") } public event_newround(id) { g_freezetime = true } public ze_zombie_appear() {...
by Muhammet20
3 Weeks Ago
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Re: Admin No Fall

This is not related to ZE as i think :?