Search found 562 matches

by Jack GamePlay
10 Hours Ago
Forum: Public Requests
Topic: Ultimate VIP Features
Replies: 6
Views: 51

Re: Ultimate VIP Features

VIP Menu: #include <zombie_escape> #include <ze_vip> native ze_open_knife_menu(id) native ze_open_glow_menu(id) native ze_give_lycanthrope_vip(id) native ze_give_infinity(id) native ze_give_norecoil(id) native ze_give_antidote(id) native ze_give_leap(id) native ze_give_free_coins(id) const OFFSET_CS...
by Jack GamePlay
15 Hours Ago
Forum: Scripting Help
Topic: update ze core
Replies: 1
Views: 15

Re: update ze core

For everyone, you'll need to pay for this process in the future. Not test, here you go: #include <zombie_escape> #include <ze_vip> // SVIP configiration #define HEALTH VIP_F #define HUMAN_INCREASE 200 #define ZOMBIE_INCREASE 5000 // Fowards enum _:TOTAL_FORWARDS { FORWARD_NONE = 0, FORWARD_ROUNDEND,...
by Jack GamePlay
1 Day Ago
Forum: Public Requests
Topic: Ultimate VIP Features
Replies: 6
Views: 51

Re: Ultimate VIP Features

1) You didn't provide resources for these knives: ► Karambit ► Butterfly ► Flachion ► Dual Katana 2) ► Lycanthrope [Human] ► Unlimited Clip [Human] ► Dual Infinity [Human] ► Leap [Zombie] ► Knockback Bomb [Zombie] ► Blind Bomb [Zombie] 3) ► Skin 1 ► Skin 2 ► Skin 3 ► Skin 4 This is too much for a fr...
by Jack GamePlay
1 Day Ago
Forum: Gameplay
Topic: [Updated] Nemesis Round v1.1
Replies: 15
Views: 89

Re: Nemesis Round

1) Let's assume that mp_maxrounds cvar is 0 From your code: if(RoundLimit - RoundCount == random_num(Min,Max)) So while min & max are positive values, roundlimit which is 0, its below code will never be executed. 2) precache_model(v_model) v_model is not defined so error while compiling. 3) cs_set_u...
by Jack GamePlay
1 Day Ago
Forum: Public Requests
Topic: Convert Plugin ZP / ZE
Replies: 3
Views: 126

Re: Convert Plugin ZP / ZE

alexnovac18 wrote:
2 Days Ago
Thank you raheem, but knockback not work...
Have you tested in in ZP mod before Raheem concerts it?
by Jack GamePlay
1 Day Ago
Forum: Gameplay
Topic: [Updated] Nemesis Round v1.1
Replies: 15
Views: 89

Re: Nemesis Round

Your code is bugged & will not work in some cases.
Fix it.
by Jack GamePlay
2 Days Ago
Forum: Public Requests
Topic: Super Runner & Heavy Beast
Replies: 4
Views: 176

Re: Super Runner & Heavy Beast

Spir0x wrote:
3 Days Ago
and how can i change percentage of speed and knockback ?
For knockback, In ze_core, we hooked traceattack, do the same thing but set your preferred value.
For speed, use the native
  1. ze_set_user_human
and update the speed on humanization.
by Jack GamePlay
3 Days Ago
Forum: Public Requests
Topic: Prefix only for VIP
Replies: 5
Views: 184

Re: Prefix only for VIP

#include <zombie_escape> #include <ze_vip> #define VIP_PREFIX_FLAG VIP_A #define VIP_PREFIX_TAG "!n[!gVIP!n] " public plugin_init() { register_plugin("[ZE] VIP Prefix", "1.0", "Jack") register_clcmd("say", "cmd_say") } public cmd_say(id) { if (!is_user_connected(id)) return if (ze_get_vip_flags(id)...
by Jack GamePlay
3 Days Ago
Forum: Public Requests
Topic: Super Runner & Heavy Beast
Replies: 4
Views: 176

Re: Super Runner & Heavy Beast

Do your action: #include <zombie_escape> native ze_get_user_infects(id) native ze_get_user_escapes(id) public plugin_init() { register_plugin("[ZE] Best runner", "1.0", "Jack") } public ze_user_infected(iVictim, id) { if (is_user_alive(id) && ze_is_user_zombie(id)) { if (ze_get_user_infects(id) > 50...
by Jack GamePlay
3 Days Ago
Forum: Trash
Topic: Help me find!
Replies: 4
Views: 109

Re: Help me find!

Trashed