Search found 13 matches

by monk
2 years ago
Forum: Off-Topic
Topic: Share your server...
Replies: 37
Views: 102582

Re: Share your server...

Name: DIXI-S # Zombie Escape v1.6b
IP : 45.144.155.103:27081
by monk
6 years ago
Forum: Public Requests
Topic: Countdown bug/glitch
Replies: 15
Views: 15642

Re: Countdown bug/glitch

All right, but why with reapi the countdown make skip 10,9,8,7 and then to 2, and choosing zombie is slower, but with orpheu or gamemaster there is no such problems like that.
by monk
6 years ago
Forum: Public Requests
Topic: Countdown bug/glitch
Replies: 15
Views: 15642

Re: Countdown bug/glitch

Yes, but i wan't to use it with 1.8.2.
Now it's working fine, but Count 10,9,8,7 and go to 2 :/
by monk
6 years ago
Forum: Public Requests
Topic: Countdown bug/glitch
Replies: 15
Views: 15642

Re: Countdown bug/glitch

Thanks you guys, i will test it!
P.S It doesn't compiling. - undefined symbol "GetTeamPlayersNum"
by monk
6 years ago
Forum: Public Requests
Topic: Countdown bug/glitch
Replies: 15
Views: 15642

Re: Countdown bug/glitch

ze_freeze_time 20
mp_freezetime 0
by monk
6 years ago
Forum: Technical Support
Topic: mod is not working correctly
Replies: 1
Views: 3471

Re: mod is not working correctly

ReGameDll: isn't available - install it.
by monk
6 years ago
Forum: Public Requests
Topic: Countdown bug/glitch
Replies: 15
Views: 15642

Countdown bug/glitch

Hello community, again i have weird problem about countdown plugin. Latest ReHLDS,Metamod-R,ReAPI,ReGameDLL(files from 6153-beta). One round the countdown is working fine, but another skip "Are you Ready to Run"(i mean HUMAN_FREEZE_TIME) and start to count the seconds of zombie releasing (...
by monk
6 years ago
Forum: News
Topic: Next Version Ideas, New Release...
Replies: 57
Views: 83610

Re: Next Version Ideas, New Release...

Well can you make(or tell me) how after Run time, zombie to spawn into base.
by monk
6 years ago
Forum: News
Topic: Next Version Ideas, New Release...
Replies: 57
Views: 83610

Re: Next Version Ideas, New Release...

I don't use freezetime, so when run start after 20 seconds to return zombies into the base, because now its froze it in run.
And seconds is to make a chech if player is connected, because now when player connect the countdown is not removed and there are 2 zombies, not 1 human and 1 zm.
by monk
6 years ago
Forum: Zombie Escape 1.x
Topic: Press Button Info
Replies: 31
Views: 39579

Re: Press Button Info

Set task, because it's make flood in chat.
by monk
6 years ago
Forum: Technical Support
Topic: Countdown glitch?!
Replies: 11
Views: 10913

Re: Countdown glitch?!

No, first round is ok, but after rounds end, start again with "minus" and same error......... With [mention]Raheem[/mention] ReApi has "-seconds", but if i replace it with another, first round is normal counting. My friend told me that remove_task(TaskID) // Remove the task retur...
by monk
6 years ago
Forum: Technical Support
Topic: Countdown glitch?!
Replies: 11
Views: 10913

Re: Countdown glitch?!

I think this is the best section, because is bug which is important to be fixed.
No, the error is still the same.
by monk
6 years ago
Forum: Technical Support
Topic: Countdown glitch?!
Replies: 11
Views: 10913

Countdown glitch?!

Hello community, i have a really small, but weird problem, when the Run start, the countdown is "Ready for run, run after -15sec and grow up to -115 sec and etc".... I use 1.8.3, latest Regamedll,Reapi and REHLDS (platform 6132) L 06/04/2017 - 04:05:47: Invalid index -2 (count: 11) L 06/04...