Search found 283 matches
- 1 Year Ago
- Forum: Public Requests
- Topic: Knife Menu!
- Replies: 14
- Views: 4487
Re: Knife Menu!
Is your problem solved?
- 1 Year Ago
- Forum: Scripting Help
- Topic: [ZE] Shop Skin Vip System
- Replies: 18
- Views: 4545
Re: [ZE] Shop Skin Vip System
#include <zombie_escape> #include <ze_vip> new g_pCvarUseTimes new g_iUsedTimes[33] new bool:g_bkotaka[33], bool:g_btrollface[33], bool:g_bhorseman[33], bool:g_bclonetrooper[33], g_bmiku_rabbit[33], g_bBlack_sister[33], g_bkurumi[33], g_bkotori[33], g_bsonic[33], g_bsanta[33], g_bscout[33], g_bturt...
- 1 Year Ago
- Forum: Public Requests
- Topic: Knife Menu!
- Replies: 14
- Views: 4487
Re: Knife Menu!
Here the custom one i made for my server you can look here.. ze_knife_menu.sma If you cant figure it out ill fix yours tonight. Remove this you are telling the plugin on infect set the knife to false when you want it to stay true. public ze_user_infected(Victim) { g_bCompat[Victim] = false g_bStron...
- 1 Year Ago
- Forum: Public Requests
- Topic: Knife Menu!
- Replies: 14
- Views: 4487
Re: Knife Menu!
I have Some Problem in My Knife Menu ... Its When Some one Using Knife From Menu is getting Normal Knife Next Round . #include <zombie_escape> // Models new const Compat_Models[][] = { "models/v_kniferzz.mdl", "models/p_kniferzz.mdl" } new const Strong_Models[][] = { "models/v_knife1.mdl", "models/...
- 1 Year Ago
- Forum: Public Requests
- Topic: Knife Menu!
- Replies: 14
- Views: 4487
Re: Knife Menu!
I have Some Problem in My Knife Menu ... Its When Some one Using Knife From Menu is getting Normal Knife Next Round . #include <zombie_escape> // Models new const Compat_Models[][] = { "models/v_kniferzz.mdl", "models/p_kniferzz.mdl" } new const Strong_Models[][] = { "models/v_knife1.mdl", "models/...
- 2 Years Ago
- Forum: Gameplay
- Topic: [ZE] No Recoil Owner
- Replies: 2
- Views: 1356
Re: [ZE] No Recoil Owner
ZE No Recoil Owner Description : New simple humans plugin only for Owners, this plugin will give the access to use no recoil (Single Round) for anyone who have flag "l" // ADMIN_RCON. Enjoy !! :) Installation & Instructions : Simply install it like any plugin and Don't forget to put ze_no_recoil_ow...
- 2 Years Ago
- Forum: Technical Support
- Topic: terrorist dead change
- Replies: 2
- Views: 1647
- 2 Years Ago
- Forum: Scripting Help
- Topic: Weapons Menu over write extra items on new round.
- Replies: 15
- Views: 4986
Re: Weapons Menu over write extra items on new round.
I think i got this figured out ill let you know in a few days i had to add more code...
- 2 Years Ago
- Forum: Scripting Help
- Topic: Weapons Menu over write extra items on new round.
- Replies: 15
- Views: 4986
Re: Weapons Menu over write extra items on new round.
Ok here is the working code with the only changes i made to the org file seems to be working.... public ze_user_humanized(id) { // Static Values switch (ze_get_user_level(id)) { case 0..4: WPN_MAXIDS[id] = 2 case 5..9: WPN_MAXIDS[id] = 4 case 10..14: WPN_MAXIDS[id] = 6 case 15..19: WPN_MAXIDS[id] = ...
- 2 Years Ago
- Forum: Scripting Help
- Topic: Weapons Menu over write extra items on new round.
- Replies: 15
- Views: 4986
Re: Weapons Menu over write extra items on new round.
Put code back to normal and tryed this works alittle better. But if i buy the extra item and drop it the next round i have no guns lol public ze_user_humanized(id) { // Static Values switch (ze_get_user_level(id)) { case 0..4: WPN_MAXIDS[id] = 2 case 5..9: WPN_MAXIDS[id] = 4 case 10..14: WPN_MAXIDS[...