Search found 512 matches

by Jack GamePlay
1 Week Ago
Forum: Scripting Help
Topic: VIP damage
Replies: 2
Views: 73

Re: VIP damage

Code: Select all

RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)
-->

Code: Select all

RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 0)
by Jack GamePlay
1 Week Ago
Forum: Gameplay
Topic: Special Models
Replies: 58
Views: 5721

Re: Special Models

https://i.imgur.com/MfYC724.png How to fix it? [Of course I know I can upload this file locally, but I bet that all players will have this error.] Try this code: #include <zombie_escape> // Setting File new const ZE_SETTING_RESOURCES[] = "zombie_escape.ini" // Defines #define MODEL_MAX_LENGTH 64 #d...
by Jack GamePlay
1 Week Ago
Forum: Gameplay
Topic: Bunche of zombie classes
Replies: 21
Views: 680

Re: Bunche of zombie classes

Any errors?
by Jack GamePlay
2 Weeks Ago
Forum: Scripting Help
Topic: Skins Menu (Disable for VIP)
Replies: 1
Views: 42

Re: Skins Menu (Disable for VIP)

#include <zombie_escape> #include <ze_vip> new g_pCvarUseTimes new g_iUsedTimes[33] new bool:g_bHaloO[33], bool:g_bHaloW[33], bool:g_bHaloB[33], bool:g_bHaloR[33] public plugin_natives() { register_native("ze_open_skin_menu", "native_ze_open_skin_menu", 1) } public plugin_init() { register_plugin("...
by Jack GamePlay
2 Weeks Ago
Forum: Extra-Items
Topic: Thanatos 7
Replies: 8
Views: 706

Re: Thanatos 7

drkatkit wrote:
2 Weeks Ago
Up ^.
Add this to include list:

Code: Select all

#include <engine>
Make sure you're running ZE VIP plugin.
by Jack GamePlay
2 Weeks Ago
Forum: Gameplay
Topic: Bunche of zombie classes
Replies: 21
Views: 680

Re: Bunche of zombie classes

Spir0x wrote:
2 Weeks Ago
this class is bugged i installed it but when i click 5. Banshee Zombie nothing appear from chat and the class never work.
There is no banshee zombie class here.
This is not one class but 5 classes.
Read the topic again.
If you have errors, post all errors you face.
by Jack GamePlay
2 Weeks Ago
Forum: Public Requests
Topic: Weapon menu Help !
Replies: 5
Views: 86

Re: Weapon menu Help !

What?!
by Jack GamePlay
2 Weeks Ago
Forum: Public Requests
Topic: Score HUD
Replies: 8
Views: 102

Re: Score HUD

#include <zombie_escape> // Fowards enum _:TOTAL_FORWARDS { FORWARD_NONE = 0, FORWARD_ROUNDEND, FORWARD_HUMANIZED, FORWARD_PRE_INFECTED, FORWARD_INFECTED, FORWARD_ZOMBIE_APPEAR, FORWARD_ZOMBIE_RELEASE, FORWARD_GAME_STARTED } new g_iForwards[TOTAL_FORWARDS], g_iFwReturn, g_iTeam // Tasks IDs enum { ...
by Jack GamePlay
2 Weeks Ago
Forum: Public Requests
Topic: Score HUD
Replies: 8
Views: 102

Re: Score HUD

Give your core code.
by Jack GamePlay
2 Weeks Ago
Forum: Public Requests
Topic: Bug
Replies: 5
Views: 166

Re: Bug

#include <zombie_escape> #include <fakemeta_util> #include <cstrike> #define CSW_WEAPON_BASE CSW_AK47 #define CSW_NEW_WEAPON "weapon_fak47" #define CSW_OLD_WEAPON "weapon_ak47" #define WEAPON_KEY 564943 #define OLD_WEAPON "models/w_ak47.mdl" #define is_user_valid(%1) (is_user_alive(%1) && !is_user_...