Name: DIXI-S # Zombie Escape v1.6b
IP : 45.144.155.103:27081
Search found 13 matches
- 2 years ago
- Forum: Off-Topic
- Topic: Share your server...
- Replies: 37
- Views: 103426
- 6 years ago
- Forum: Public Requests
- Topic: Countdown bug/glitch
- Replies: 15
- Views: 15683
Re: Countdown bug/glitch
All right, but why with reapi the countdown make skip 10,9,8,7 and then to 2, and choosing zombie is slower, but with orpheu or gamemaster there is no such problems like that.
- 6 years ago
- Forum: Public Requests
- Topic: Countdown bug/glitch
- Replies: 15
- Views: 15683
Re: Countdown bug/glitch
Yes, but i wan't to use it with 1.8.2.
Now it's working fine, but Count 10,9,8,7 and go to 2 :/
Now it's working fine, but Count 10,9,8,7 and go to 2 :/
- 6 years ago
- Forum: Public Requests
- Topic: Countdown bug/glitch
- Replies: 15
- Views: 15683
Re: Countdown bug/glitch
Thanks you guys, i will test it!
P.S It doesn't compiling. - undefined symbol "GetTeamPlayersNum"
P.S It doesn't compiling. - undefined symbol "GetTeamPlayersNum"
- 6 years ago
- Forum: Public Requests
- Topic: Countdown bug/glitch
- Replies: 15
- Views: 15683
Re: Countdown bug/glitch
ze_freeze_time 20
mp_freezetime 0
mp_freezetime 0
- 6 years ago
- Forum: Technical Support
- Topic: mod is not working correctly
- Replies: 1
- Views: 3486
Re: mod is not working correctly
ReGameDll: isn't available - install it.
- 6 years ago
- Forum: Public Requests
- Topic: Countdown bug/glitch
- Replies: 15
- Views: 15683
Countdown bug/glitch
Hello community, again i have weird problem about countdown plugin. Latest ReHLDS,Metamod-R,ReAPI,ReGameDLL(files from 6153-beta). One round the countdown is working fine, but another skip "Are you Ready to Run"(i mean HUMAN_FREEZE_TIME) and start to count the seconds of zombie releasing (...
- 7 years ago
- Forum: News
- Topic: Next Version Ideas, New Release...
- Replies: 57
- Views: 84321
Re: Next Version Ideas, New Release...
Well can you make(or tell me) how after Run time, zombie to spawn into base.
- 7 years ago
- Forum: News
- Topic: Next Version Ideas, New Release...
- Replies: 57
- Views: 84321
Re: Next Version Ideas, New Release...
I don't use freezetime, so when run start after 20 seconds to return zombies into the base, because now its froze it in run.
And seconds is to make a chech if player is connected, because now when player connect the countdown is not removed and there are 2 zombies, not 1 human and 1 zm.
And seconds is to make a chech if player is connected, because now when player connect the countdown is not removed and there are 2 zombies, not 1 human and 1 zm.
- 7 years ago
- Forum: Zombie Escape 1.x
- Topic: Press Button Info
- Replies: 31
- Views: 39842
Re: Press Button Info
Set task, because it's make flood in chat.
- 7 years ago
- Forum: Technical Support
- Topic: Countdown glitch?!
- Replies: 11
- Views: 10947
Re: Countdown glitch?!
No, first round is ok, but after rounds end, start again with "minus" and same error......... With [mention]Raheem[/mention] ReApi has "-seconds", but if i replace it with another, first round is normal counting. My friend told me that remove_task(TaskID) // Remove the task retur...
- 7 years ago
- Forum: Technical Support
- Topic: Countdown glitch?!
- Replies: 11
- Views: 10947
Re: Countdown glitch?!
I think this is the best section, because is bug which is important to be fixed.
No, the error is still the same.
No, the error is still the same.
- 7 years ago
- Forum: Technical Support
- Topic: Countdown glitch?!
- Replies: 11
- Views: 10947
Countdown glitch?!
Hello community, i have a really small, but weird problem, when the Run start, the countdown is "Ready for run, run after -15sec and grow up to -115 sec and etc".... I use 1.8.3, latest Regamedll,Reapi and REHLDS (platform 6132) L 06/04/2017 - 04:05:47: Invalid index -2 (count: 11) L 06/04...