Search found 27 matches

by Obada
1 Year Ago
Forum: Scripting Help
Topic: Kill player if he block transporter entity.
Replies: 6
Views: 865

Re: Kill player if he block transporter entity.

LOL, That what i need exactly xD
by Obada
1 Year Ago
Forum: Scripting Help
Topic: Kill player if he block transporter entity.
Replies: 6
Views: 865

Kill player if he block transporter entity.

HI all, i hope you fine. I seen this thread No Entities Block and i found those: new const szEntities[][] = { "func_train", "func_vehicle", "func_tracktrain", "func_door" } My question is how we can make the player who blocked those entities get killed / decrease his HP until he got killed by that e...
by Obada
1 Year Ago
Forum: Scripting Help
Topic: Button button_detector flood stop.
Replies: 24
Views: 2463

Re: Button button_detector flood stop.

I guess hes talking about my plugin Press Button Info not escape button! Because even i get flood by this button people spams too much! plugin needs no flood delay.. About this,, you can use this edited plugin, ofcourse thanks to Raheem #include <zombie_escape> #include <amxmisc> #define PLUGIN "Co...
by Obada
1 Year Ago
Forum: Scripting Help
Topic: warning 217: loose indentation.
Replies: 4
Views: 725

Re: warning 217: loose indentation.

ArminC wrote:
1 Year Ago
Give me the full plugin "as it is" (at least that pice of code) in a pastebin/code format to fix it :)
I found the solution, it's because the code is unreadable, so i sort it and arrange it.

By the way, this is not difference from current ze_core.sma
by Obada
1 Year Ago
Forum: Scripting Help
Topic: warning 217: loose indentation.
Replies: 4
Views: 725

warning 217: loose indentation.

Hello, May i know why i got this warning? warning 217: loose indentation. I just replace this // set_hudmessage(255, 255, 0, -1.0, 0.21, 1, 2.0, 2.0) // ShowSyncHudMsg(0, g_iReleaseNotice, "%L", LANG_PLAYER, "ZOMBIE_RELEASE", g_iCountDown) By this: client_print(0, print_center, "%L", LANG_PLAYER, "Z...
by Obada
1 Year Ago
Forum: Scripting Help
Topic: Button button_detector flood stop.
Replies: 24
Views: 2463

Re: Button button_detector flood stop.

Try this: #include <zombie_escape> #include <amxmisc> new not_allow public plugin_init () { register_plugin("[ZE] Escape Button Detector", "1.1", "Raheem") RegisterHam(Ham_Use, "func_button", "Fw_ButtonUsed_Post", 1) } public Fw_ButtonUsed_Post(iEnt, iCallerID) { new szTargetName[51]; get_entvar(iEn...
by Obada
1 Year Ago
Forum: Scripting Help
Topic: Button button_detector flood stop.
Replies: 24
Views: 2463

Re: Button button_detector flood stop.

Try this bro:

https://forums.alliedmods.net/showthread.php?t=280657

When i go home, i'll try to made it.
by Obada
1 Year Ago
Forum: Scripting Help
Topic: Button button_detector flood stop.
Replies: 24
Views: 2463

Re: Button button_detector flood stop.

the purpose from delay is to prevent flood. for example if someone click on button for many times in less than 1 seconds you'll see the chat flooded by button message. I search around i see this plugin https://cs-bg.info/plugin/936/ but this plugin for stop flooding the radio. I go to try to make si...
by Obada
1 Year Ago
Forum: Technical Support
Topic: SERVER CRASH AFTER GET 32/32 PLAYERS.
Replies: 5
Views: 898

Re: SERVER CRASH AFTER GET 32/32 PLAYERS.

Thanks raheem, everything is OK now.
by Obada
1 Year Ago
Forum: Technical Support
Topic: (PlayerName) killed self with worldspawn.
Replies: 9
Views: 1114

Re: [PROBLEM] (PlayerName) killed self with worldspawn.

Fixed guys, i just decrease the re-a temp to 32 regardless 128, and everything is okay now.