Search found 2214 matches

by Raheem
3 weeks ago
Forum: Public Requests
Topic: Reverse Chat
Replies: 5
Views: 2350

Re: Reverse Chat

No, it means that when you print the first message on the chat, it is printed at the bottom. When you send another message, the first goes up and a second appears below it. It means from bottom to top e.g..: CSGO Chat : https://csgo-ranks.com/wp-content/uploads/sites/12/2020/07/csgo-text-chat.jpg T...
by Raheem
4 weeks ago
Forum: Public Requests
Topic: Reverse Chat
Replies: 5
Views: 2350

Re: Reverse Chat

Although I am not sure what you mean, this may help:
by Raheem
3 months ago
Forum: Off-Topic
Topic: Zombie Escape Lazy Fix (Not Tested)
Replies: 1
Views: 2864

Re: Zombie Escape Lazy Fix (Not Tested)

Nice work bro.
by Raheem
7 months ago
Forum: Releases
Topic: Zombie Escape Releases
Replies: 295
Views: 365668

Re: Zombie Escape Releases

Just a suggestion, i think its not a good idea to make a Full Pack (Windows / Linux), since Re Project always update. How about to link to the original page and let server hoster learn how to install the mod, if you wanna host a server that mean you must know a basic stuffs about amxmodx. Original ...
by Raheem
1 year ago
Forum: Technical Support
Topic: DDoS Attacks
Replies: 16
Views: 19647

Re: DDoS

OK, here I'm writing my experience with OVH UDP/TCP protection that can be useful for game servers. Most attacks that can take down the CS1.6 server will be UDP based, the reason is that the game basically uses this protocol for transmitting data between user/server. As I said in #2 , #4 most servi...
by Raheem
1 year ago
Forum: News
Topic: Version 1.7
Replies: 24
Views: 24730

Re: Version 1.7

If someone is interested to share in the development of the next version, here is the telegram group: https://t.me/escapers_zone
by Raheem
1 year ago
Forum: News
Topic: Recent Forum Updates [NEW EXTENSIONS]
Replies: 1
Views: 2694

Recent Forum Updates [NEW EXTENSIONS]

Recent Forum Updates [NEW EXTENSIONS] 1. bbCode Badges You can right now use badges in your post. The usage code is: [badge]SUBJECT-STATUS-COLOR[/badge] , for example [badge]Version-1.7-D4AC0D[/badge] , color is in hexadecimal . The result is: Version-1.7-D4AC0D As you can see, there is some alread...
by Raheem
1 year ago
Forum: News
Topic: +5 Years of Service
Replies: 0
Views: 2960

+5 Years of Service

https://i.imgur.com/JersTZJ.png Hello, all our valued members, I'm happy to announce that we are now +5 years of service :smiley: . https://i.imgur.com/AqfcTRq.png It has been 5 years with you all, and we grow together :muscle: . The motivation that made us launch such a project is that we love Zom...
by Raheem
1 year ago
Forum: News
Topic: Version 1.7
Replies: 24
Views: 24730

Re: Version 1.7

Switch Fake Meta/Ham Sandwich API to ReAPI Ex: if (!pev_valid(iEnt)) return; in reapi if (!is_entity(iEnt)) return; I find pev_valid() is better in security than is_enitity() from my old tests. And no problem to switch to is_entity. Engine sometimes thinks that the entity is still there while it ha...
by Raheem
1 year ago
Forum: News
Topic: Version 1.7
Replies: 24
Views: 24730

Re: Version 1.7

[mention]Z0uha1r_LK[/mention], I'm giving u access on github to commit these optimizations, OK?
by Raheem
1 year ago
Forum: Zombie Escape 1.x
Topic: Unlimited clip for caller
Replies: 3
Views: 4348

Re: Unlimited clip for caller

Good plugin, Approved.
by Raheem
1 year ago
Forum: Bug Reports
Topic: help me
Replies: 1
Views: 2475

Re: help me

Generally, this CVAR is working well, however, I doubt you are using Block Damage plugin. You can edit the block damage plugin to be: #include <zombie_escape> new bool:g_bBlockDamage public plugin_init () { register_plugin("Block Damage", "1.0", "Raheem") RegisterHam(Ha...
by Raheem
1 year ago
Forum: Bug Reports
Topic: print_center problem
Replies: 3
Views: 7281

Re: print_center problem

Solution: https://github.com/Hun1eR/Print-Center-Fix
PrintCenterFix_v2.0.1.zip
"%s" Fix in center chat messages (AMXMODX v1.9) No-Steam
(225.6 KiB) Downloaded 481 times
PrintCenterFix_v2.0.1.zip
"%s" Fix in center chat messages (AMXMODX v1.9) No-Steam
(225.6 KiB) Downloaded 481 times
by Raheem
2 years ago
Forum: Public Requests
Topic: Score HUD
Replies: 12
Views: 12617

Re: Score HUD

#include <zombie_escape> // Fowards enum _:TOTAL_FORWARDS { FORWARD_NONE = 0, FORWARD_ROUNDEND, FORWARD_HUMANIZED, FORWARD_PRE_INFECTED, FORWARD_INFECTED, FORWARD_ZOMBIE_APPEAR, FORWARD_ZOMBIE_RELEASE, FORWARD_GAME_STARTED } new g_iForwards[TOTAL_FORWARDS], g_iFwReturn, g_iTeam // Tasks IDs enum { ...
by Raheem
2 years ago
Forum: Trash
Topic: Bonus Manager v1.2
Replies: 16
Views: 14667

Re: Bonus Manager v1.2

Trashed based on author request.
by Raheem
2 years ago
Forum: Trash
Topic: bots specifically for zombie plague
Replies: 2
Views: 11784

Re: bots specifically for zombie plague

wbyokomo wrote: 2 years ago WTF this guy spam all of Zombie Mod related forums with his/her shitty bot, your bot is based on Sypb bot which is based on yapb bot which is based on podbot. You make money from opensource project.. shame on you.
Trashed.
by Raheem
2 years ago
Forum: Off-Topic
Topic: I have a little problem
Replies: 6
Views: 10962

Re: I have a little problem

I solved it, thank u anyway :D You are welcome :slight_smile: Thats Model Problem ( ze_win_message ) I Also Faced This Problem Not a model issue, the issue is related to include files. He must compile this plugin with the latest compiler, according to the following constants: // Team constants, use...
by Raheem
2 years ago
Forum: Trash
Topic: Bonus Manager v1.2
Replies: 16
Views: 14667

Re: Bonus Manager (1.1)

Good job, approved tag added.
by Raheem
2 years ago
Forum: Trash
Topic: Bonus with Level
Replies: 3
Views: 10970

Re: Bonus with Level

OK, trashed.
by Raheem
2 years ago
Forum: Zombie Escape 1.x
Topic: (1.6 Only) Leap/Long-Jump v1.1
Replies: 8
Views: 8446

Re: Leap (Long-Jump)

Z0uha1r_LK wrote: 2 years ago
VicKy wrote: 2 years ago Approved This Post
Staff?
We wait ZE Development
Yes, Approved, and a great job that you only uses ReAPI.