Search found 24 matches

by SobekPogrywamy
2 years ago
Forum: Zombie Escape 1.x
Topic: VIP: Fall Damage Blocker
Replies: 16
Views: 18657

Re: VIP: Fall Damage Blocker

fuck that barrier langue XD if (bitsDamage_Type == DMG_FALL && (ze_get_vip_flags(iVictim) & VIP_ACCESS)) -> false on plugin when im change to : if (bitsDamage_Type == DMG_FALL && (ze_get_vip_flags(iVictim) & & VIP_ACCESS)) plugin no problemo xD now u know what im say? XD
by SobekPogrywamy
2 years ago
Forum: Zombie Escape 1.x
Topic: VIP: Fall Damage Blocker
Replies: 16
Views: 18657

Re: VIP: Fall Damage Blocker

i know, im just say where is problem now ;V
by SobekPogrywamy
2 years ago
Forum: Zombie Escape 1.x
Topic: VIP: Fall Damage Blocker
Replies: 16
Views: 18657

Re: VIP: Fall Damage Blocker

still the same problem with taking damage, something is wrong ;P nvm im see if (bitsDamage_Type == DMG_FALL && (ze_get_vip_flags(iVictim) & VIP_ACCESS)) to one more & if (bitsDamage_Type == DMG_FALL && (ze_get_vip_flags(iVictim) && VIP_ACCESS)) xD now its good plugin,...
by SobekPogrywamy
2 years ago
Forum: Zombie Escape 1.x
Topic: VIP: Fall Damage Blocker
Replies: 16
Views: 18657

Re: VIP: Fall Damage Blocker

still get dmg :V
by SobekPogrywamy
2 years ago
Forum: News
Topic: Version 1.7
Replies: 24
Views: 24984

Re: Version 1.7

Adding class-related working code to the main engine. (the current one does not allow too much) The best option to turn them off with one cvar (e.g. ze_class 0/1) I know that you do not like classes, so such a solution would be good - because a few people are counting on them ..: P One part of the p...
by SobekPogrywamy
3 years ago
Forum: Public Requests
Topic: Health for infected
Replies: 11
Views: 9297

Re: Health for infected

:rolling_eyes:
by SobekPogrywamy
3 years ago
Forum: Public Requests
Topic: Help Grenade
Replies: 1
Views: 2647

Re: Help Grenade

its like a viewtopic.php?f=17&t=3878
but u must removing the grenade entity,
by SobekPogrywamy
3 years ago
Forum: Public Requests
Topic: Health for infected
Replies: 11
Views: 9297

Re: Health for infected

L 02/17/2021 - 13:06:15: [AMXX] Displaying debug trace (plugin "ze_zombie_class.amxx", version "1.0") L 02/17/2021 - 13:06:15: [AMXX] Run time error 10: native error (native "ArrayGetCell") L 02/17/2021 - 13:06:15: [AMXX] [0] ze_zombie_class.sma::native_ze_get_zombie_cl...
by SobekPogrywamy
3 years ago
Forum: Public Requests
Topic: Health for infected
Replies: 11
Views: 9297

Re: Health for infected

if a zombie infects someone, he will get a reward in the form of 1000hp
by SobekPogrywamy
3 years ago
Forum: Public Requests
Topic: Health for infected
Replies: 11
Views: 9297

Re: Health for infected

can u add too 1000hp for infections??
by SobekPogrywamy
3 years ago
Forum: Zombie Escape 1.x
Topic: (v1.6 Only) Gamemode: Nemesis mode 1.3
Replies: 28
Views: 25672

Re: [Game Mode] Nemesis Round !

[ 63] [ZE] Class: Nemesis 1.0 ZE Dev Team ze_class_nemesi debug
[ 64] [ZE] Gamemode: Nemesis 1.0 LiZou Mapper ze_gamemode_nem debug


its run
by SobekPogrywamy
3 years ago
Forum: Public Requests
Topic: Health for infected
Replies: 11
Views: 9297

Re: Health for infected

yes, i will test it
by SobekPogrywamy
3 years ago
Forum: Off-Topic
Topic: Gamemode: Swarm (v1.2) "v1.6 Only"
Replies: 6
Views: 7087

Re: [Gamemode] Swarm (v1.0)

tomorrow, on free weekand
by SobekPogrywamy
3 years ago
Forum: Zombie Escape 1.x
Topic: (v1.6 Only) Gamemode: Nemesis mode 1.3
Replies: 28
Views: 25672

Re: [Game Mode] Nemesis Round !

02/09/2021 - 21:14:17: [ZE] Invalid Player (1) L 02/09/2021 - 21:14:17: [AMXX] Displaying debug trace (plugin "ze_gamemode_nemesis.amxx", version "1.0") L 02/09/2021 - 21:14:17: [AMXX] Run time error 10: native error (native "ze_set_user_nemesis") L 02/09/2021 - 21:14:1...
by SobekPogrywamy
3 years ago
Forum: Public Requests
Topic: Health for infected
Replies: 11
Views: 9297

Re: Health for infected

i have standard... but its still bugged XD code] #include <zombie_escape> #include <ze_zombie_class> /*================================================================================ [Plugin Customization] =================================================================================*/ // Classi...
by SobekPogrywamy
3 years ago
Forum: Public Requests
Topic: Health for infected
Replies: 11
Views: 9297

Health for infected

Hello, I would like a modification of ze_core that will give a person infecting life for every infected person. I think it needs to be edited in core because I tried to add disinfection to a separate class. it was killing me because the plugin read that the first zombie has 8000hp and class, 5000 + ...
by SobekPogrywamy
3 years ago
Forum: Public Requests
Topic: Convert PIpe bomb
Replies: 12
Views: 10585

Re: Convert PIpe bomb

console:

Image
by SobekPogrywamy
3 years ago
Forum: Public Requests
Topic: Convert PIpe bomb
Replies: 12
Views: 10585

Re: Convert PIpe bomb

[code]/* -*- [ZE] Extra Item: Pipe Bomb -*- -*- Author: 4eRT -*- -*- About -*- This plugin is another extra item for Zombie Plague. It works like Pipe Bomb in Left 4 Dead. -*- Description -*- Plugin includes 2 extras: Pipe Bomb for Humans which drags zombies to nade on ground and then kills them (o...
by SobekPogrywamy
3 years ago
Forum: Scripting Help
Topic: Deimos Zombie for VIP
Replies: 4
Views: 6499

Re: Deimos Zombie for VIP

idk why, but

[Zombie Escape] This option is for zombies only.

can u help me with it? xd


/
Ok done, must go away plugin "hunter" -> its bug all the zombie ;v
by SobekPogrywamy
3 years ago
Forum: Public Requests
Topic: Convert PIpe bomb
Replies: 12
Views: 10585

Re: Convert PIpe bomb

meta list Currently loaded plugins: description stat pend file vers src load unlod [ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.8.3-d ini Start ANY [ 2] Reunion RUN - reunion_mm_i386. v0.1.0.9 ini Start Never [ 3] ReAuthCheck RUN - reauthcheck_mm_i v0.1.6 ini Start Never [ 4] Revoice RUN - revoice_mm_i3...