Search found 27 matches
- 6 years ago
- Forum: Scripting Help
- Topic: Kill player if he block transporter entity.
- Replies: 6
- Views: 7259
Re: Kill player if he block transporter entity.
LOL, That what i need exactly xD
- 6 years ago
- Forum: Scripting Help
- Topic: Kill player if he block transporter entity.
- Replies: 6
- Views: 7259
Kill player if he block transporter entity.
HI all, i hope you fine. I seen this thread No Entities Block and i found those: new const szEntities[][] = { "func_train", "func_vehicle", "func_tracktrain", "func_door" } My question is how we can make the player who blocked those entities get killed / decre...
- 6 years ago
- Forum: Scripting Help
- Topic: Button button_detector flood stop.
- Replies: 24
- Views: 22910
Re: Button button_detector flood stop.
I guess hes talking about my plugin Press Button Info not escape button! Because even i get flood by this button people spams too much! plugin needs no flood delay.. About this,, you can use this edited plugin, ofcourse thanks to [mention]Raheem[/mention] #include <zombie_escape> #include <amxmisc>...
- 6 years ago
- Forum: Scripting Help
- Topic: warning 217: loose indentation.
- Replies: 4
- Views: 6201
- 6 years ago
- Forum: Scripting Help
- Topic: warning 217: loose indentation.
- Replies: 4
- Views: 6201
warning 217: loose indentation.
Hello, May i know why i got this warning? warning 217: loose indentation. I just replace this // set_hudmessage(255, 255, 0, -1.0, 0.21, 1, 2.0, 2.0) // ShowSyncHudMsg(0, g_iReleaseNotice, "%L", LANG_PLAYER, "ZOMBIE_RELEASE", g_iCountDown) By this: client_print(0, print_center, &...
- 6 years ago
- Forum: Scripting Help
- Topic: Button button_detector flood stop.
- Replies: 24
- Views: 22910
Re: Button button_detector flood stop.
Try this: #include <zombie_escape> #include <amxmisc> new not_allow public plugin_init () { register_plugin("[ZE] Escape Button Detector", "1.1", "Raheem") RegisterHam(Ham_Use, "func_button", "Fw_ButtonUsed_Post", 1) } public Fw_ButtonUsed_Post(iEnt,...
- 6 years ago
- Forum: Scripting Help
- Topic: Button button_detector flood stop.
- Replies: 24
- Views: 22910
Re: Button button_detector flood stop.
Try this bro:
https://forums.alliedmods.net/showthread.php?t=280657
When i go home, i'll try to made it.
https://forums.alliedmods.net/showthread.php?t=280657
When i go home, i'll try to made it.
- 6 years ago
- Forum: Scripting Help
- Topic: Button button_detector flood stop.
- Replies: 24
- Views: 22910
Re: Button button_detector flood stop.
the purpose from delay is to prevent flood. for example if someone click on button for many times in less than 1 seconds you'll see the chat flooded by button message. I search around i see this plugin https://cs-bg.info/plugin/936/ but this plugin for stop flooding the radio. I go to try to make si...
- 6 years ago
- Forum: Technical Support
- Topic: SERVER CRASH AFTER GET 32/32 PLAYERS.
- Replies: 5
- Views: 5864
Re: SERVER CRASH AFTER GET 32/32 PLAYERS.
Thanks raheem, everything is OK now.
- 6 years ago
- Forum: Technical Support
- Topic: (PlayerName) killed self with worldspawn.
- Replies: 9
- Views: 11429
Re: [PROBLEM] (PlayerName) killed self with worldspawn.
Fixed guys, i just decrease the re-a temp to 32 regardless 128, and everything is okay now.
- 6 years ago
- Forum: Technical Support
- Topic: (PlayerName) killed self with worldspawn.
- Replies: 9
- Views: 11429
Re: [PROBLEM] (PlayerName) killed self with worldspawn.
Okay guys, Now no one killed by worldspawn. after using this plugin https://forums.alliedmods.net/showthread.php?t=248415 . But i got new problem :\, After freeze map time running out and zombie be in release time and when human start run i see arround 4 - 6 players got dead, so i open consoel and t...
- 6 years ago
- Forum: Scripting Help
- Topic: Any idea/trick to add more that 12 models for knife?
- Replies: 5
- Views: 5470
Re: Any idea/trick to add more that 12 models for knife?
I mean that precache plugin remove collection of models not important on zombie escape mod ( and this awesome idea ). So i ask if there is any other list of models unnecessary for zombie escape mod which i can add it to the precache plugin, so i can add more sapce for precahce limit in the future.
- 6 years ago
- Forum: Technical Support
- Topic: (PlayerName) killed self with worldspawn.
- Replies: 9
- Views: 11429
Re: [PROBLEM] (PlayerName) killed self with worldspawn.
Okay bro i'll test it after this
https://forums.alliedmods.net/showthread.php?t=248415
I'm wating player comming.
https://forums.alliedmods.net/showthread.php?t=248415
I'm wating player comming.
- 6 years ago
- Forum: Scripting Help
- Topic: Any idea/trick to add more that 12 models for knife?
- Replies: 5
- Views: 5470
Re: Any idea/trick to add more that 12 models for knife?
Check this: https://gamebanana.com/gamefiles/4165 So bro i just include my precache path into this plugin and i must remove the public plugin_precache() from my plugin? Edited : Okay i just upload this plugin and my plugin work without problem. So guys any other suggestion to remove other unnecessa...
- 6 years ago
- Forum: Scripting Help
- Topic: Any idea/trick to add more that 12 models for knife?
- Replies: 5
- Views: 5470
Any idea/trick to add more that 12 models for knife?
Hello guys, I faced problem in precache_model limit. I search on google on how to bypass this limit but no luck because this limit setup in the engine of hlds. But i'm sure there is a solution because i see you guys you setting models for guns and knife and i see this in some of mods on the internet...
- 6 years ago
- Forum: Technical Support
- Topic: (PlayerName) killed self with worldspawn.
- Replies: 9
- Views: 11429
Re: [PROBLEM] (PlayerName) killed self with worldspawn.
Those maps which i have:
- ze_jurassicpark4
ze_anubis_pg
ze_nuke_b3
ze_hospital_lg
ze_jurassickpark3_lg
zm_assault_escape2
ze_5tazona_lg
ze_isla_nublar_lg
ze_jurassicpark2_v1
ze_mario_tower_lg
ze_dust2_fix1
ze_ice4cap_lg
ze_fortressv2_pg
- 6 years ago
- Forum: Technical Support
- Topic: (PlayerName) killed self with worldspawn.
- Replies: 9
- Views: 11429
Re: [PROBLEM] (PlayerName) killed self with worldspawn.
Okay, i used the compiled plugin which included in this link http://escapers-zone.net/viewtopic.php?f=15&t=1969 and the problem still occur. ( i don't compile it ) But still not solved,,, How can i check if the auto unstuck is active?? I say /unstuck and i got message you got moved to new origin...
- 6 years ago
- Forum: Technical Support
- Topic: (PlayerName) killed self with worldspawn.
- Replies: 9
- Views: 11429
Re: [PROBLEM] (PlayerName) killed self with worldspawn.
Thanks raheem, i'll try it tongiht and give feedback here.
- 6 years ago
- Forum: Technical Support
- Topic: (PlayerName) killed self with worldspawn.
- Replies: 9
- Views: 11429
(PlayerName) killed self with worldspawn.
Hello, I faced problem when the server have more than 25 player and round start (Not in game start), I mean after 1 round and new round start, some of player killed!. I checked the console and i see this on death action "Obada killed self with worldspawn." it killed about 6 - 8 players at ...
- 6 years ago
- Forum: Scripting Help
- Topic: How to make a define ze_get_level like ze_get_escape_coins?
- Replies: 5
- Views: 5029
Re: How to make a define ze_get_level like ze_get_escape_coins?
I wasn't talking about losing levels/xp, i just used that plugin from this guy, and i was need to show levels and xp on ze_hud_info not more, and it solved via adding natives. And for this request, i putt this request here because i really need to learn how to scrippting in amxmodx i love to do that...