Search found 18 matches

by pirate228
4 years ago
Forum: Releases
Topic: Zombie Escape Releases
Replies: 295
Views: 368578

Re: Zombie Escape Releases

version 1.5
10. Fixed round restart on player join as Dead T.
now player joins as Dead CT or Dead T. not fixed fix it
by pirate228
4 years ago
Forum: Public Requests
Topic: [ZE]Nemesis menu v1.0 ,[ZE]Block zombie infection, [ZE]Nemesis kill frags
Replies: 2
Views: 13305

[ZE]Nemesis menu v1.0 ,[ZE]Block zombie infection, [ZE]Nemesis kill frags

JaCk or Raheem can anyone of you create these things?[ZE]Nemesis menu v1.0 ,[ZE]Block zombie infection when nemesis round has started ,because when new players connect they are infected by the server automatically and nemesis and zombie both create chaos so I think we need block zombie infection pl...
by pirate228
4 years ago
Forum: Public Requests
Topic: Bugs and Errors help me fixing them
Replies: 2
Views: 8259

Bugs and Errors help me fixing them

Credits who helped me in finding bugs: -=:Dark Shadow:=- 1: Nemesis frags Error: Not reflecting frags on scoreboard I have tried giving nemesis frags in this method step 1: new g_pCvarNemesisKilledFrags step 2: g_pCvarNemesisKilledFrags = register_cvar("ze_nemesis_killing_frags", "15&...
by pirate228
4 years ago
Forum: Public Requests
Topic: I need a plugin that has no freeze time during countdown and zombies can run with humans I named it Hard Gameplay.
Replies: 1
Views: 6993

I need a plugin that has no freeze time during countdown and zombies can run with humans I named it Hard Gameplay.

I need a plugin that has no freeze time during countdown and zombies can run with humans I named it Hard Gameplay ,I asked Raheem but he seems busy or didn't reply previous one won't work I want it in core1.5 I hope someone does help and it does work. I will be waiting
by pirate228
4 years ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 58
Views: 77184

Re: I create nemesis plugin but not work [Help]

can you make a nemesis menu by which we can select players? and different skin ,external skins get bugged with human skins
by pirate228
4 years ago
Forum: Scripting Help
Topic: Last Human Kill ( I don't know last human forward)help!
Replies: 8
Views: 12028

Re: Last Human Kill ( I don't know last human forward)help!

not working I tried ze_get_humans_number() == 1 and 0 KICKED : error : you killed 1 and 2 teammate error : you killed 2 and 3 teammate error : you killed 3 and 4 teammate
by pirate228
4 years ago
Forum: Scripting Help
Topic: Last Human Kill ( I don't know last human forward)help!
Replies: 8
Views: 12028

Last Human Kill ( I don't know last human forward)help!

/* Plugin generated by AMXX-Studio */ #include <zombieplague> #include <amxmodx> #include <hamsandwich> #define PLUGIN "lasthumankill" #define VERSION "0.1" #define AUTHOR "Barney" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); RegisterHam(Ham_TakeDama...
by pirate228
4 years ago
Forum: News
Topic: Your ideas for v1.5
Replies: 40
Views: 51887

Re: Your ideas for v1.5

I have faced several bugs i.e. whenever a player connects during infection round/countdown round the map will restart and player's score becomes NULL = 0 :D , please fix this issue
by pirate228
4 years ago
Forum: News
Topic: Your ideas for v1.5
Replies: 40
Views: 51887

Re: Your ideas for v1.5

my nemesis plugin if working add it as a default pls :) and i have a idea for the humans you can make them scare from the zombies, i mean when you see a zombie near you the human will scare and recoil become higher and you can make the scare by the level, i mean level 0 is scare so much but level 3...
by pirate228
4 years ago
Forum: News
Topic: Your ideas for v1.5
Replies: 40
Views: 51887

Re: Your ideas for v1.5

Hey members :smiley:, We will move to version 1.5 very soooon :D, and in this topic you need to post: Any bug you faced. Any new idea or missing feature in the Mod. Here we are waiting your ideas and bug report. New idea : zombie infection round should move with the human gang and should be unfrozen
by pirate228
4 years ago
Forum: Public Requests
Topic: After zombie gets killed by a human add frags
Replies: 4
Views: 4826

After zombie gets killed by a human add frags

I need a help in creating human frags when a zombie gets killed by him ,just like zombies infect humans they get 5 frags
but I when I asked Raheem he said he will help but he didn't lol, if anyone can please pm me. :D
by pirate228
4 years ago
Forum: Public Requests
Topic: first round nemsis plugin
Replies: 18
Views: 16112

Re: first round nemsis plugin

#include <zombie_escape> new bool:g_bNemesis[33] public plugin_init() { register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack") } public ze_zombie_appear() { new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex get_players(iPlayers, iTotalPlayer...
by pirate228
4 years ago
Forum: Public Requests
Topic: first round nemsis plugin
Replies: 18
Views: 16112

Re: first round nemsis plugin

#include <zombie_escape> new bool:g_bNemesis[33] public plugin_init() { register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack") } public ze_zombie_appear() { new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex get_players(iPlayers, iTotalPlayer...
by pirate228
4 years ago
Forum: Scripting Help
Topic: Update Special Core To Version 1.4
Replies: 9
Views: 14055

Re: Update Special Core To Version 1.4

Spir0x wrote: 5 years ago No, i don't think so. I'll wait @Raheem or someone else to update my old code to latest version.
Dude seriously Karan is trying to help but you're not trying to listen Raheem and Jack are busy for a while ,why don't you just try as he says :roll:
try it by yourself you can do it :D
by pirate228
5 years ago
Forum: Extra-Items
Topic: CSO: Extra Item Thanatos-1
Replies: 0
Views: 13948

CSO: Extra Item Thanatos-1

Hello guys, this is my first post, I am here with Thanatos-1 this dude is really badass just try it :D. If you find any bugs related to this gun please tell me.

CSO Thanatos-1.rar
(1.11 MiB) Downloaded 851 times
CSO Thanatos-1.rar
(1.11 MiB) Downloaded 851 times
by pirate228
5 years ago
Forum: Extra-Items
Topic: [CSO] Extra Item: Vulcanus-1
Replies: 22
Views: 32825

Re: [CSO] Extra Item: Vulcanus-1

//AMXXPC compile.exe // by the AMX Mod X Dev Team //// ze_dvulcanus1.sma // // C:\Users\****\****\Desktop\Compiler 1.9.0\scripting\ze_dvulcanus1.sma(289) : error 017: undefined symbol "is_valid_ent" // C:\Users\****\****\Desktop\Compiler 1.9.0\scripting\ze_dvulcanus1.sma(292) : error 017: ...