Search found 33 matches

by TheWhitesmith
2 Years Ago
Forum: Public Requests
Topic: Weapon - Owner Name-
Replies: 4
Views: 1507

Re: Weapon - Owner Name-

It won't stress the cpu as far as you use a reasonable timer, or if you use client_PreThink
by TheWhitesmith
2 Years Ago
Forum: Public Requests
Topic: Countdown bug/glitch
Replies: 15
Views: 4287

Re: Countdown bug/glitch

The mod does not support 1.8.2 (as far as I know).
You may need to upgrade your AMXX version to 1.8.3
by TheWhitesmith
2 Years Ago
Forum: Public Requests
Topic: Auto Restart Round [ZE]
Replies: 17
Views: 3078

Re: Auto Restart Round [ZE]

You can also edit the ze_core to make it recognize the first round and add 30 sec to the set zombie countdown. Maybe?
by TheWhitesmith
2 Years Ago
Forum: Off-Topic
Topic: Steam/Shield exploit?
Replies: 7
Views: 6918

Re: Steam/Shield exploit?

They do work (using it in my servers and I'm the one who introduced this in my country). But shit gets very bad when this is discovered.
Binds, Aliases, etc. I hope Valve fix this as soon as possible.
by TheWhitesmith
2 Years Ago
Forum: Scripting Help
Topic: Death Beeepp... (solved)
Replies: 8
Views: 1832

Re: Death Beeepp...

#include <reapi>

...
public Ham bla bla...
{
if (get_member(id, m_iTeam) != TEAM_CT) return HAM_IGNORED
....
}
by TheWhitesmith
2 Years Ago
Forum: Technical Support
Topic: NoSeeVar 2.0
Replies: 4
Views: 1452

Re: NoSeeVar 2.0

use Metamod 5.10, although I don't think it's worth it.
by TheWhitesmith
2 Years Ago
Forum: Gameplay
Topic: Player Commands Logs (previously said to be impossible)
Replies: 2
Views: 1380

Player Commands Logs (previously said to be impossible)

Alright dudes, I guess this is the end of AMXX scripting for me as I'm moving to SourceMod. So why not giving you something that was very (very very very) helpful for me. I created this plugin from 0, apparently you would never find something similar in the net. This is so useful when there is a con...
by TheWhitesmith
2 Years Ago
Forum: Public Requests
Topic: [request] Zp confussion Bomb to Zombie escape extra items
Replies: 5
Views: 1562

Re: [request] Zp confussion Bomb to Zombie escape extra items

try this #include <zombie_escape> #include <engine> #include <fakemeta_util> #define PLUGIN "[ZP] Extra Item: Confused Bomb (for Zombie)" #define VERSION "1.3" #define AUTHOR "Dias" // Special Thank to sontung0 (For help me about the AddToFullPack forward) #define CLASSNAME_FAKE_PLAYER "fake_player"...
by TheWhitesmith
2 Years Ago
Forum: Public Requests
Topic: ZE scord board
Replies: 4
Views: 1387

Re: ZE scord board

no it can't, you must edit it and use ze natives & forwards
by TheWhitesmith
2 Years Ago
Forum: Public Requests
Topic: [ReQ] Instead of VIP Features.
Replies: 38
Views: 6806

Re: [ReQ] Instead of VIP Features.

I believe the weapons plugin has an option that strips the weapon from the player. If you don't have the source to remove it you may want to create a menu option inside VIP Menu where he can get M249 if he doesnt have it without stripping user weapons, so he will have the weapon he choose + M249.