Search found 550 matches

by czirimbolo
2 Months Ago
Forum: Scripting Help
Topic: convert ze_core to 1,5v
Replies: 1
Views: 267

convert ze_core to 1,5v

Raheem, can you finally help me and covert my custom ze_core to 1,5v? I can't use 1,5v and even 1,4v. I wait couple of months #include <zombie_escape> #include <ze_vip> // SVIP configiration #define HEALTH VIP_F #define HUMAN_INCREASE 200 #define ZOMBIE_INCREASE 5000 // Fowards enum _:TOTAL_FORWARDS...
by czirimbolo
3 Months Ago
Forum: Gameplay
Topic: Levels-XP System
Replies: 122
Views: 20344

Re: Levels-XP System

Ok here is fixed version of level system by Jack and Raheem. Double exp is working too. #include <zombie_escape> // Defines #define MAX_LEVEL 41 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_level...
by czirimbolo
3 Months Ago
Forum: Trash
Topic: nvault add
Replies: 1
Views: 1036

nvault add

hey, can someone add to this plugin NVAULT safe (safe by steam id)? Actually this skills are only for 1 map and it resets after map change or disconneting. Also because of this plugin I can walk in freezetime, can you block it? #include <zombie_escape> #include <engine> #include <xs> #define PLUGIN_...
by czirimbolo
3 Months Ago
Forum: Gameplay
Topic: Levels-XP System
Replies: 122
Views: 20344

Re: Levels-XP System

#include <zombie_escape> // Defines #define MAX_LEVEL 10 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" enum { Host = 0, User, Pass, DB } new const g_iMaxLevelsXP[MAX_LEVEL] = { 10, /...
by czirimbolo
4 Months Ago
Forum: Gameplay
Topic: Levels-XP System
Replies: 122
Views: 20344

Re: Levels-XP System

Mohamed Alaa wrote:
4 Months Ago
What do you mean you can't give XP?
I use this plugin for giving XP viewtopic.php?f=17&t=3373

Raheem changed some code in my level system. Now I cant use it, its just doesnt work
by czirimbolo
4 Months Ago
Forum: Gameplay
Topic: Levels-XP System
Replies: 122
Views: 20344

Re: Levels-XP System

Try: #include <zombie_escape> // Defines #define MAX_LEVEL 10 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" enum { Host = 0, User, Pass, DB } new const g_iMaxLevelsXP[MAX_LEVEL] = { ...
by czirimbolo
4 Months Ago
Forum: Gameplay
Topic: Levels-XP System
Replies: 122
Views: 20344

Re: Levels-XP System

Not tested: #include <zombie_escape> // Defines #define MAX_LEVEL 10 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" enum { Host = 0, User, Pass, DB } new const g_iMaxLevelsXP[MAX_LEVE...
by czirimbolo
4 Months Ago
Forum: Gameplay
Topic: Levels-XP System
Replies: 122
Views: 20344

Re: Levels-XP System

Provide the code Raheem fixed it for you. Provide more information about double XP you want. #include <zombie_escape> // Defines #define MAX_LEVEL 50 #define MAX_XP 5000000000 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #def...
by czirimbolo
4 Months Ago
Forum: Gameplay
Topic: Levels-XP System
Replies: 122
Views: 20344

Re: Levels-XP System

Sorry for the late reply. I have updated the code, just make sure you set g_iMaxLevelsXP indexes equally to MAX_LEVEL. So for example if set MAX_LEVEL to 20, there must be 20 indexes like this: #define MAX_LEVEL 10 new const g_iMaxLevelsXP[MAX_LEVEL] = { 10, // 1 20, // 2 30, // 3 40, // 4 50, // 5...