Search found 256 matches

by Mark
3 Days Ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 15
Views: 199

Re: Weapons Menu over write extra items on new round.

I think i got this figured out ill let you know in a few days i had to add more code...
by Mark
4 Days Ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 15
Views: 199

Re: Weapons Menu over write extra items on new round.

Ok here is the working code with the only changes i made to the org file seems to be working.... public ze_user_humanized(id) { // Static Values switch (ze_get_user_level(id)) { case 0..4: WPN_MAXIDS[id] = 2 case 5..9: WPN_MAXIDS[id] = 4 case 10..14: WPN_MAXIDS[id] = 6 case 15..19: WPN_MAXIDS[id] = ...
by Mark
4 Days Ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 15
Views: 199

Re: Weapons Menu over write extra items on new round.

Put code back to normal and tryed this works alittle better. But if i buy the extra item and drop it the next round i have no guns lol public ze_user_humanized(id) { // Static Values switch (ze_get_user_level(id)) { case 0..4: WPN_MAXIDS[id] = 2 case 5..9: WPN_MAXIDS[id] = 4 case 10..14: WPN_MAXIDS[...
by Mark
4 Days Ago
Forum: Public Requests
Topic: delete knockback
Replies: 7
Views: 51

Re: delete knockback

Tell us what this does... #include <zombie_escape> #include <engine> #include <fakemeta_util> #include <cstrike> #include <xs> #define PLUGIN "[ZP] AK47 Palladin Bloodmoon" #define VERSION "1.0" #define AUTHOR "AUTHOR" // CONFIGURATION WEAPON #define system_name "bak47p" #define system_base "ak47" #...
by Mark
4 Days Ago
Forum: Public Requests
Topic: Problem with zombie_escape.ini
Replies: 2
Views: 25

Re: zombie_escape.ini

Mystic Viper wrote:
4 Days Ago
I recently download and installed the addons, but i have a little question abot zombie_escape.ini! Where is the models for CT Humans or Players?I mean in zombie_escape.ini is just Players_Models for Zombies, not for Humans Skins
I dont think there is one by default you will need to add this....
by Mark
5 Days Ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 15
Views: 199

Re: Weapons Menu over write extra items on new round.

Here i added the native: #include <zombie_escape> #include <engine> #define ITEM_NAME "Paintball Gun" #define ITEM_COST 50 new PAINTBALL_V_MODEL[64] = "models/zombie_escape/v_paintballgun.mdl" new PAINTBALL_P_MODEL[64] = "models/zombie_escape/p_paintballgun.mdl" new PAINTBALL_W_MODEL[64] = "models/...
by Mark
5 Days Ago
Forum: Extra-Items
Topic: Paint Ball Gun
Replies: 7
Views: 195

Re: Paint Ball Gun

Spir0x wrote:
5 Days Ago
nice ze on de map :lol:
:D
by Mark
5 Days Ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 15
Views: 199

Re: Weapons Menu over write extra items on new round.

Post 1 item of them, i'll show you how to do it. #include <zombie_escape> #include <engine> #define ITEM_NAME "Paintball Gun" #define ITEM_COST 50 new PAINTBALL_V_MODEL[64] = "models/zombie_escape/v_paintballgun.mdl" new PAINTBALL_P_MODEL[64] = "models/zombie_escape/p_paintballgun.mdl" new PAINTBAL...
by Mark
5 Days Ago
Forum: Extra-Items
Topic: VIP Extra Item: CSO Salamander
Replies: 2
Views: 43

Re: VIP Extra Item: CSO Salamander

Nice Thanks!@
by Mark
5 Days Ago
Forum: Extra-Items
Topic: Guillotine
Replies: 8
Views: 1273

Re: Guillotine

this item goes right through the zombies & does not seem to be doing any damage, is it supposed to be this way? Fixed to make damage on zombie #include <zombie_escape> #include <engine> #include <fakemeta_util> #include <cstrike> #include <fun> #define PLUGIN "Blood-Dripper" #define VERSION "1.0" #...