Search found 278 matches
- 4 years ago
- Forum: Technical Support
- Topic: remove bomb plant and hostage rescue
- Replies: 2
- Views: 8358
remove bomb plant and hostage rescue
can we just remove them i love to play some rounds in de_ or cs_ map as a part of nemesis round
- 5 years ago
- Forum: Extra-Items
- Topic: Knockback Bomb
- Replies: 23
- Views: 34798
Re: Knockback Bomb
ita not what u asked for plus its raheem's code bro
- 5 years ago
- Forum: Zombie Escape 1.x
- Topic: Darkness Round
- Replies: 8
- Views: 15316
Re: Darkness Round
Read the description
- 5 years ago
- Forum: Public Requests
- Topic: EXTRA ROUNDs
- Replies: 2
- Views: 3941
EXTRA ROUNDs
Can u create a zombie class which kills human? (GENERIC DMG crashes server idk why) instead of infecting em so that we can use it in a plugin like nemesis round controlled my admin commands. When admin starts the round then all the zms can't choose any class but be forced to be like THE NEMESIS For ...
- 5 years ago
- Forum: Extra-Items
- Topic: Knockback Bomb
- Replies: 23
- Views: 34798
Re: Knockback Bomb
#include <zombie_escape> new g_storm new light public plugin_init() { register_plugin("[ZE] Extra Item: Infection Storm","1.0","fiendshard") g_storm = ze_register_item("Infection Storm", 15, 0) } public plugin_precache() { light = precache_model("sprites...
- 5 years ago
- Forum: Public Requests
- Topic: Set Knock Back Power For Weapons (Zombie Escape)
- Replies: 9
- Views: 9226
Re: Set Knock Back Power For Weapons (Zombie Escape)
No u don't need, trust me
- 5 years ago
- Forum: Public Requests
- Topic: Set Knock Back Power For Weapons (Zombie Escape)
- Replies: 9
- Views: 9226
Re: Set Knock Back Power For Weapons (Zombie Escape)
What do u mean by that? What plugin are u using exactly?
- 5 years ago
- Forum: Trash
- Topic: Infection Sounds
- Replies: 1
- Views: 7616
Infection Sounds
Solved!
- 5 years ago
- Forum: Trash
- Topic: Banshee Zombie (Fix)
- Replies: 10
- Views: 17098
Re: Banshee Zombie (Fix)
its the plugin's fault.
- 5 years ago
- Forum: Public Requests
- Topic: Help i'm stuck in the conversion
- Replies: 1
- Views: 3342
Help i'm stuck in the conversion
can anybody convert this plugin for me?
https://forums.alliedmods.net/showthrea ... 3?t=170793
THANKS
https://forums.alliedmods.net/showthrea ... 3?t=170793
THANKS
- 5 years ago
- Forum: Public Requests
- Topic: Radar
- Replies: 4
- Views: 6621
Re: Radar
Nah it's not useless team won't close doors/traps until they see players on radar away from them...and its enabled in my server but i forgot how i enabled it
- 5 years ago
- Forum: Public Requests
- Topic: limit weapons
- Replies: 8
- Views: 7157
Re: limit weapons
Need to check number of players have this item, and if they more than 4 alive then block buy in select item pre as rain said. Rain, ze_get_humans_number() will return alive players number, you need to count how many players have the item by make new boolean array (For every player variable) like g_...
- 5 years ago
- Forum: Public Requests
- Topic: limit weapons
- Replies: 8
- Views: 7157
Re: limit weapons
- new bool:g_bCanUse
- if (!g_bCanUse || ze_get_humans_number() <= x) // where x is the number of humans that are need to be there so that the gun is auto limited!
- return ZE_ITEM_UNAVAILABLE
- 5 years ago
- Forum: Public Requests
- Topic: Backweapons BUG!
- Replies: 3
- Views: 4481
Re: Backweapons BUG!
Post your code
- 5 years ago
- Forum: Public Requests
- Topic: Problem with zombie_escape.ini
- Replies: 2
- Views: 3513
Re: Problem with zombie_escape.ini
Download special models first and u will see the variables of human skins in ze.ini
- 5 years ago
- Forum: Public Requests
- Topic: How to remove 5. Galil form Primary weapons
- Replies: 2
- Views: 3752
Re: How to remove 5. Galil form Primary weapons
go to zombie_escape.ini and remove weapon_galil from the list
- 5 years ago
- Forum: Public Requests
- Topic: double xp for playing a particular time set by cvars
- Replies: 28
- Views: 21094
Re: double xp for playing a particular time set by cvars
That what i was speaking about from beginning :lol: OK anyway i created a basic plugin and native to return the played time here: https://escapers-zone.net/viewtopic.php?f=15&t=3462 You will use it and i'll use the native in the levels plugin. EDIT: #include <zombie_escape> native ze_get_played...
- 5 years ago
- Forum: Public Requests
- Topic: double xp for playing a particular time set by cvars
- Replies: 28
- Views: 21094
- 5 years ago
- Forum: Extra-Items
- Topic: Stealth
- Replies: 26
- Views: 24593
Re: Stealth
Another plugin works in ze so well which makes zm/human invisible
- 5 years ago
- Forum: Extra-Items
- Topic: SNARK INFECTOR
- Replies: 8
- Views: 9347
Re: SNARK INFECTOR
ohkay bro good job btw