Search found 281 matches

by Mark
3 Months Ago
Forum: Public Requests
Topic: Knife Menu!
Replies: 14
Views: 724

Re: Knife Menu!

Here the custom one i made for my server you can look here.. ze_knife_menu.sma If you cant figure it out ill fix yours tonight. Remove this you are telling the plugin on infect set the knife to false when you want it to stay true. public ze_user_infected(Victim) { g_bCompat[Victim] = false g_bStron...
by Mark
3 Months Ago
Forum: Public Requests
Topic: Knife Menu!
Replies: 14
Views: 724

Re: Knife Menu!

I have Some Problem in My Knife Menu ... Its When Some one Using Knife From Menu is getting Normal Knife Next Round . #include <zombie_escape> // Models new const Compat_Models[][] = { "models/v_kniferzz.mdl", "models/p_kniferzz.mdl" } new const Strong_Models[][] = { "models/v_knife1.mdl", "models/...
by Mark
3 Months Ago
Forum: Public Requests
Topic: Knife Menu!
Replies: 14
Views: 724

Re: Knife Menu!

I have Some Problem in My Knife Menu ... Its When Some one Using Knife From Menu is getting Normal Knife Next Round . #include <zombie_escape> // Models new const Compat_Models[][] = { "models/v_kniferzz.mdl", "models/p_kniferzz.mdl" } new const Strong_Models[][] = { "models/v_knife1.mdl", "models/...
by Mark
7 Months Ago
Forum: Gameplay
Topic: [ZE] No Recoil Owner
Replies: 2
Views: 302

Re: [ZE] No Recoil Owner

ZE No Recoil Owner Description : New simple humans plugin only for Owners, this plugin will give the access to use no recoil (Single Round) for anyone who have flag "l" // ADMIN_RCON. Enjoy !! :) Installation & Instructions : Simply install it like any plugin and Don't forget to put ze_no_recoil_ow...
by Mark
9 Months Ago
Forum: Technical Support
Topic: terrorist dead change
Replies: 2
Views: 327

Re: terrorist dead change

Quicker wrote:
9 Months Ago
hello. i want to make when player choose team terrorist in case dead get switched automatically to ct because you made just in case alive terrorist got switched so i want in this case dead terrorist and thanks.
What?
by Mark
9 Months Ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 15
Views: 1327

Re: Weapons Menu over write extra items on new round.

I think i got this figured out ill let you know in a few days i had to add more code...
by Mark
9 Months Ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 15
Views: 1327

Re: Weapons Menu over write extra items on new round.

Ok here is the working code with the only changes i made to the org file seems to be working.... public ze_user_humanized(id) { // Static Values switch (ze_get_user_level(id)) { case 0..4: WPN_MAXIDS[id] = 2 case 5..9: WPN_MAXIDS[id] = 4 case 10..14: WPN_MAXIDS[id] = 6 case 15..19: WPN_MAXIDS[id] = ...
by Mark
9 Months Ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 15
Views: 1327

Re: Weapons Menu over write extra items on new round.

Put code back to normal and tryed this works alittle better. But if i buy the extra item and drop it the next round i have no guns lol public ze_user_humanized(id) { // Static Values switch (ze_get_user_level(id)) { case 0..4: WPN_MAXIDS[id] = 2 case 5..9: WPN_MAXIDS[id] = 4 case 10..14: WPN_MAXIDS[...
by Mark
9 Months Ago
Forum: Public Requests
Topic: delete knockback
Replies: 7
Views: 590

Re: delete knockback

Tell us what this does... #include <zombie_escape> #include <engine> #include <fakemeta_util> #include <cstrike> #include <xs> #define PLUGIN "[ZP] AK47 Palladin Bloodmoon" #define VERSION "1.0" #define AUTHOR "AUTHOR" // CONFIGURATION WEAPON #define system_name "bak47p" #define system_base "ak47" #...
by Mark
9 Months Ago
Forum: Public Requests
Topic: Problem with zombie_escape.ini
Replies: 2
Views: 232

Re: zombie_escape.ini

Mystic Viper wrote:
9 Months Ago
I recently download and installed the addons, but i have a little question abot zombie_escape.ini! Where is the models for CT Humans or Players?I mean in zombie_escape.ini is just Players_Models for Zombies, not for Humans Skins
I dont think there is one by default you will need to add this....