Search found 137 matches
- 6 years ago
- Forum: Scripting Help
- Topic: Reset Score - 2
- Replies: 3
- Views: 5427
Re: Reset Score - 2
Edited my request
- 6 years ago
- Forum: Scripting Help
- Topic: Modify No-Console (Solved)
- Replies: 25
- Views: 22194
Re: Modify No-Console (Solved)
But now I see that it don't bind.. I tried more clients.. and more cvars .. nothing :-? (Same with old versions) Edit: If I apply only Custom binds it don't work.. If I apply first the default binds then the custom binds it work :-/ Custom Binds only don't apply Default Binds -> Custom Binds - apply...
- 6 years ago
- Forum: Scripting Help
- Topic: Parachute plugins combine
- Replies: 0
- Views: 3716
Parachute plugins combine
HI! I got 2 plugins, one is an older parachute plugin but good, with models and another one newer with reapi, and it says that's more eficient but it don't have that parachute models. So can you add the reapi code to the older parachute plugin? Thanks! ( I don't wana mess the plugin because it has t...
- 6 years ago
- Forum: Off-Topic
- Topic: Admin Spec ESP
- Replies: 3
- Views: 18722
Re: Admin Spec ESP
Bump?! (How I can make it off by default?)
- 6 years ago
- Forum: Scripting Help
- Topic: Reset Score - 2
- Replies: 3
- Views: 5427
Re: Reset Score - Part 2
Bump?!
- 6 years ago
- Forum: Scripting Help
- Topic: Whoose the weapon (it SPAM)
- Replies: 13
- Views: 13251
- 6 years ago
- Forum: Scripting Help
- Topic: Modify No-Console (Solved)
- Replies: 25
- Views: 22194
Re: Modify No-Console
Bump (..to put it in list with unsolved one..)
- 6 years ago
- Forum: Off-Topic
- Topic: Minor Console Errors
- Replies: 0
- Views: 15711
Minor Console Errors
When I connect to the server I get: R_LoadSkys: Couldn't load gfx/env/rt.tga but I don't have any Sky Changer.. any ideea from wich plugin is this?? And sometimes I got this: NET_GetLong: Ignoring duplicated split packet 1 of 2 ( 1391 bytes ) NET_GetLong: Ignoring duplicated split packet 2 of 2 ( 47...
- 6 years ago
- Forum: Off-Topic
- Topic: HL Weapon Physics + Nade Modes
- Replies: 1
- Views: 17025
HL Weapon Physics + Nade Modes
1) When I use Physics and I try to throw a grenade (in tripmine mod) to the wall.. the grenade is like "eat" by the wall.. going inside it.. or is half outside, half inside. It's bugged :cry: HL Physics: https://forums.alliedmods.net/showthread.php?t=194880 Nade Modes: https://forums.allie...
- 6 years ago
- Forum: Off-Topic
- Topic: Teammate name disable?
- Replies: 2
- Views: 17349
Re: Teammate name disable?
Ok thanks.. I did tought about that command but I .. forgot that that's a server-side command
- 6 years ago
- Forum: Off-Topic
- Topic: Teammate name disable?
- Replies: 2
- Views: 17349
Teammate name disable?
Hey.. I got a HUD Teammate name plugin with HP AP, colored etc.. mostly because in some cases the original cs teammate name don't appear in some cases but now they are both enabled.. how I can disable the original one? PS: R_LoadSkys: Couldn't load gfx/env/rt.tga - whyy? I don't have any sky plugin ...
- 6 years ago
- Forum: Scripting Help
- Topic: Reset Score - 2
- Replies: 3
- Views: 5427
Reset Score - 2
Instead of MIN Deaths + Frags to allow you to Reset The Score at the next round/spawn :) If the score is 0.. it should say that's already .. reseted.. #include <amxmodx> #include <reapi> #define MIN_FRAGS 3 // Player who has more than minimum frags will be able to reset his score but not lower #defi...
- 6 years ago
- Forum: Scripting Help
- Topic: Death Beeepp... (solved)
- Replies: 8
- Views: 8260
Re: Death Beeepp...
This modified works? From Allied but I don't know if it's corectly made :?: #include <amxmodx> #include <reapi> #define PLUGIN_NAME "First Person Death" #define PLUGIN_VERSION "1.0" #define PLUGIN_AUTHOR "Numb" #define SPECMODE_ALIVE 0 new g_msgScreenFade // Pointers Fo...
- 6 years ago
- Forum: Scripting Help
- Topic: Whoose the weapon (it SPAM)
- Replies: 13
- Views: 13251
Re: Whoose the weapon (it SPAM)
Yeah, make as you think.. :) - Something to don't flood .. like the chat should be more clear.. because I can lose some players.. messages. - Something that don't "skip" some pickup like flood time.. but in same time avoid the "flood" - Something that don't "defocus" yo...
- 6 years ago
- Forum: Scripting Help
- Topic: Whoose the weapon (it SPAM)
- Replies: 13
- Views: 13251
Re: Whoose the weapon (it SPAM)
I don't know.. I ask your opinon.. it's better in this way..? with aim at weapon?
- 6 years ago
- Forum: Scripting Help
- Topic: Whoose the weapon (it SPAM)
- Replies: 13
- Views: 13251
Re: Whoose the weapon (it SPAM)
What does? It says who's the weapon that I picked.
And I said that I don't know wich variant is better
Did you get what I meant by saying to aim at weapon and show in a hud last weapon's player? it's a good ideea or a bad ideea?
And I said that I don't know wich variant is better
Did you get what I meant by saying to aim at weapon and show in a hud last weapon's player? it's a good ideea or a bad ideea?
- 6 years ago
- Forum: Scripting Help
- Topic: Whoose the weapon (it SPAM)
- Replies: 13
- Views: 13251
Re: Whoose the weapon (it SPAM)
I don't finished my message.. I forgot in in the other tab.. :lol: Let's continue: 1) Chat message (With flood management) - Nice colored message but if you pick fast another weapon it can cancel the message.. and it still flood the chat somehow if I put minimal value 2) Print message under crosshai...
- 6 years ago
- Forum: Scripting Help
- Topic: Whoose the weapon (it SPAM)
- Replies: 13
- Views: 13251
Re: Whoose the weapon (it SPAM)
I got it. Thanks but I'am still thinking betwen the methods.. everyone has a down-side and I can't decide..
- 6 years ago
- Forum: Scripting Help
- Topic: Whoose the weapon (it SPAM)
- Replies: 13
- Views: 13251
Re: Whoose the weapon (it SPAM)
Thanks, can u explain shortly what it does? 0.1 delay isn't effect-less? Or.. I get it wrong?
And it's even possible a method like Hud Message when you aim the weapon? (Like you aim your teammate) and will this eat more from cpu?
And it's even possible a method like Hud Message when you aim the weapon? (Like you aim your teammate) and will this eat more from cpu?
- 6 years ago
- Forum: Scripting Help
- Topic: Break entity just for breakable?
- Replies: 9
- Views: 8096
Re: Break entity just for breakable?
Solved on alliedmodders. Here is the fix:
Instead of
if(equal(szClassName, "func_breakable"))
put
if(equal(szClassName, "func_breakable") && !(entity_get_int(iEntIndex, EV_INT_flags) & SF_BREAK_TRIGGER_ONLY))
Instead of
if(equal(szClassName, "func_breakable"))
put
if(equal(szClassName, "func_breakable") && !(entity_get_int(iEntIndex, EV_INT_flags) & SF_BREAK_TRIGGER_ONLY))