Search found 408 matches

by Muhammet20
4 years ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 58
Views: 76998

Re: I create nemesis plugin but not work [Help]

karan wrote: 4 years ago no round ambience + no countdown and major bug is core's rules means when players disconnect the server it spamming restart can anyone fix it?
Wow wait wait wait
WTF that so much
@Raheem + @Mohamed

We Need HELP here
by Muhammet20
4 years ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 58
Views: 76998

Re: I create nemesis plugin but not work [Help]

Finally someone made/fixed that addon
Nice work and thanks bro @Mohamed
by Muhammet20
4 years ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 58
Views: 76998

Re: I create nemesis plugin but not work [Help]

For the menu try: #include <zombie_escape> native ze_is_user_nemesis(id) native ze_set_user_nemesis(id, bool:set) // Access to start nemesis menu #define NEMESISMENU_ACCESS ADMIN_LEVEL_H #define MENU_PAGE_PLAYERS g_menu_data[id] const OFFSET_CSMENUCODE = 205 new g_menu_data[33] public plugin_native...
by Muhammet20
4 years ago
Forum: Public Requests
Topic: Bugs and Errors help me fixing them
Replies: 2
Views: 8251

Re: Bugs and Errors help me fixing them

try this for frags:

Code: Select all

public ze_user_infected_pre(iVictim, iAttacker)
{
	if(g_bIsNemesis[iAttacker] && !ze_is_user_zombie(iVictim))
	{
		set_user_frags(iAttacker, get_user_frags(iAttacker)+1)
		set_user_deaths(iVictim, get_user_deaths(iVictim)+1)
	}
	return
}
by Muhammet20
4 years ago
Forum: Public Requests
Topic: Bugs and Errors help me fixing them
Replies: 2
Views: 8251

Re: Bugs and Errors help me fixing them

remove kick on kill teammates to fix last problem
and for other problems i will find a fix then help you
by Muhammet20
4 years ago
Forum: Public Requests
Topic: convert plugin to our mod
Replies: 7
Views: 12590

Re: convert plugin to our mod

@Raheem
by Muhammet20
4 years ago
Forum: Public Requests
Topic: convert plugin to our mod
Replies: 7
Views: 12590

Re: convert plugin to our mod

// C:\Users\macie\Documents\Compiler v1.8.3\scripting\include\engine.inc(799) : error 017: undefined symbol "kRenderFxNone" // C:\Users\macie\Documents\Compiler v1.8.3\scripting\include\cssdk_const.inc(808) : error 021: symbol already defined: "TeamName" // C:\Users\macie\Docume...
by Muhammet20
4 years ago
Forum: Public Requests
Topic: convert plugin to our mod
Replies: 7
Views: 12590

Re: convert plugin to our mod

can someone help me to convert this to our mod? #include <engine> #include <xs> #include <colorchat> #define GET_MONEY(%0) zp_cs_get_user_money(%0) #define SET_MONEY(%0,%1) zp_cs_set_user_money(%0,%1) #define GET_EXP(%0) ze_get_user_xp(%0) #define SET_EXP(%0,%1) ze_set_user_xp(%0,%1) /* [0.9.5] - И...
by Muhammet20
4 years ago
Forum: Public Requests
Topic: killing zombies addon
Replies: 2
Views: 7710

Re: killing zombies addon

Hello, I want to punish zombies who camp on respawn and can be killed by his friend (human). Human earns exp and coins thanks to this so its common on my server. Especially at night when there are 2-3 players. I would like to make something like this: When human kills zombie: - human get coins and ...
by Muhammet20
4 years ago
Forum: Public Requests
Topic: Playd Time
Replies: 13
Views: 20581

Re: Playd Time

Mohamed Alaa wrote: 4 years ago Consider using get_user_time to get user's play time.
wtf!!!!
XD i wasn't know it
by Muhammet20
4 years ago
Forum: Trash
Topic: nvault add
Replies: 1
Views: 8293

Re: nvault add

this is easy, :)
i'd love to help you but i can't use the pc in school days :(
i'm sorry. :(
by Muhammet20
4 years ago
Forum: Public Requests
Topic: Playd Time
Replies: 13
Views: 20581

Re: Playd Time

so it working now?
by Muhammet20
4 years ago
Forum: Public Requests
Topic: Playd Time
Replies: 13
Views: 20581

Re: Playd Time

#include <zombie_escape> #include <nvault> #define PLAYED_TIME_TASK 9100 new const g_szVault_Name[] = "Played_Time" new g_iPlayedTime[33], g_iVaultHandler public plugin_natives() { // Native to return played time in seconds, plugin will save using nVault register_native("ze_get_playe...
by Muhammet20
4 years ago
Forum: Public Requests
Topic: Playd Time
Replies: 13
Views: 20581

Re: Playd Time

i have a new idea for this but am sorry you must wait cuz i can't turn the pc in anytime, just somedays and i will give you the fix
by Muhammet20
4 years ago
Forum: Public Requests
Topic: Playd Time
Replies: 13
Views: 20581

Re: Playd Time

which code are you using? the first or second? Seconde code and I add this : , g_iPlayedTime[id]/60) try the code without add anything also try it from another name, i mean try it from a new name to see when your played hours is under the one hours how it will seen and if not work i will fix it whe...
by Muhammet20
4 years ago
Forum: Public Requests
Topic: Playd Time
Replies: 13
Views: 20581

Re: Playd Time

which code are you using? the first or second?
by Muhammet20
4 years ago
Forum: Public Requests
Topic: Playd Time
Replies: 13
Views: 20581

Re: Playd Time

can we add new things on this plugin ? Change time count to hours and minutes exp (Played Time for: 10h:26m) and who reach 50 hours get vip for 15 days #include <zombie_escape> #include <nvault> #define PLAYED_TIME_TASK 9100 new const g_szVault_Name[] = "Played_Time" new g_iPlayedTime[33]...
by Muhammet20
4 years ago
Forum: Trash
Topic: Game Mode: Killer [ Update v1.2 ! ]
Replies: 10
Views: 19896

Re: Game Mode: Killer

nice
i will try after the first term ends
i mean for the school
by Muhammet20
4 years ago
Forum: Public Requests
Topic: I need ZE maps pack
Replies: 4
Views: 11875

Re: I need ZE maps pack

@Raheem or @Mohamed Alaa Mark this as Resolved
by Muhammet20
4 years ago
Forum: Scripting Help
Topic: knife menu
Replies: 4
Views: 8344

Re: knife menu

so your problem solved or no?