version 1.5
10. Fixed round restart on player join as Dead T.
now player joins as Dead CT or Dead T. not fixed fix it
Search found 18 matches
- 3 years ago
- Forum: Releases
- Topic: Zombie Escape Releases
- Replies: 295
- Views: 368495
- 4 years ago
- Forum: Public Requests
- Topic: [ZE]Nemesis menu v1.0 ,[ZE]Block zombie infection, [ZE]Nemesis kill frags
- Replies: 2
- Views: 13305
[ZE]Nemesis menu v1.0 ,[ZE]Block zombie infection, [ZE]Nemesis kill frags
JaCk or Raheem can anyone of you create these things?[ZE]Nemesis menu v1.0 ,[ZE]Block zombie infection when nemesis round has started ,because when new players connect they are infected by the server automatically and nemesis and zombie both create chaos so I think we need block zombie infection pl...
- 4 years ago
- Forum: Public Requests
- Topic: Bugs and Errors help me fixing them
- Replies: 2
- Views: 8259
Bugs and Errors help me fixing them
Credits who helped me in finding bugs: -=:Dark Shadow:=- 1: Nemesis frags Error: Not reflecting frags on scoreboard I have tried giving nemesis frags in this method step 1: new g_pCvarNemesisKilledFrags step 2: g_pCvarNemesisKilledFrags = register_cvar("ze_nemesis_killing_frags", "15&...
- 4 years ago
- Forum: Public Requests
- Topic: I need a plugin that has no freeze time during countdown and zombies can run with humans I named it Hard Gameplay.
- Replies: 1
- Views: 6993
I need a plugin that has no freeze time during countdown and zombies can run with humans I named it Hard Gameplay.
I need a plugin that has no freeze time during countdown and zombies can run with humans I named it Hard Gameplay ,I asked Raheem but he seems busy or didn't reply previous one won't work I want it in core1.5 I hope someone does help and it does work. I will be waiting
- 4 years ago
- Forum: Scripting Help
- Topic: I create nemesis plugin but not work [Help]
- Replies: 58
- Views: 77168
Re: I create nemesis plugin but not work [Help]
can you make a nemesis menu by which we can select players? and different skin ,external skins get bugged with human skins
- 4 years ago
- Forum: Scripting Help
- Topic: Last Human Kill ( I don't know last human forward)help!
- Replies: 8
- Views: 12025
Re: Last Human Kill ( I don't know last human forward)help!
not working I tried ze_get_humans_number() == 1 and 0 KICKED : error : you killed 1 and 2 teammate error : you killed 2 and 3 teammate error : you killed 3 and 4 teammate
- 4 years ago
- Forum: Scripting Help
- Topic: Last Human Kill ( I don't know last human forward)help!
- Replies: 8
- Views: 12025
Re: Last Human Kill ( I don't know last human forward)help!
alright , let me give both of them a try
- 4 years ago
- Forum: Scripting Help
- Topic: Last Human Kill ( I don't know last human forward)help!
- Replies: 8
- Views: 12025
Last Human Kill ( I don't know last human forward)help!
/* Plugin generated by AMXX-Studio */ #include <zombieplague> #include <amxmodx> #include <hamsandwich> #define PLUGIN "lasthumankill" #define VERSION "0.1" #define AUTHOR "Barney" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); RegisterHam(Ham_TakeDama...
- 4 years ago
- Forum: News
- Topic: Your ideas for v1.5
- Replies: 40
- Views: 51858
Re: Your ideas for v1.5
I have faced several bugs i.e. whenever a player connects during infection round/countdown round the map will restart and player's score becomes NULL = 0 , please fix this issue
- 4 years ago
- Forum: News
- Topic: Your ideas for v1.5
- Replies: 40
- Views: 51858
Re: Your ideas for v1.5
my nemesis plugin if working add it as a default pls :) and i have a idea for the humans you can make them scare from the zombies, i mean when you see a zombie near you the human will scare and recoil become higher and you can make the scare by the level, i mean level 0 is scare so much but level 3...
- 4 years ago
- Forum: News
- Topic: Your ideas for v1.5
- Replies: 40
- Views: 51858
Re: Your ideas for v1.5
Hey members :smiley:, We will move to version 1.5 very soooon :D, and in this topic you need to post: Any bug you faced. Any new idea or missing feature in the Mod. Here we are waiting your ideas and bug report. New idea : zombie infection round should move with the human gang and should be unfrozen
- 4 years ago
- Forum: Public Requests
- Topic: After zombie gets killed by a human add frags
- Replies: 4
- Views: 4825
- 4 years ago
- Forum: Public Requests
- Topic: After zombie gets killed by a human add frags
- Replies: 4
- Views: 4825
After zombie gets killed by a human add frags
I need a help in creating human frags when a zombie gets killed by him ,just like zombies infect humans they get 5 frags
but I when I asked Raheem he said he will help but he didn't lol, if anyone can please pm me.
but I when I asked Raheem he said he will help but he didn't lol, if anyone can please pm me.
- 4 years ago
- Forum: Public Requests
- Topic: first round nemsis plugin
- Replies: 18
- Views: 16104
Re: first round nemsis plugin
#include <zombie_escape> new bool:g_bNemesis[33] public plugin_init() { register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack") } public ze_zombie_appear() { new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex get_players(iPlayers, iTotalPlayer...
- 4 years ago
- Forum: Public Requests
- Topic: first round nemsis plugin
- Replies: 18
- Views: 16104
Re: first round nemsis plugin
#include <zombie_escape> new bool:g_bNemesis[33] public plugin_init() { register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack") } public ze_zombie_appear() { new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex get_players(iPlayers, iTotalPlayer...
- 4 years ago
- Forum: Scripting Help
- Topic: Update Special Core To Version 1.4
- Replies: 9
- Views: 14050
- 5 years ago
- Forum: Extra-Items
- Topic: CSO: Extra Item Thanatos-1
- Replies: 0
- Views: 13948
CSO: Extra Item Thanatos-1
Hello guys, this is my first post, I am here with Thanatos-1 this dude is really badass just try it . If you find any bugs related to this gun please tell me.
- 5 years ago
- Forum: Extra-Items
- Topic: [CSO] Extra Item: Vulcanus-1
- Replies: 22
- Views: 32821
Re: [CSO] Extra Item: Vulcanus-1
//AMXXPC compile.exe // by the AMX Mod X Dev Team //// ze_dvulcanus1.sma // // C:\Users\****\****\Desktop\Compiler 1.9.0\scripting\ze_dvulcanus1.sma(289) : error 017: undefined symbol "is_valid_ent" // C:\Users\****\****\Desktop\Compiler 1.9.0\scripting\ze_dvulcanus1.sma(292) : error 017: ...