Search found 1717 matches

by Raheem
5 Hours Ago
Forum: Gameplay
Topic: Escape Coins Donation
Replies: 11
Views: 1132

Re: Escape Coins Donation

Here it's the menu version:
by Raheem
1 Week Ago
Forum: Gameplay
Topic: Escape Coins Donation
Replies: 11
Views: 1132

Re: Escape Coins Donation

I'll share the menu version i written very long time ago but kept it as private.
by Raheem
1 Week Ago
Forum: Public Requests
Topic: Score HUD
Replies: 8
Views: 74

Re: Score HUD

#include <zombie_escape> // Fowards enum _:TOTAL_FORWARDS { FORWARD_NONE = 0, FORWARD_ROUNDEND, FORWARD_HUMANIZED, FORWARD_PRE_INFECTED, FORWARD_INFECTED, FORWARD_ZOMBIE_APPEAR, FORWARD_ZOMBIE_RELEASE, FORWARD_GAME_STARTED } new g_iForwards[TOTAL_FORWARDS], g_iFwReturn, g_iTeam // Tasks IDs enum { ...
by Raheem
1 Week Ago
Forum: Public Requests
Topic: weapon menu
Replies: 3
Views: 89

Re: weapon menu

#include <zombie_escape> #include <engine> #include <fakemeta_util> #include <fun> #include <xs> #include <cstrike> #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define RAILCANNON_WEAPONKEY 756144798 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers) #define SMOKE_CLASS "smokess" #...
by Raheem
2 Weeks Ago
Forum: Off-Topic
Topic: AMXBans [v6.14.4]
Replies: 1
Views: 151

Re: AMXBans [v6.14.4]

Contact your hosting support, they can help you solving this issue.
by Raheem
2 Weeks Ago
Forum: Public Requests
Topic: Radar
Replies: 4
Views: 88

Re: Radar

For CVARS please review: viewtopic.php?f=7&t=24

Also you can enable radar by this CVAR: ze_block_radar_ap_hp 0
by Raheem
2 Weeks Ago
Forum: Tutorials
Topic: How to edit Main Menu?
Replies: 7
Views: 998

Re: How to edit Main Menu?

#include <zombie_escape> native ze_open_knife_menu(id) native ze_open_zombie_classes_menu(id) native ze_unstuck_player(id) // Keys const OFFSET_CSMENUCODE = 205 const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0 public plug...
by Raheem
3 Weeks Ago
Forum: Public Requests
Topic: special model
Replies: 1
Views: 47

Re: special model

Hey, here it's: #include <zombie_escape> #include <ze_levels> #include <ze_vip> // Setting File new const ZE_SETTING_RESOURCES[] = "zombie_escape.ini" // Defines #define MODEL_MAX_LENGTH 64 #define PLAYERMODEL_MAX_LENGTH 32 #define ACCESS_MAX_LENGTH 32 #define ADMIN_MODELS_ACCESS VIP_A // Default Mo...
by Raheem
3 Weeks Ago
Forum: Public Requests
Topic: limit weapons
Replies: 8
Views: 101

Re: limit weapons

Try: /* Made with the information from HLSDK*/ #include <zombie_escape> #include <fakemeta_util> #include <engine> #include <xs> #define PLUGIN "Hornet Gun" #define VERSION "1.0" #define AUTHOR "Bim Bim Cay" // Models #define v_model "models/v_hgun.mdl" #define p_model "models/p_hgun.mdl" #define w_...
by Raheem
3 Weeks Ago
Forum: Public Requests
Topic: Lever Rank System
Replies: 6
Views: 139

Re: Lever Rank System

This happens if you changed some cvars related to max-xp or increment rate wihtout restarting the levels. Or you give player levels from any other plugin. The plugin should works fine in normal conditions. Try the following: Stop the server. Delete all level .vault files. Start server again. And whe...