Explain the problem properly with details!\
Search found 109 matches
- 5 years ago
- Forum: Releases
- Topic: Linux - Full Pack [Outdated]
- Replies: 63
- Views: 94711
- 5 years ago
- Forum: News
- Topic: New Host & Recently changes!
- Replies: 8
- Views: 16365
Re: New Host & Recently changes!
haha nice.. sure..SexY DeviL CJ wrote: ↑5 years ago Chal acha hai mera furien mod visit kariyo new hai thode items fix karne hai kal ya parso tak it will be fixed :p
- 5 years ago
- Forum: News
- Topic: New Host & Recently changes!
- Replies: 8
- Views: 16365
Re: New Host & Recently changes!
Jald hi.. within 1 month i guess ..
- 5 years ago
- Forum: News
- Topic: New Host & Recently changes!
- Replies: 8
- Views: 16365
Re: New Host & Recently changes!
Good Job! Well done! Everything looks perfect..
- 6 years ago
- Forum: Scripting Help
- Topic: Button button_detector flood stop.
- Replies: 24
- Views: 22891
Re: Button button_detector flood stop.
I guess hes talking about my plugin Press Button Info not escape button!
Because even i get flood by this button people spams too much!
plugin needs no flood delay..
Because even i get flood by this button people spams too much!
plugin needs no flood delay..
- 6 years ago
- Forum: Tutorials
- Topic: Zombie Escape Development Team
- Replies: 13
- Views: 35072
Re: Zombie Escape Developing Team
haha.. cool thanks raheemRaheem wrote: ↑6 years ago You sam_bhosale4 and ArMaGeDDoN will be added to the team as Mod Testers, Bug detectors. Good idea .
- 6 years ago
- Forum: Tutorials
- Topic: Zombie Escape Development Team
- Replies: 13
- Views: 35072
Re: Zombie Escape Developing Team
Take me in the team on any position you want :D if theres any .Im not a coder yet so will not be fitting in scripting position :P but Im finding the mod bugs from start also suggesting the changes and solutions and highly interested you must have felt it :D also im testing plugins and mod everytime ...
- 6 years ago
- Forum: Tutorials
- Topic: Updated Zombie_Escape Include with nvault
- Replies: 3
- Views: 10866
- 6 years ago
- Forum: Tutorials
- Topic: Updated Zombie_Escape Include with nvault
- Replies: 3
- Views: 10866
Updated Zombie_Escape Include with nvault
Hello guys, Following is the latest updated zombie_escape.inc with nvault.inc Please update it with your currunt zombie_escape.inc because the temporary coin fix is out by raheem and the temp fix is on nvault and will be needing nvault inc for compilation so kindly update it! Added nvault support in...
- 6 years ago
- Forum: Trash
- Topic: Fixed Save & Load Functions for Level System
- Replies: 11
- Views: 15727
Re: Fixed Save & Load Functions for Level System
yeah indeed.. Its really good to use different files for level and coins.. you did good..TheWhitesmith wrote: ↑6 years agoYeah I do, I've seen many advanced coders use it and I'm convinced it makes things more stable.
- 6 years ago
- Forum: Off-Topic
- Topic: Spammer on forum..
- Replies: 2
- Views: 9188
- 6 years ago
- Forum: Off-Topic
- Topic: Spammer on forum..
- Replies: 2
- Views: 9188
Spammer on forum..
Please kick and ban this spammer spamming inboxes with vulgur stuffs...
name - jeffery
thanks
[mention]Raheem[/mention] [mention]Jack GamePlay[/mention]
name - jeffery
thanks
[mention]Raheem[/mention] [mention]Jack GamePlay[/mention]
- 6 years ago
- Forum: Trash
- Topic: No Entities Block
- Replies: 67
- Views: 82236
Re: No Entities Block
Ok this add limit for damage so it will make -10 from his HP every 1.5 seconds. About glow i don't manage to reset it. Simply i need to think again where to reset as the problem i don't know that when player stop blocking he stops. So i can't reset the glow right. Code: #include <zombie_escape> new...
- 6 years ago
- Forum: Trash
- Topic: No Entities Block
- Replies: 67
- Views: 82236
Re: No Entities Block
HMM, Ok about the damage i tells you as when players block the entity the block function called many times in one second that's why the damage not every 1 seconds. For now i see damage 1 is good as example if Human health 1,000 it's good 1 damage per call. Second about the glow and you say it's not...
- 6 years ago
- Forum: Trash
- Topic: No Entities Block
- Replies: 67
- Views: 82236
Re: No Entities Block
Ok, Here you are this one tested the problem was that we should make the damage >= 1.0 So HamTakeDamage works. Also pulsating working with no problems. Code: #include <zombie_escape> new const szEntities[][] = { "func_train", "func_vehicle", "func_tracktrain", "fu...
- 6 years ago
- Forum: Trash
- Topic: No Entities Block
- Replies: 67
- Views: 82236
Re: No Entities Block
I don't know how HamTakeDamage not effect health but anyway now i check if player have armor then i take it from him so it take from his damage. Also now the glow will be pulsating. Put task with your specific time and with 'a' flag to be initialized only 1 time each time the function is called. :D...
- 6 years ago
- Forum: Trash
- Topic: No Entities Block
- Replies: 67
- Views: 82236
Re: No Entities Block
Oh, I forget to reset the glow... Good jack. suggestions- 1. set time for takedamage as 0.5 sec 2.glow is working good but player should glow only when blocking the entity once he stop glow should terminate! 3.if glow will blink every sec it would be nice :P 4.I wonder if we add human block in this...
- 6 years ago
- Forum: Trash
- Topic: No Entities Block
- Replies: 67
- Views: 82236
Re: No Entities Block
suggestions- 1. set time for takedamage as 0.5 sec 2.glow is working good but player should glow only when blocking the entity once he stop glow should terminate! 3.if glow will blink every sec it would be nice :P 4.I wonder if we add human block in this..like when semiclip isnt added and players ar...
- 6 years ago
- Forum: Trash
- Topic: No Entities Block
- Replies: 67
- Views: 82236
Re: No Entities Block
now working but need few changes! the ham is taking damage on Armour not health and also when the blocker stop blocking he keeps glowing need to terminate glow after block end
- 6 years ago
- Forum: Trash
- Topic: No Entities Block
- Replies: 67
- Views: 82236
Re: No Entities Block
getting many errors for Set_Rendering and when compiling without that it compiles without errors but now it doesnt work! no damage no mssg!