Search found 76 matches
- 4 years ago
- Forum: Extra-Items
- Topic: Antidote
- Replies: 38
- Views: 51318
Re: Antidote
Everything is the same, everything is in place, it doesn't work since the version change, it's simple. You test it and if it works for you then write.
- 4 years ago
- Forum: Extra-Items
- Topic: Antidote
- Replies: 38
- Views: 51318
Re: Antidote
L 01/19/2020 - 19:56:10: [AMXX] Plugin file open error (plugin "Antidote.amxx") It hasn't worked since the mode version changed. Someone please fix it. recompile it with amxx version u are using on ur sv L 01/19/2020 - 22:52:28: Server cvar "amxmodx_version" = "1.9.0.5249&q...
- 4 years ago
- Forum: Extra-Items
- Topic: Antidote
- Replies: 38
- Views: 51318
- 4 years ago
- Forum: Extra-Items
- Topic: Antidote
- Replies: 38
- Views: 51318
Re: Antidote
L 01/19/2020 - 19:56:10: [AMXX] Plugin file open error (plugin "Antidote.amxx") It hasn't worked since the mode version changed. Someone please fix it. recompile it with amxx version u are using on ur sv L 01/19/2020 - 22:52:28: Server cvar "amxmodx_version" = "1.9.0.5249&q...
- 4 years ago
- Forum: Extra-Items
- Topic: Antidote
- Replies: 38
- Views: 51318
Re: Antidote
Code: Select all
L 01/19/2020 - 19:56:10: [AMXX] Plugin file open error (plugin "Antidote.amxx")
- 4 years ago
- Forum: Tutorials
- Topic: Remove Freeze Time, Make all humans run together + Respawn
- Replies: 14
- Views: 26482
Re: Remove Freeze Time, Make all humans run together + Respawn
Has anyone already fixed the bug? That server restart.
- 4 years ago
- Forum: Public Requests
- Topic: Game preparation zombies do not freeze.
- Replies: 1
- Views: 7695
Game preparation zombies do not freeze.
It is possible that during the start of the game while the counter is counting (10,9,8 ... etc)then, each player rushes, then when the time has expired (0) those who must be zombies are transformed. I first saw this on a Turkish server, thought it could be solved in this mod too.
- 5 years ago
- Forum: Off-Topic
- Topic: Ban/Kick Attacker bots
- Replies: 1
- Views: 15133
Ban/Kick Attacker bots
On multiple counter strike servers, the attack of these bots can be observed, a plugin that automatically kick/ban these attacks. Like this nick: STEAM BO0ST [VALVE - MS RU] Plugin name :[Metamod] Fake Detector v 2.1.3 by Asmodai Installation: 1. Go to the addons folder and create a fakedetector fol...
- 5 years ago
- Forum: Zombie Escape 1.x
- Topic: First Round (Restart)
- Replies: 7
- Views: 10027
Re: First Round (Restart)
I just thought I indicate to the administrators. And then can delete the other topic, as there are unnecessary two topics.
- 5 years ago
- Forum: Public Requests
- Topic: Weapon menu Help !
- Replies: 4
- Views: 5074
Re: Weapon menu Help !
I agree with Jack, it's not quite understandable what you want. Write down exactly, understandably and not so, for example, these and point-to-point points And its "up" like spam for hoping to get a quick answer?
- 5 years ago
- Forum: Public Requests
- Topic: Bug
- Replies: 5
- Views: 5879
Re: Bug
#include <zombie_escape> #include <fakemeta_util> #include <cstrike> #define CSW_WEAPON_BASE CSW_AK47 #define CSW_NEW_WEAPON "weapon_fak47" #define CSW_OLD_WEAPON "weapon_ak47" #define WEAPON_KEY 564943 #define OLD_WEAPON "models/w_ak47.mdl" #define is_user_valid(%1) (...
- 5 years ago
- Forum: Zombie Escape 1.x
- Topic: First Round (Restart)
- Replies: 7
- Views: 10027
Re: First Round (Restart)
The plugin already exists here. viewtopic.php?f=17&t=2819
- 5 years ago
- Forum: Public Requests
- Topic: Bug
- Replies: 5
- Views: 5879
Re: Bug
Your codes? Fire AK #include <zombie_escape> #include <fakemeta_util> #include <cstrike> #define CSW_WEAPON_BASE CSW_AK47 #define CSW_NEW_WEAPON "weapon_fak47" #define CSW_OLD_WEAPON "weapon_ak47" #define WEAPON_KEY 564943 #define OLD_WEAPON "models/w_ak47.mdl" #define...
- 5 years ago
- Forum: Public Requests
- Topic: Bug
- Replies: 5
- Views: 5879
Re: Bug
I uploaded some pictures to make it more understandable to the problem.
- 5 years ago
- Forum: Public Requests
- Topic: Bug
- Replies: 5
- Views: 5879
Bug
With these two weapons Fire AK47 and Frost M4A1, humans can also be fired, somebody please fix it? viewtopic.php?f=14&t=278 and viewtopic.php?f=14&t=294
- 5 years ago
- Forum: Off-Topic
- Topic: AMXBans [v6.14.4]
- Replies: 2
- Views: 16378
AMXBans [v6.14.4]
I'm going to ask for help with installing it, I'm stuck. Everything is enabled, has permissions, but it does not work.
- 5 years ago
- Forum: Public Requests
- Topic: Radar
- Replies: 4
- Views: 6621
Re: Radar
Thank you, Raheem! Solved.Raheem wrote: ↑5 years ago For CVARS please review: viewtopic.php?f=7&t=24
Also you can enable radar by this CVAR:ze_block_radar_ap_hp 0
- 5 years ago
- Forum: Public Requests
- Topic: Radar
- Replies: 4
- Views: 6621
Radar
Does the server do not show the radar, solution?
- 5 years ago
- Forum: Tutorials
- Topic: How to edit Main Menu?
- Replies: 10
- Views: 19801
Re: How to edit Main Menu?
LOL, thank you Raheem bro, u are so fast. It's working now!
- 5 years ago
- Forum: Tutorials
- Topic: How to edit Main Menu?
- Replies: 10
- Views: 19801
Re: How to edit Main Menu?
there is such an error message when converting. Please help- I want add manual Unstuck in the menu. #include <zombie_escape> #include <ze_zombie_class> native ze_open_knife_menu(id) // Keys const OFFSET_CSMENUCODE = 205 const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY...