Search found 137 matches

by ArminC
6 years ago
Forum: Scripting Help
Topic: Reset Score - 2
Replies: 3
Views: 5389

Re: Reset Score - 2

Edited my request :oops:
by ArminC
6 years ago
Forum: Scripting Help
Topic: Modify No-Console (Solved)
Replies: 25
Views: 22074

Re: Modify No-Console (Solved)

But now I see that it don't bind.. I tried more clients.. and more cvars .. nothing :-? (Same with old versions) Edit: If I apply only Custom binds it don't work.. If I apply first the default binds then the custom binds it work :-/ Custom Binds only don't apply Default Binds -> Custom Binds - apply...
by ArminC
6 years ago
Forum: Scripting Help
Topic: Parachute plugins combine
Replies: 0
Views: 3683

Parachute plugins combine

HI! I got 2 plugins, one is an older parachute plugin but good, with models and another one newer with reapi, and it says that's more eficient but it don't have that parachute models. So can you add the reapi code to the older parachute plugin? Thanks! ( I don't wana mess the plugin because it has t...
by ArminC
6 years ago
Forum: Off-Topic
Topic: Admin Spec ESP
Replies: 3
Views: 18609

Re: Admin Spec ESP

Bump?! (How I can make it off by default?)
by ArminC
6 years ago
Forum: Scripting Help
Topic: Reset Score - 2
Replies: 3
Views: 5389

Re: Reset Score - Part 2

Bump?!
by ArminC
6 years ago
Forum: Scripting Help
Topic: Whoose the weapon (it SPAM)
Replies: 13
Views: 13154

Re: Whoose the weapon (it SPAM)

Raheem wrote: 6 years ago On pickup maybe better? And a Center chat message will be good, or randomly colored HUD text message.
Bump?
by ArminC
6 years ago
Forum: Scripting Help
Topic: Modify No-Console (Solved)
Replies: 25
Views: 22074

Re: Modify No-Console

Bump (..to put it in list with unsolved one..)
by ArminC
6 years ago
Forum: Off-Topic
Topic: Minor Console Errors
Replies: 0
Views: 15612

Minor Console Errors

When I connect to the server I get: R_LoadSkys: Couldn't load gfx/env/rt.tga but I don't have any Sky Changer.. any ideea from wich plugin is this?? And sometimes I got this: NET_GetLong: Ignoring duplicated split packet 1 of 2 ( 1391 bytes ) NET_GetLong: Ignoring duplicated split packet 2 of 2 ( 47...
by ArminC
6 years ago
Forum: Off-Topic
Topic: HL Weapon Physics + Nade Modes
Replies: 1
Views: 16917

HL Weapon Physics + Nade Modes

1) When I use Physics and I try to throw a grenade (in tripmine mod) to the wall.. the grenade is like "eat" by the wall.. going inside it.. or is half outside, half inside. It's bugged :cry: HL Physics: https://forums.alliedmods.net/showthread.php?t=194880 Nade Modes: https://forums.allie...
by ArminC
6 years ago
Forum: Off-Topic
Topic: Teammate name disable?
Replies: 2
Views: 17237

Re: Teammate name disable?

Ok thanks.. I did tought about that command but I .. forgot that that's a server-side command :lol:
by ArminC
6 years ago
Forum: Off-Topic
Topic: Teammate name disable?
Replies: 2
Views: 17237

Teammate name disable?

Hey.. I got a HUD Teammate name plugin with HP AP, colored etc.. mostly because in some cases the original cs teammate name don't appear in some cases but now they are both enabled.. how I can disable the original one? PS: R_LoadSkys: Couldn't load gfx/env/rt.tga - whyy? I don't have any sky plugin ...
by ArminC
6 years ago
Forum: Scripting Help
Topic: Reset Score - 2
Replies: 3
Views: 5389

Reset Score - 2

Instead of MIN Deaths + Frags to allow you to Reset The Score at the next round/spawn :) If the score is 0.. it should say that's already .. reseted.. #include <amxmodx> #include <reapi> #define MIN_FRAGS 3 // Player who has more than minimum frags will be able to reset his score but not lower #defi...
by ArminC
6 years ago
Forum: Scripting Help
Topic: Death Beeepp... (solved)
Replies: 8
Views: 8201

Re: Death Beeepp...

This modified works? From Allied but I don't know if it's corectly made :?: #include <amxmodx> #include <reapi> #define PLUGIN_NAME "First Person Death" #define PLUGIN_VERSION "1.0" #define PLUGIN_AUTHOR "Numb" #define SPECMODE_ALIVE 0 new g_msgScreenFade // Pointers Fo...
by ArminC
6 years ago
Forum: Scripting Help
Topic: Whoose the weapon (it SPAM)
Replies: 13
Views: 13154

Re: Whoose the weapon (it SPAM)

Yeah, make as you think.. :) - Something to don't flood .. like the chat should be more clear.. because I can lose some players.. messages. - Something that don't "skip" some pickup like flood time.. but in same time avoid the "flood" - Something that don't "defocus" yo...
by ArminC
6 years ago
Forum: Scripting Help
Topic: Whoose the weapon (it SPAM)
Replies: 13
Views: 13154

Re: Whoose the weapon (it SPAM)

I don't know.. I ask your opinon.. it's better in this way..? with aim at weapon?
by ArminC
6 years ago
Forum: Scripting Help
Topic: Whoose the weapon (it SPAM)
Replies: 13
Views: 13154

Re: Whoose the weapon (it SPAM)

What does? It says who's the weapon that I picked.

And I said that I don't know wich variant is better :(

Did you get what I meant by saying to aim at weapon and show in a hud last weapon's player? it's a good ideea or a bad ideea?
by ArminC
6 years ago
Forum: Scripting Help
Topic: Whoose the weapon (it SPAM)
Replies: 13
Views: 13154

Re: Whoose the weapon (it SPAM)

I don't finished my message.. I forgot in in the other tab.. :lol: Let's continue: 1) Chat message (With flood management) - Nice colored message but if you pick fast another weapon it can cancel the message.. and it still flood the chat somehow if I put minimal value 2) Print message under crosshai...
by ArminC
6 years ago
Forum: Scripting Help
Topic: Whoose the weapon (it SPAM)
Replies: 13
Views: 13154

Re: Whoose the weapon (it SPAM)

I got it. Thanks :) but I'am still thinking betwen the methods.. everyone has a down-side and I can't decide..
by ArminC
6 years ago
Forum: Scripting Help
Topic: Whoose the weapon (it SPAM)
Replies: 13
Views: 13154

Re: Whoose the weapon (it SPAM)

Thanks, can u explain shortly what it does? 0.1 delay isn't effect-less? Or.. I get it wrong?

And it's even possible a method like Hud Message when you aim the weapon? (Like you aim your teammate) and will this eat more from cpu?
by ArminC
6 years ago
Forum: Scripting Help
Topic: Break entity just for breakable?
Replies: 9
Views: 8039

Re: Break entity just for breakable?

Solved on alliedmodders. Here is the fix:

Instead of

if(equal(szClassName, "func_breakable"))

put

if(equal(szClassName, "func_breakable") && !(entity_get_int(iEntIndex, EV_INT_flags) & SF_BREAK_TRIGGER_ONLY))