Search found 289 matches

by Z0uha1r_LK
20 Hours Ago
Forum: Gameplay
Topic: Bonus Manager (1.1)
Replies: 4
Views: 98

Re: Bonus Manager (1.0)

czirimbolo wrote:
1 Day Ago

nice, but I have small request:
bonus like HP, armor, speed etc work only for ONE round. Can you make it working on 1 map and resetting after change map? It would have sense then.

Speed bonus or armor for 1 round is a little bit poor
I will add this features in next update.
by Z0uha1r_LK
1 Day Ago
Forum: Gameplay
Topic: Bonus Manager (1.1)
Replies: 4
Views: 98

Re: Bonus Manager (1.0)

czirimbolo wrote:
1 Day Ago
tempsnip.png

its showing your current level but it should show required level to unlock.

Second thing:
with this cvar ze_bonus_enable 3 (once per map) you can use bonus again after reconnect

Can you fix these?
Thanks bro.
Updated 1.1, Copy new lang in zombie_escape.txt
Check from change logs
by Z0uha1r_LK
2 Days Ago
Forum: Gameplay
Topic: Bonus with Level
Replies: 2
Views: 7359

Re: Bonus with Level

Raheem wrote:
1 Year Ago
Good, try using ReAPI functions instead of fun ones.
Thanks, But delete this thread, I create bonus manager is better from this

Bonus Manager: /viewtopic.php?f=15&t=3989
by Z0uha1r_LK
3 Days Ago
Forum: Maps
Topic: Ze_Kingdom_v2
Replies: 2
Views: 1205

Re: Ze_Kingdom_v2

Nice C4yber
by Z0uha1r_LK
3 Days Ago
Forum: Private Requests
Topic: Small Request [ZE]
Replies: 1
Views: 314

Re: Small Request [ZE]

Try it: Cvars: // Hero ze_hero_health 200 // Hero health. ze_hero_armor 100 // Hero armor. ze_hero_notice 3 // Notice type print (0=Disable|1=Text|2=HUD|3=DHUD). ze_hero_sound 1 // Play sound when hero chosen. ze_hero_delay 25 // Delay before choose random. Configuration: zombie_escape.ini [Player ...
by Z0uha1r_LK
3 Days Ago
Forum: News
Topic: Version 1.7
Replies: 8
Views: 588

Re: Version 1.7

Add this in zombie_escape.inc
  1. #define ZE_SETTING_RESOURCES "zombie_escape.ini"
by Z0uha1r_LK
3 Days Ago
Forum: News
Topic: Version 1.7
Replies: 8
Views: 588

Re: Version 1.7

Add this forward: forward ze_user_model_is_set(id, szModel[]) We can use that like it: public ze_user_model_is_set(iPlayer, szModel[]) { // Player is not a alive. if (!is_user_alive(iPlayer)) return PLUGIN_CONTINUE; // Set player new model rg_set_user_model(iPlayer, szModel) return PLUGIN_HANDLED; ...
by Z0uha1r_LK
3 Days Ago
Forum: Gameplay
Topic: Bonus Manager (1.1)
Replies: 4
Views: 98

Bonus Manager (1.1)

Bonus Manager Screenshots: 01.jpg Description: It's a bonus list, every bonus has have level, The player can get a bonus from menu, once round or after a cooldown time or once time in map. How to create new bonus plugin: 1. Include <ze_bonus_manager> in your plugin. 2. Declare this in plugin_init()...
by Z0uha1r_LK
3 Days Ago
Forum: Gameplay
Topic: Gamemode: Nemesis mode (1.3)
Replies: 27
Views: 4144

Re: Gamemode: Nemesis mode (1.2)


Thanks VicKy.
Fixed, And I'm updated Nemesis mode to 1.3