Search found 2213 matches
- 8 months ago
- Forum: Public Requests
- Topic: Reverse Chat
- Replies: 5
- Views: 3388
Re: Reverse Chat
No, it means that when you print the first message on the chat, it is printed at the bottom. When you send another message, the first goes up and a second appears below it. It means from bottom to top e.g..: CSGO Chat : https://csgo-ranks.com/wp-content/uploads/sites/12/2020/07/csgo-text-chat.jpg T...
- 8 months ago
- Forum: Public Requests
- Topic: Reverse Chat
- Replies: 5
- Views: 3388
Re: Reverse Chat
Although I am not sure what you mean, this may help:
- 10 months ago
- Forum: Off-Topic
- Topic: Zombie Escape Lazy Fix (Not Tested)
- Replies: 1
- Views: 4876
Re: Zombie Escape Lazy Fix (Not Tested)
Nice work bro.
- 1 year ago
- Forum: Releases
- Topic: Zombie Escape 1.x
- Replies: 295
- Views: 392601
Re: Zombie Escape Releases
Just a suggestion, i think its not a good idea to make a Full Pack (Windows / Linux), since Re Project always update. How about to link to the original page and let server hoster learn how to install the mod, if you wanna host a server that mean you must know a basic stuffs about amxmodx. Original ...
- 2 years ago
- Forum: Technical Support
- Topic: DDoS Attacks
- Replies: 16
- Views: 23588
Re: DDoS
OK, here I'm writing my experience with OVH UDP/TCP protection that can be useful for game servers. Most attacks that can take down the CS1.6 server will be UDP based, the reason is that the game basically uses this protocol for transmitting data between user/server. As I said in #2 , #4 most servi...
- 2 years ago
- Forum: News
- Topic: Version 1.7
- Replies: 24
- Views: 27169
Re: Version 1.7
If someone is interested to share in the development of the next version, here is the telegram group: https://t.me/escapers_zone
- 2 years ago
- Forum: News
- Topic: Recent Forum Updates [NEW EXTENSIONS]
- Replies: 1
- Views: 3309
Recent Forum Updates [NEW EXTENSIONS]
Recent Forum Updates [NEW EXTENSIONS] 1. bbCode Badges You can right now use badges in your post. The usage code is: [badge]SUBJECT-STATUS-COLOR[/badge] , for example [badge]Version-1.7-D4AC0D[/badge] , color is in hexadecimal . The result is: Version-1.7-D4AC0D As you can see, there is some alread...
- 2 years ago
- Forum: News
- Topic: +5 Years of Service
- Replies: 0
- Views: 3652
+5 Years of Service
https://i.imgur.com/JersTZJ.png Hello, all our valued members, I'm happy to announce that we are now +5 years of service :smiley: . https://i.imgur.com/AqfcTRq.png It has been 5 years with you all, and we grow together :muscle: . The motivation that made us launch such a project is that we love Zom...
- 2 years ago
- Forum: News
- Topic: Version 1.7
- Replies: 24
- Views: 27169
Re: Version 1.7
Switch Fake Meta/Ham Sandwich API to ReAPI Ex: if (!pev_valid(iEnt)) return; in reapi if (!is_entity(iEnt)) return; I find pev_valid() is better in security than is_enitity() from my old tests. And no problem to switch to is_entity. Engine sometimes thinks that the entity is still there while it ha...
- 2 years ago
- Forum: News
- Topic: Version 1.7
- Replies: 24
- Views: 27169
Re: Version 1.7
[mention]Z0uha1r_LK[/mention], I'm giving u access on github to commit these optimizations, OK?
- 2 years ago
- Forum: Zombie Escape 1.x
- Topic: Unlimited clip for caller
- Replies: 3
- Views: 4906
Re: Unlimited clip for caller
Good plugin, Approved.
- 2 years ago
- Forum: Bug Reports
- Topic: help me
- Replies: 1
- Views: 2871
Re: help me
Generally, this CVAR is working well, however, I doubt you are using Block Damage plugin. You can edit the block damage plugin to be: #include <zombie_escape> new bool:g_bBlockDamage public plugin_init () { register_plugin("Block Damage", "1.0", "Raheem") RegisterHam(Ha...
- 2 years ago
- Forum: Bug Reports
- Topic: print_center problem
- Replies: 3
- Views: 9114
- 2 years ago
- Forum: Public Requests
- Topic: Score HUD
- Replies: 12
- Views: 13873
Re: Score HUD
#include <zombie_escape> // Fowards enum _:TOTAL_FORWARDS { FORWARD_NONE = 0, FORWARD_ROUNDEND, FORWARD_HUMANIZED, FORWARD_PRE_INFECTED, FORWARD_INFECTED, FORWARD_ZOMBIE_APPEAR, FORWARD_ZOMBIE_RELEASE, FORWARD_GAME_STARTED } new g_iForwards[TOTAL_FORWARDS], g_iFwReturn, g_iTeam // Tasks IDs enum { ...
- 2 years ago
- Forum: Trash
- Topic: Bonus Manager v1.2
- Replies: 16
- Views: 16464
Re: Bonus Manager v1.2
Trashed based on author request.
- 3 years ago
- Forum: Trash
- Topic: bots specifically for zombie plague
- Replies: 2
- Views: 12595
- 3 years ago
- Forum: Off-Topic
- Topic: I have a little problem
- Replies: 6
- Views: 11756
Re: I have a little problem
I solved it, thank u anyway :D You are welcome :slight_smile: Thats Model Problem ( ze_win_message ) I Also Faced This Problem Not a model issue, the issue is related to include files. He must compile this plugin with the latest compiler, according to the following constants: // Team constants, use...
- 3 years ago
- Forum: Trash
- Topic: Bonus Manager v1.2
- Replies: 16
- Views: 16464
Re: Bonus Manager (1.1)
Good job, approved tag added.
- 3 years ago
- Forum: Trash
- Topic: Bonus with Level
- Replies: 3
- Views: 11615
Re: Bonus with Level
OK, trashed.
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: (1.6 Only) Leap/Long-Jump v1.1
- Replies: 8
- Views: 9509
Re: Leap (Long-Jump)
Yes, Approved, and a great job that you only uses ReAPI.