Search found 87 matches
- 11 months ago
- Forum: Technical Support
- Topic: DDoS Attacks
- Replies: 16
- Views: 20954
Re: DDoS
The Solution To Save from Attack Is not to panel and any website configuration for counter strike 1.6 server i have experienced many problems because of the panel Because the hackers will attack your site and will down your site then your cs sv will offline I recommend to use linux only to setup ser...
- 1 year ago
- Forum: Technical Support
- Topic: DDoS Attacks
- Replies: 16
- Views: 20954
Re: DDoS
OK, here I'm writing my experience with OVH UDP/TCP protection that can be useful for game servers. Most attacks that can take down the CS1.6 server will be UDP based, the reason is that the game basically uses this protocol for transmitting data between user/server. As I said in #2 , #4 most servi...
- 2 years ago
- Forum: Zombie Escape 1.x
- Topic: Special Models
- Replies: 77
- Views: 94301
Re: Special Models
Rahhem bro help ! [MAIN_CONFIG] MIN_PLAYER = 3 DEFAULT_LIGHT = d ZOMBIE_RELEASE_TIME = 10 HUMAN_FREEZE_TIME = 10 ROUND_TIME = 9 [FOG] FOG_ENABLE = 1 FOG_DENSITY = 0.0010 FOG_COLOR = 100 100 100 [HUMAN_CONFIG] HUMAN_HEALTH = 250.0 HUMAN_ARMOR = 100.0 HUMAN_GRAVITY = 1.0 HUMAN_SPEED = 250.0 [ZOMBIE_C...
- 2 years ago
- Forum: Zombie Escape 1.x
- Topic: Special Models
- Replies: 77
- Views: 94301
Re: Special Models
Rahhem bro help ! [MAIN_CONFIG] MIN_PLAYER = 3 DEFAULT_LIGHT = d ZOMBIE_RELEASE_TIME = 10 HUMAN_FREEZE_TIME = 10 ROUND_TIME = 9 [FOG] FOG_ENABLE = 1 FOG_DENSITY = 0.0010 FOG_COLOR = 100 100 100 [HUMAN_CONFIG] HUMAN_HEALTH = 250.0 HUMAN_ARMOR = 100.0 HUMAN_GRAVITY = 1.0 HUMAN_SPEED = 250.0 [ZOMBIE_C...
- 2 years ago
- Forum: Zombie Escape 1.x
- Topic: Special Models
- Replies: 77
- Views: 94301
Re: Special Models
Rahhem bro help ! [MAIN_CONFIG] MIN_PLAYER = 3 DEFAULT_LIGHT = d ZOMBIE_RELEASE_TIME = 10 HUMAN_FREEZE_TIME = 10 ROUND_TIME = 9 [FOG] FOG_ENABLE = 1 FOG_DENSITY = 0.0010 FOG_COLOR = 100 100 100 [HUMAN_CONFIG] HUMAN_HEALTH = 250.0 HUMAN_ARMOR = 100.0 HUMAN_GRAVITY = 1.0 HUMAN_SPEED = 250.0 [ZOMBIE_C...
- 2 years ago
- Forum: Zombie Escape 1.x
- Topic: Special Models
- Replies: 77
- Views: 94301
Re: Special Models
#include <zombie_escape> // Setting File new const ZE_SETTING_RESOURCES[] = "zombie_escape.ini" // Defines #define MODEL_MAX_LENGTH 64 #define PLAYERMODEL_MAX_LENGTH 32 #define ACCESS_MAX_LENGTH 32 /// Acess #define OWNER_MODEL ADMIN_IMMUNITY #define STAFF_MODEL ADMIN_LEVEL_D #define MOD_...
- 2 years ago
- Forum: Zombie Escape 1.x
- Topic: Special Models
- Replies: 77
- Views: 94301
Re: Special Models
#include <zombie_escape> // Setting File new const ZE_SETTING_RESOURCES[] = "zombie_escape.ini" // Defines #define MODEL_MAX_LENGTH 64 #define PLAYERMODEL_MAX_LENGTH 32 #define ACCESS_MAX_LENGTH 32 /// Acess #define OWNER_MODEL ADMIN_IMMUNITY #define STAFF_MODEL ADMIN_LEVEL_D #define MOD_...
- 2 years ago
- Forum: Public Requests
- Topic: Level Guns Menu
- Replies: 2
- Views: 3200
Re: Level Guns Menu
Ty It Fixed
- 2 years ago
- Forum: Public Requests
- Topic: Level Guns Menu
- Replies: 2
- Views: 3200
Level Guns Menu
I Need Help In This Code I Cant Using Raheem's Custom Weapon Menu ( Because I Cant Understand It ) Hard For Me lol So Here Is Code Everything Is Working BUt 1 problem I Cant Take Low Level Gun I Can ONly TAke That Gun In Which Am On #include <zombie_escape> #include <ze_levels> // Declare natives we...
- 2 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 192292
Re: Levels-XP System
Please Fix The Mysql On Both
Maxx-Xp
No-Maxxp
Maxx-Xp
No-Maxxp
- 2 years ago
- Forum: Off-Topic
- Topic: AMXBans [v6.14.4]
- Replies: 2
- Views: 16398
Re: AMXBans [v6.14.4]
Fixed?DarkZombie wrote: ↑5 years ago I'm going to ask for help with installing it, I'm stuck. Everything is enabled, has permissions, but it does not work.
I Will Help If Its Still Available
- 2 years ago
- Forum: Zombie Escape 1.x
- Topic: Compatible Plugins List
- Replies: 65
- Views: 151426
Re: Compatible Plugins List
Fix The Custom Flashlight Its Not Working For Me :V
- 2 years ago
- Forum: Zombie Escape 1.x
- Topic: (v1.6 Only) Gamemode: Nemesis mode 1.3
- Replies: 28
- Views: 25902
- 2 years ago
- Forum: Zombie Escape 1.x
- Topic: (v1.6 Only) Gamemode: Nemesis mode 1.3
- Replies: 28
- Views: 25902
Re: Gamemode: Nemesis mode (1.2)
Fix This May Be Error In Hud https://ibb.co/jGk892M https://ibb.co/Cts5nD4 Code :- #include <zombie_escape> #include <ze_class_nemesis> // Define some natives native ze_get_user_escapes(id) native ze_get_user_infects(id) // Defines #define TASK_SHOWHUD 100 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) ...
- 2 years ago
- Forum: Off-Topic
- Topic: I have a little problem
- Replies: 6
- Views: 11212
- 2 years ago
- Forum: Tutorials
- Topic: Adding Escapes/Infects to HUD Information
- Replies: 13
- Views: 21363
- 2 years ago
- Forum: News
- Topic: Version 1.7
- Replies: 24
- Views: 25298
Re: Version 1.7
Yes !!!
- 2 years ago
- Forum: Zombie Escape 1.x
- Topic: (1.6 Only) Leap/Long-Jump v1.1
- Replies: 8
- Views: 8693
Re: Leap (Long-Jump)
Yep
- 2 years ago
- Forum: Public Requests
- Topic: Gulliton As Knife
- Replies: 5
- Views: 5269
Re: Gulliton As Knife
Problem Solved !!
- 2 years ago
- Forum: Public Requests
- Topic: Gulliton As Knife
- Replies: 5
- Views: 5269
Re: Gulliton As Knife
I Tried This One !! Got Error Code :- #include <zombie_escape> #include <engine> #include <fakemeta_util> #include <cstrike> #include <fun> #include <amxmodx> #define PLUGIN "Blood-Dripper" #define VERSION "1.0" #define AUTHOR "m4m3ts" #define CSW_BDRIPPER CSW_KNIFE #de...