Why???
Search found 13 matches
- 1 year ago
- Forum: Releases
- Topic: Zombie Escape Releases
- Replies: 295
- Views: 368588
- 6 years ago
- Forum: Public Requests
- Topic: Zombie models choosen randomly
- Replies: 3
- Views: 4098
Re: Zombie models choosen randomly
There is any native to get this zombie is first zm or second one?
- 6 years ago
- Forum: Public Requests
- Topic: Zombie models choosen randomly
- Replies: 3
- Views: 4098
Zombie models choosen randomly
Hi, we all know there is a host zombie and there is a second zombie come from infection.
The bug is this mod choose zombie models randomly so we seen sometimes the host zombie have second zombie models and the second zombie have host zombie.
I hope if we can solve this matter.
The bug is this mod choose zombie models randomly so we seen sometimes the host zombie have second zombie models and the second zombie have host zombie.
I hope if we can solve this matter.
- 6 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 191245
- 6 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 191245
Re: Levels-XP System
Does this level system have MySQL system?
- 6 years ago
- Forum: Zombie Escape 1.x
- Topic: Compatible Plugins List
- Replies: 65
- Views: 150866
Re: Compatible Plugins List
Does old best defender work with this mod?
- 6 years ago
- Forum: Scripting Help
- Topic: Button button_detector flood stop.
- Replies: 24
- Views: 22821
Re: Button button_detector flood stop.
Thank you!
- 6 years ago
- Forum: Scripting Help
- Topic: Button button_detector flood stop.
- Replies: 24
- Views: 22821
Re: Button button_detector flood stop.
I got error when i compile it: //AMXXPC compile.exe // by the AMX Mod X Dev Team //// ze_escape_button_detector_no_flood.sma // // D:\scripting\ze_escape_button_detector_no_flood.sma(19) : warning 213: tag mismatch // D:\scripting\ze_escape_button_detector_no_flood.sma(19) : error 035: argument type...
- 6 years ago
- Forum: Scripting Help
- Topic: Button button_detector flood stop.
- Replies: 24
- Views: 22821
- 6 years ago
- Forum: Scripting Help
- Topic: Button button_detector flood stop.
- Replies: 24
- Views: 22821
Re: Button button_detector flood stop.
Thank you very much @raheem, bro do you have idea about abusing this fucntion so if we can do delay between first message and next message?
I'll try to do that but if you help me then we can save some time. <3
I'll try to do that but if you help me then we can save some time. <3
- 6 years ago
- Forum: Scripting Help
- Topic: Button button_detector flood stop.
- Replies: 24
- Views: 22821
Re: Button button_detector flood stop.
@raheem this is the code of my edit #include <zombie_escape> #include <cstrike> public plugin_init () { register_plugin("[ZE] Escape Button Detector", "1.1", "Raheem") RegisterHam(Ham_Use, "func_button", "Fw_ButtonUsed_Post", 1) } public Fw_ButtonUse...
- 6 years ago
- Forum: Scripting Help
- Topic: Button button_detector flood stop.
- Replies: 24
- Views: 22821
Re: Button button_detector flood stop.
@[mention]Raheem[/mention] Thank you for your replay, i make edit on this button to show the player name who called the button, to force play team and no one closed/break on team. So i decide to make this plugin only for admins and no flood button msg.
- 6 years ago
- Forum: Scripting Help
- Topic: Button button_detector flood stop.
- Replies: 24
- Views: 22821
Button button_detector flood stop.
Hello developers, Can anyone edit this plugin ze_escape_button_detector.sma and make it no flood, i mean when someone press "e" every time the message occur and spam the chat. So if we can make a delay between every button message from same player like 1 second delay. I see this plugin hav...