Search found 408 matches

by Muhammet20
1 Month Ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 51
Views: 4003

Re: I create nemesis plugin but not work [Help]

karan wrote:
1 Month Ago
no round ambience + no countdown and major bug is core's rules means when players disconnect the server it spamming restart can anyone fix it?
Wow wait wait wait
WTF that so much
@Raheem + @Mohamed

We Need HELP here
by Muhammet20
1 Month Ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 51
Views: 4003

Re: I create nemesis plugin but not work [Help]

Finally someone made/fixed that addon
Nice work and thanks bro @Mohamed
by Muhammet20
1 Month Ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 51
Views: 4003

Re: I create nemesis plugin but not work [Help]

For the menu try: #include <zombie_escape> native ze_is_user_nemesis(id) native ze_set_user_nemesis(id, bool:set) // Access to start nemesis menu #define NEMESISMENU_ACCESS ADMIN_LEVEL_H #define MENU_PAGE_PLAYERS g_menu_data[id] const OFFSET_CSMENUCODE = 205 new g_menu_data[33] public plugin_native...
by Muhammet20
1 Month Ago
Forum: Public Requests
Topic: Bugs and Errors help me fixing them
Replies: 2
Views: 344

Re: Bugs and Errors help me fixing them

try this for frags:

Code: Select all

public ze_user_infected_pre(iVictim, iAttacker)
{
	if(g_bIsNemesis[iAttacker] && !ze_is_user_zombie(iVictim))
	{
		set_user_frags(iAttacker, get_user_frags(iAttacker)+1)
		set_user_deaths(iVictim, get_user_deaths(iVictim)+1)
	}
	return
}
by Muhammet20
1 Month Ago
Forum: Public Requests
Topic: Bugs and Errors help me fixing them
Replies: 2
Views: 344

Re: Bugs and Errors help me fixing them

remove kick on kill teammates to fix last problem
and for other problems i will find a fix then help you
by Muhammet20
1 Month Ago
Forum: Public Requests
Topic: convert plugin to our mod
Replies: 6
Views: 534

Re: convert plugin to our mod

@Raheem
by Muhammet20
1 Month Ago
Forum: Public Requests
Topic: convert plugin to our mod
Replies: 6
Views: 534

Re: convert plugin to our mod

// C:\Users\macie\Documents\Compiler v1.8.3\scripting\include\engine.inc(799) : error 017: undefined symbol "kRenderFxNone" // C:\Users\macie\Documents\Compiler v1.8.3\scripting\include\cssdk_const.inc(808) : error 021: symbol already defined: "TeamName" // C:\Users\macie\Documents\Compiler v1.8.3\...
by Muhammet20
2 Months Ago
Forum: Public Requests
Topic: convert plugin to our mod
Replies: 6
Views: 534

Re: convert plugin to our mod

can someone help me to convert this to our mod? #include <engine> #include <xs> #include <colorchat> #define GET_MONEY(%0) zp_cs_get_user_money(%0) #define SET_MONEY(%0,%1) zp_cs_set_user_money(%0,%1) #define GET_EXP(%0) ze_get_user_xp(%0) #define SET_EXP(%0,%1) ze_set_user_xp(%0,%1) /* [0.9.5] - И...
by Muhammet20
2 Months Ago
Forum: Public Requests
Topic: killing zombies addon
Replies: 1
Views: 103

Re: killing zombies addon

Hello, I want to punish zombies who camp on respawn and can be killed by his friend (human). Human earns exp and coins thanks to this so its common on my server. Especially at night when there are 2-3 players. I would like to make something like this: When human kills zombie: - human get coins and ...
by Muhammet20
3 Months Ago
Forum: Public Requests
Topic: Playd Time
Replies: 13
Views: 1118

Re: Playd Time

Mohamed Alaa wrote:
3 Months Ago
Consider using get_user_time to get user's play time.
wtf!!!!
XD i wasn't know it