Search found 24 matches
- 2 years ago
- Forum: Zombie Escape 1.x
- Topic: VIP: Fall Damage Blocker
- Replies: 16
- Views: 18710
Re: VIP: Fall Damage Blocker
fuck that barrier langue XD if (bitsDamage_Type == DMG_FALL && (ze_get_vip_flags(iVictim) & VIP_ACCESS)) -> false on plugin when im change to : if (bitsDamage_Type == DMG_FALL && (ze_get_vip_flags(iVictim) & & VIP_ACCESS)) plugin no problemo xD now u know what im say? XD
- 2 years ago
- Forum: Zombie Escape 1.x
- Topic: VIP: Fall Damage Blocker
- Replies: 16
- Views: 18710
Re: VIP: Fall Damage Blocker
i know, im just say where is problem now ;V
- 2 years ago
- Forum: Zombie Escape 1.x
- Topic: VIP: Fall Damage Blocker
- Replies: 16
- Views: 18710
Re: VIP: Fall Damage Blocker
still the same problem with taking damage, something is wrong ;P nvm im see if (bitsDamage_Type == DMG_FALL && (ze_get_vip_flags(iVictim) & VIP_ACCESS)) to one more & if (bitsDamage_Type == DMG_FALL && (ze_get_vip_flags(iVictim) && VIP_ACCESS)) xD now its good plugin,...
- 2 years ago
- Forum: Zombie Escape 1.x
- Topic: VIP: Fall Damage Blocker
- Replies: 16
- Views: 18710
Re: VIP: Fall Damage Blocker
still get dmg :V
- 2 years ago
- Forum: News
- Topic: Version 1.7
- Replies: 24
- Views: 25136
Re: Version 1.7
Adding class-related working code to the main engine. (the current one does not allow too much) The best option to turn them off with one cvar (e.g. ze_class 0/1) I know that you do not like classes, so such a solution would be good - because a few people are counting on them ..: P One part of the p...
- 3 years ago
- Forum: Public Requests
- Topic: Health for infected
- Replies: 11
- Views: 9350
- 3 years ago
- Forum: Public Requests
- Topic: Help Grenade
- Replies: 1
- Views: 2677
Re: Help Grenade
its like a viewtopic.php?f=17&t=3878
but u must removing the grenade entity,
but u must removing the grenade entity,
- 3 years ago
- Forum: Public Requests
- Topic: Health for infected
- Replies: 11
- Views: 9350
Re: Health for infected
L 02/17/2021 - 13:06:15: [AMXX] Displaying debug trace (plugin "ze_zombie_class.amxx", version "1.0") L 02/17/2021 - 13:06:15: [AMXX] Run time error 10: native error (native "ArrayGetCell") L 02/17/2021 - 13:06:15: [AMXX] [0] ze_zombie_class.sma::native_ze_get_zombie_cl...
- 3 years ago
- Forum: Public Requests
- Topic: Health for infected
- Replies: 11
- Views: 9350
Re: Health for infected
if a zombie infects someone, he will get a reward in the form of 1000hp
- 3 years ago
- Forum: Public Requests
- Topic: Health for infected
- Replies: 11
- Views: 9350
Re: Health for infected
can u add too 1000hp for infections??
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: (v1.6 Only) Gamemode: Nemesis mode 1.3
- Replies: 28
- Views: 25786
Re: [Game Mode] Nemesis Round !
[ 63] [ZE] Class: Nemesis 1.0 ZE Dev Team ze_class_nemesi debug
[ 64] [ZE] Gamemode: Nemesis 1.0 LiZou Mapper ze_gamemode_nem debug
its run
[ 64] [ZE] Gamemode: Nemesis 1.0 LiZou Mapper ze_gamemode_nem debug
its run
- 3 years ago
- Forum: Public Requests
- Topic: Health for infected
- Replies: 11
- Views: 9350
Re: Health for infected
yes, i will test it
- 3 years ago
- Forum: Off-Topic
- Topic: Gamemode: Swarm (v1.2) "v1.6 Only"
- Replies: 6
- Views: 7128
Re: [Gamemode] Swarm (v1.0)
tomorrow, on free weekand
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: (v1.6 Only) Gamemode: Nemesis mode 1.3
- Replies: 28
- Views: 25786
Re: [Game Mode] Nemesis Round !
02/09/2021 - 21:14:17: [ZE] Invalid Player (1) L 02/09/2021 - 21:14:17: [AMXX] Displaying debug trace (plugin "ze_gamemode_nemesis.amxx", version "1.0") L 02/09/2021 - 21:14:17: [AMXX] Run time error 10: native error (native "ze_set_user_nemesis") L 02/09/2021 - 21:14:1...
- 3 years ago
- Forum: Public Requests
- Topic: Health for infected
- Replies: 11
- Views: 9350
Re: Health for infected
i have standard... but its still bugged XD code] #include <zombie_escape> #include <ze_zombie_class> /*================================================================================ [Plugin Customization] =================================================================================*/ // Classi...
- 3 years ago
- Forum: Public Requests
- Topic: Health for infected
- Replies: 11
- Views: 9350
Health for infected
Hello, I would like a modification of ze_core that will give a person infecting life for every infected person. I think it needs to be edited in core because I tried to add disinfection to a separate class. it was killing me because the plugin read that the first zombie has 8000hp and class, 5000 + ...
- 3 years ago
- Forum: Public Requests
- Topic: Convert PIpe bomb
- Replies: 12
- Views: 10645
Re: Convert PIpe bomb
console:
- 3 years ago
- Forum: Public Requests
- Topic: Convert PIpe bomb
- Replies: 12
- Views: 10645
Re: Convert PIpe bomb
[code]/* -*- [ZE] Extra Item: Pipe Bomb -*- -*- Author: 4eRT -*- -*- About -*- This plugin is another extra item for Zombie Plague. It works like Pipe Bomb in Left 4 Dead. -*- Description -*- Plugin includes 2 extras: Pipe Bomb for Humans which drags zombies to nade on ground and then kills them (o...
- 3 years ago
- Forum: Scripting Help
- Topic: Deimos Zombie for VIP
- Replies: 4
- Views: 6548
Re: Deimos Zombie for VIP
idk why, but
[Zombie Escape] This option is for zombies only.
can u help me with it? xd
/
Ok done, must go away plugin "hunter" -> its bug all the zombie ;v
[Zombie Escape] This option is for zombies only.
can u help me with it? xd
/
Ok done, must go away plugin "hunter" -> its bug all the zombie ;v
- 3 years ago
- Forum: Public Requests
- Topic: Convert PIpe bomb
- Replies: 12
- Views: 10645
Re: Convert PIpe bomb
meta list Currently loaded plugins: description stat pend file vers src load unlod [ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.8.3-d ini Start ANY [ 2] Reunion RUN - reunion_mm_i386. v0.1.0.9 ini Start Never [ 3] ReAuthCheck RUN - reauthcheck_mm_i v0.1.6 ini Start Never [ 4] Revoice RUN - revoice_mm_i3...