Search found 258 matches

by Mark
6 Days Ago
Forum: Gameplay
Topic: [ZE] No Recoil Owner
Replies: 1
Views: 48

Re: [ZE] No Recoil Owner

ZE No Recoil Owner Description : New simple humans plugin only for Owners, this plugin will give the access to use no recoil (Single Round) for anyone who have flag "l" // ADMIN_RCON. Enjoy !! :) Installation & Instructions : Simply install it like any plugin and Don't forget to put ze_no_recoil_ow...
by Mark
1 Month Ago
Forum: Technical Support
Topic: terrorist dead change
Replies: 2
Views: 116

Re: terrorist dead change

Quicker wrote:
1 Month Ago
hello. i want to make when player choose team terrorist in case dead get switched automatically to ct because you made just in case alive terrorist got switched so i want in this case dead terrorist and thanks.
What?
by Mark
1 Month Ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 15
Views: 642

Re: Weapons Menu over write extra items on new round.

I think i got this figured out ill let you know in a few days i had to add more code...
by Mark
1 Month Ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 15
Views: 642

Re: Weapons Menu over write extra items on new round.

Ok here is the working code with the only changes i made to the org file seems to be working.... public ze_user_humanized(id) { // Static Values switch (ze_get_user_level(id)) { case 0..4: WPN_MAXIDS[id] = 2 case 5..9: WPN_MAXIDS[id] = 4 case 10..14: WPN_MAXIDS[id] = 6 case 15..19: WPN_MAXIDS[id] = ...
by Mark
1 Month Ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 15
Views: 642

Re: Weapons Menu over write extra items on new round.

Put code back to normal and tryed this works alittle better. But if i buy the extra item and drop it the next round i have no guns lol public ze_user_humanized(id) { // Static Values switch (ze_get_user_level(id)) { case 0..4: WPN_MAXIDS[id] = 2 case 5..9: WPN_MAXIDS[id] = 4 case 10..14: WPN_MAXIDS[...
by Mark
1 Month Ago
Forum: Public Requests
Topic: delete knockback
Replies: 7
Views: 192

Re: delete knockback

Tell us what this does... #include <zombie_escape> #include <engine> #include <fakemeta_util> #include <cstrike> #include <xs> #define PLUGIN "[ZP] AK47 Palladin Bloodmoon" #define VERSION "1.0" #define AUTHOR "AUTHOR" // CONFIGURATION WEAPON #define system_name "bak47p" #define system_base "ak47" #...
by Mark
1 Month Ago
Forum: Public Requests
Topic: Problem with zombie_escape.ini
Replies: 2
Views: 72

Re: zombie_escape.ini

Mystic Viper wrote:
1 Month Ago
I recently download and installed the addons, but i have a little question abot zombie_escape.ini! Where is the models for CT Humans or Players?I mean in zombie_escape.ini is just Players_Models for Zombies, not for Humans Skins
I dont think there is one by default you will need to add this....
by Mark
2 Months Ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 15
Views: 642

Re: Weapons Menu over write extra items on new round.

Here i added the native: #include <zombie_escape> #include <engine> #define ITEM_NAME "Paintball Gun" #define ITEM_COST 50 new PAINTBALL_V_MODEL[64] = "models/zombie_escape/v_paintballgun.mdl" new PAINTBALL_P_MODEL[64] = "models/zombie_escape/p_paintballgun.mdl" new PAINTBALL_W_MODEL[64] = "models/...
by Mark
2 Months Ago
Forum: Extra-Items
Topic: Paint Ball Gun
Replies: 7
Views: 353

Re: Paint Ball Gun

Spir0x wrote:
2 Months Ago
nice ze on de map :lol:
:D
by Mark
2 Months Ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 15
Views: 642

Re: Weapons Menu over write extra items on new round.

Post 1 item of them, i'll show you how to do it. #include <zombie_escape> #include <engine> #define ITEM_NAME "Paintball Gun" #define ITEM_COST 50 new PAINTBALL_V_MODEL[64] = "models/zombie_escape/v_paintballgun.mdl" new PAINTBALL_P_MODEL[64] = "models/zombie_escape/p_paintballgun.mdl" new PAINTBAL...