unsubscribe who works. I have no way to check. well, in fact, it should work, separately everything was checked.
I think you can put approved))
Search found 12 matches
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: Boss Wins [num]
- Replies: 24
- Views: 19374
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: Boss Wins [num]
- Replies: 24
- Views: 19374
Re: Boss Wins [num]
ngamerz, updated archive.
- 3 years ago
- Forum: Off-Topic
- Topic: [ZE] Infections & Round Count & Core & NextMap & Level System [UPDATED]
- Replies: 7
- Views: 8322
Re: [ZE] Infections & Round Count & Core & NextMap & Level System [UPDATED]
I don't understand the question.
I don’t know if there is a round counter in the mod. This plugin counts the specified number of rounds, but in the last round before the map change, double experience is turned on
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: Boss Wins [num]
- Replies: 24
- Views: 19374
Re: Boss Wins [num]
Try this. Disable only on the map zs_cronowing_skvd zombie escape mod. *** This is a slightly revamped and automated boss plugin. Be sure to install the plugins, which is in the archive. Nextmap too. #define WINSXP 10 // Experience gained for killing a boss #define WINSCOIN 5 // Number of coins issu...
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: Boss Wins [num]
- Replies: 24
- Views: 19374
Re: Boss Wins [num]
I posted a plugin and an example on how to use it. If you need a boss plugin, I'll attach it later.
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: Boss Wins [num]
- Replies: 24
- Views: 19374
Boss Wins [num]
Since I have no skills in using mysql, it is based on the coin system plugin The plugin counts the number of killed bosses. Then you can display this in your hud informer Let's see how this can be used, For example, I'll take the CSO_Cronowing plugin 1. Add native save_wins(id) 2. Looking for functi...
- 3 years ago
- Forum: Off-Topic
- Topic: [ZE] Infections & Round Count & Core & NextMap & Level System [UPDATED]
- Replies: 7
- Views: 8322
Re: [ZE] Infections & Round Count & Core & NextMap & Level System [UPDATED]
everything works with these versions of plugins, you need to test separately
plans - I also want players to drop all weapons before changing map
plans - I also want players to drop all weapons before changing map
- 3 years ago
- Forum: Off-Topic
- Topic: [ZE] Infections & Round Count & Core & NextMap & Level System [UPDATED]
- Replies: 7
- Views: 8322
Re: [ZE] Infections
Raheem some problems with ze_core.amxx Tests on WINDOWS PACK and it does not count the number of infections. - I already had a problem with this plugin. Just counting the infections I have implemented in ze_level_system What can affect in ze_core.amxx that ze_infections does not count the number of ...
- 3 years ago
- Forum: Off-Topic
- Topic: [ZE] Infections & Round Count & Core & NextMap & Level System [UPDATED]
- Replies: 7
- Views: 8322
[ZE] Infections & Round Count & Core & NextMap & Level System [UPDATED]
Hello everyone. I present to your attention a simple plugin that will count the number of infections a zombie has. After each [ze_infections_num] zombies will receive a reward in the form of experience CVARS: ze_infections_num 3 // the number of infections in the round after which the zombie player ...
- 3 years ago
- Forum: Scripting Help
- Topic: please help with the VIP weapons menu
- Replies: 4
- Views: 5002
- 3 years ago
- Forum: Scripting Help
- Topic: please help with the VIP weapons menu
- Replies: 4
- Views: 5002
Re: please help with the VIP weapons menu
All is decided. indexes were incorrectly spelled out)) didn't work because I wrote an index with 2 if (iIndex == 2) { iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w%d.\y %s^n", iIndex-WPN_STARTID+1, "M4A1") } if (iIndex == 3) { iLen += formatex(szMenu[iLen], charsmax...
- 3 years ago
- Forum: Scripting Help
- Topic: please help with the VIP weapons menu
- Replies: 4
- Views: 5002
please help with the VIP weapons menu
Hello everyone, I ran into a problem, I want to make a custom weapon menu for vip, does not display custom weapon menu items. Here is the code, I edited two functions public Buy_Primary_Weapon (id, selection) and public Show_Menu_Buy_Primary (id), where get_user_flags (id) and ADMIN_LEVEL_H help me...