Search found 1805 matches

by Raheem
21 Hours Ago
Forum: Gameplay
Topic: [Updated] Nemesis Round v1.1
Replies: 27
Views: 356

Re: [Updated] Nemesis Round v1.1

OK, marked as approved.
by Raheem
1 Day Ago
Forum: Gameplay
Topic: [Updated] Nemesis Round v1.1
Replies: 27
Views: 356

Re: [Updated] Nemesis Round v1.1

Here added some missing things, try it and if it's OK update your post with it. /* Version 1.1: What is News ? 1- Added Lonjump Plugin To Nemsesis Zombies 2- The Nemesis round now is in the last round 3- Fixed Bugs & Some Problems And Special thanks to Jack Gameplay */ #include <zombie_escape> new M...
by Raheem
2 Days Ago
Forum: Tutorials
Topic: Adding Escapes/Infects to HUD Information
Replies: 12
Views: 352

Re: Adding Escapes/Infects to HUD Information

Change: HUMAN_COMMAS = HP: %s | Class: Human | Escape Coins: %i | Escapes: %i | Infects: %i TO: HUMAN_COMMAS = HP: %s | Class: Human | Escape Coins: %i | Infects: %i Because in your code, you don't add get user escapes see: ShowSyncHudMsg(ID_SHOWHUD, g_iMsgSync, "%L", LANG_PLAYER, "HUMAN_COMMAS", sz...
by Raheem
2 Days Ago
Forum: Trash
Topic: hud fix
Replies: 1
Views: 25

Re: hud fix

Respond to this: viewtopic.php?f=7&p=9744#p9744, this will be trashed.
by Raheem
2 Days Ago
Forum: Gameplay
Topic: [Updated] Nemesis Round v1.1
Replies: 27
Views: 356

Re: [Updated] Nemesis Round v1.1

So bro the nemesis should kill humans now? or infect them?
by Raheem
2 Days Ago
Forum: Tutorials
Topic: Adding Escapes/Infects to HUD Information
Replies: 12
Views: 352

Re: Adding Escapes/Infects to HUD Information

Post your zombie_escape lang file.
by Raheem
5 Days Ago
Forum: Public Requests
Topic: Problem
Replies: 1
Views: 39

Re: Problem

Remove: new Float:g_fDamage[33]
by Raheem
5 Days Ago
Forum: Tutorials
Topic: Adding Escapes/Infects to HUD Information
Replies: 12
Views: 352

Re: Adding Escapes/Infects to HUD Information

#include <zombie_escape> // Define some natives native ze_get_user_infects(id) // Defines #define TASK_SHOWHUD 100 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) // Constants Change X,Y If you need (HUD & DHud) const Float:HUD_SPECT_X = 0.01 const Float:HUD_SPECT_Y = 0.130 const Float:HUD_STATS_X = -1....
by Raheem
5 Days Ago
Forum: Gameplay
Topic: (NEW) VIP FEATURES
Replies: 14
Views: 1226

Re: (NEW) VIP FEATURES

@Spir0x, can you update it with: viewtopic.php?f=15&t=3582?
by Raheem
5 Days Ago
Forum: Gameplay
Topic: [Updated] Nemesis Round v1.1
Replies: 27
Views: 356

Re: [Updated] Nemesis Round v1.1

Hello,

The nemesis will infect or kill players? It should kill but i can't find the usage of: ze_user_infected_pre() forward. Explain me how this will works.

Also upload files on our website better than using external links like Mediafire.