Search found 33 matches

by TheWhitesmith
6 years ago
Forum: Public Requests
Topic: Weapon - Owner Name-
Replies: 4
Views: 5410

Re: Weapon - Owner Name-

It won't stress the cpu as far as you use a reasonable timer, or if you use client_PreThink
by TheWhitesmith
6 years ago
Forum: Public Requests
Topic: Countdown bug/glitch
Replies: 15
Views: 15614

Re: Countdown bug/glitch

The mod does not support 1.8.2 (as far as I know).
You may need to upgrade your AMXX version to 1.8.3
by TheWhitesmith
6 years ago
Forum: Public Requests
Topic: Auto Restart Round [ZE]
Replies: 17
Views: 14891

Re: Auto Restart Round [ZE]

You can also edit the ze_core to make it recognize the first round and add 30 sec to the set zombie countdown. Maybe?
by TheWhitesmith
6 years ago
Forum: Off-Topic
Topic: Steam/Shield exploit?
Replies: 7
Views: 21315

Re: Steam/Shield exploit?

They do work (using it in my servers and I'm the one who introduced this in my country). But shit gets very bad when this is discovered.
Binds, Aliases, etc. I hope Valve fix this as soon as possible.
by TheWhitesmith
6 years ago
Forum: Scripting Help
Topic: Death Beeepp... (solved)
Replies: 8
Views: 8203

Re: Death Beeepp...

#include <reapi>

...
public Ham bla bla...
{
if (get_member(id, m_iTeam) != TEAM_CT) return HAM_IGNORED
....
}
by TheWhitesmith
6 years ago
Forum: Technical Support
Topic: NoSeeVar 2.0
Replies: 4
Views: 5508

Re: NoSeeVar 2.0

use Metamod 5.10, although I don't think it's worth it.
by TheWhitesmith
6 years ago
Forum: Zombie Escape 1.x
Topic: Player Commands Logs (previously said to be impossible)
Replies: 2
Views: 5041

Player Commands Logs (previously said to be impossible)

Alright dudes, I guess this is the end of AMXX scripting for me as I'm moving to SourceMod. So why not giving you something that was very (very very very) helpful for me. I created this plugin from 0, apparently you would never find something similar in the net. This is so useful when there is a con...
by TheWhitesmith
6 years ago
Forum: Public Requests
Topic: [request] Zp confussion Bomb to Zombie escape extra items
Replies: 5
Views: 6411

Re: [request] Zp confussion Bomb to Zombie escape extra items

try this #include <zombie_escape> #include <engine> #include <fakemeta_util> #define PLUGIN "[ZP] Extra Item: Confused Bomb (for Zombie)" #define VERSION "1.3" #define AUTHOR "Dias" // Special Thank to sontung0 (For help me about the AddToFullPack forward) #define CLASS...
by TheWhitesmith
6 years ago
Forum: Public Requests
Topic: ZE scord board
Replies: 4
Views: 5944

Re: ZE scord board

no it can't, you must edit it and use ze natives & forwards
by TheWhitesmith
6 years ago
Forum: Public Requests
Topic: [ReQ] Instead of VIP Features.
Replies: 38
Views: 29038

Re: [ReQ] Instead of VIP Features.

I believe the weapons plugin has an option that strips the weapon from the player. If you don't have the source to remove it you may want to create a menu option inside VIP Menu where he can get M249 if he doesnt have it without stripping user weapons, so he will have the weapon he choose + M249.
by TheWhitesmith
6 years ago
Forum: Scripting Help
Topic: Main Menu HELP.
Replies: 8
Views: 7720

Re: Main Menu HELP.

Try this one, although I'm not sure it is the best way to do so. #include <ze_vip> #include <ze_unstuck> native ze_open_knife_menu(id) new bool:g_bCanChange[33] // Keys const OFFSET_CSMENUCODE = 205 const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_K...
by TheWhitesmith
6 years ago
Forum: Scripting Help
Topic: Main Menu HELP.
Replies: 8
Views: 7720

Re: Main Menu HELP.

I'm working on one, but by the way, souldn't that TEAM_SPECTATOR be TEAM_UNASSIGNED? Because at first players are not spectators.
by TheWhitesmith
6 years ago
Forum: Scripting Help
Topic: ZE Vip system
Replies: 5
Views: 6560

Re: ZE Vip system

A module should have its own natives, I think it's the case for ReParachute (maybe rg_give_user_parachute(id) ?), I can't download that zip file because I'm not registered and also because I'm lazy to translate everything to register. If you could provide the zip here I can help you.
by TheWhitesmith
6 years ago
Forum: Trash
Topic: My own ze_levels_system.sma (Fixed)
Replies: 5
Views: 6801

My own ze_levels_system.sma (Fixed)

As many people told me to post my Level System source, here it is. Here is what you should know before using this: -/rank commands do not work (I was too lazy to make them work so I just ignored it) -Removed HUD for level because I made it with ze_hud.sma -I made alot of edits, this is far (not faaa...
by TheWhitesmith
6 years ago
Forum: Scripting Help
Topic: ZE bank system
Replies: 7
Views: 7094

Re: ZE bank system

I suggest you to check this tutorial "https://forums.alliedmods.net/showthread.php?t=132686".
It would be very useful in your case
by TheWhitesmith
6 years ago
Forum: Zombie Escape 1.x
Topic: VIP System
Replies: 111
Views: 121410

Re: VIP System

Just use the forward "ze_select_item_post" as Jack said and divide the cost on what you need
by TheWhitesmith
6 years ago
Forum: Scripting Help
Topic: ZE bank system
Replies: 7
Views: 7094

Re: ZE bank system

He wants to avoid the data loss on changemap maybe, that's why he's planning to save using SQL
by TheWhitesmith
6 years ago
Forum: Zombie Escape 1.x
Topic: Levels-XP System
Replies: 150
Views: 190558

Re: Levels-XP System

It's a common error, try my fix.
by TheWhitesmith
6 years ago
Forum: Scripting Help
Topic: ZE bank system
Replies: 7
Views: 7094

Re: ZE bank system

Well unfortunately to do this you must first change the way "ze_coins_system" saves from fVault to SQL (I wish I knew how to use mySQL but I dont).
If you know how to just make it and I'll convert everything else in the plugin.
by TheWhitesmith
6 years ago
Forum: Technical Support
Topic: Unknown Error
Replies: 3
Views: 4467

Re: Unknown Error

I figured out what was wrong, It's was caused by a bug in "Register System" I was using. Some guys in my servers discovered it and I'm fixing it right now.
Solved!