Search found 317 matches

by Z0uha1r_LK
1 Day Ago
Forum: Gameplay
Topic: Levels-XP System
Replies: 147
Views: 111619

Re: Levels-XP System

I was looking to the nomaxx code where i found something confusing can anyone tell me why it is here and why new const g_szTable[] = " \ ALTER TABLE `test` \ ADD IF NOT EXISTS `Level` int(20) NOT NULL DEFAULT '0', \ ADD IF NOT EXISTS `XP` int(20) NOT NULL DEFAULT '0', \ ADD IF NOT EXISTS `Max_XP` i...
by Z0uha1r_LK
1 Day Ago
Forum: Technical Support
Topic: Map Vote & How To change Game Server description
Replies: 1
Views: 36

Re: Map Vote & How To change Game Server description

If you want change game server description.

Use this plugin:
ze_game_desc.sma
(693 Bytes) Downloaded 5 times
ze_game_desc.sma
(693 Bytes) Downloaded 5 times
Cvar:
ze_game_desc "Zombie Escape v1.6"

I don't understand first request about vote menu?
by Z0uha1r_LK
2 Days Ago
Forum: Public Requests
Topic: Nemesis
Replies: 2
Views: 546

Re: Nemesis

by Z0uha1r_LK
2 Days Ago
Forum: Technical Support
Topic: I wanna Add Gameplay (But Not Workin)
Replies: 1
Views: 54

Re: I wanna Add Gameplay (But Not Workin)

This: https://escapers-zone.net/viewtopic.php?f=15&t=3877 This is working well, You can controlling in Gamemode chance from this Cvar: ze_nemesis_chance 20 :Chance nemesis round (1=Always). Try change chance value to 10 and test ! Command to activate nemesis round: ze_nemesis_next :activate next ro...
by Z0uha1r_LK
1 Week Ago
Forum: Gameplay
Topic: Bonus Manager v1.2
Replies: 9
Views: 638

Re: Bonus Manager v1.2

Update Fully. Version 1.2
by Z0uha1r_LK
1 Week Ago
Forum: Technical Support
Topic: new round problem
Replies: 1
Views: 131

Re: new round problem

do you test it with bots?
by Z0uha1r_LK
2 Weeks Ago
Forum: News
Topic: Version 1.7
Replies: 9
Views: 909

Re: Version 1.7

Fix this in ze_resources.amxx // Play Ready sound only if game started public ze_game_started() { // Play Ready Sound For All Players new szSound[SOUND_MAX_LENGTH] ArrayGetString(g_szReadySound, random_num(0, ArraySize(g_szReadySound) - 1), szSound, charsmax(szSound)) for(new id = 1; id <= g_iMaxPl...
by Z0uha1r_LK
2 Weeks Ago
Forum: Public Requests
Topic: Nemesis
Replies: 2
Views: 546

Re: Nemesis

Check from gameplay
by Z0uha1r_LK
2 Weeks Ago
Forum: Extra-Items
Topic: Blaster SFGun
Replies: 4
Views: 6863

Re: Blaster SFGun

Updated!
by Z0uha1r_LK
2 Weeks Ago
Forum: Gameplay
Topic: Leap (Long-Jump) v1.1
Replies: 8
Views: 498

Re: Leap (Long-Jump)

I fix little bug, Sorry about that