Search found 1990 matches

by Raheem
9 Hours Ago
Forum: Public Requests
Topic: xp,coins loss for humans (camper)
Replies: 5
Views: 68

Re: xp,coins loss for humans (camper)

Example1 : Human died at 0 sec, then after 3 seconds all humans who did not escaped killed from final trigger_hurt, then humans killed with trigger_hurt + the human killed at 0 sec both will be punished. Example2 : Human died at 0 sec, then after 6 seconds all humans who did not escaped killed from...
by Raheem
15 Hours Ago
Forum: Extra-Items
Topic: Antidote
Replies: 38
Views: 3614

Re: Antidote

Hey, what the problem?
WHT.png
Me ↑↑ :joy:
by Raheem
15 Hours Ago
Forum: Public Requests
Topic: xp,coins loss for humans (camper)
Replies: 5
Views: 68

Re: xp,coins loss for humans (camper)

This general approach may be easier and more accurate, try it: #include <zombie_escape> #define COINS 50 #define XP 50 #define KILLED_FROM 5 // Time that anyone killed during will be punished new g_iKilledTime[33] public plugin_init() { register_plugin("Campers Punishment", "1.0", "Raheem") Register...
by Raheem
15 Hours Ago
Forum: Public Requests
Topic: XP Comand
Replies: 1
Views: 73

Re: XP Comand

Any further problem post here: https://escapers-zone.net/viewtopic.php?f=12&t=3746 #include <zombie_escape> #include <ze_levels> #define ACCESS ADMIN_RCON public plugin_init () { register_plugin("[ZE] Give XP", "1.0", "?") register_clcmd("ze_givexp", "Cmd_GiveXP", ACCESS, "- ze_givexp <name> <amount...
by Raheem
15 Hours Ago
Forum: Scripting Help
Topic: give xp plugin error
Replies: 1
Views: 54

Re: plugin error

Check if the targeted user connected or not: #include <zombie_escape> #include <ze_levels> #define ACCESS ADMIN_RCON public plugin_init () { register_plugin("[ZE] Give XP", "1.0", "?") register_clcmd("ze_givexp", "Cmd_GiveXP", ACCESS, "- ze_givexp <name> <amount>") } public Cmd_GiveXP(id) { if (!(ge...
by Raheem
16 Hours Ago
Forum: Bug Reports
Topic: Player Join Server Spam Restarting
Replies: 7
Views: 1289

Re: Player Join Server Spam Restarting

Next time you need to state which plugin you are using, as you use the modified one, there was a problem already and it's resolved now. Check: viewtopic.php?f=7&p=10938#p10938

But the pure core has no such problem, such a problem already resolved in the pure core.
by Raheem
16 Hours Ago
Forum: Tutorials
Topic: Remove Freeze Time, Make all humans run together + Respawn
Replies: 11
Views: 875

Re: Remove Freeze Time, Make all humans run together + Respawn

The problem is when someone disconnects, round restart with status "Escape Success". Problem resolved : #include <zombie_escape> // Fowards enum _:TOTAL_FORWARDS { FORWARD_NONE = 0, FORWARD_ROUNDEND, FORWARD_HUMANIZED, FORWARD_PRE_INFECTED, FORWARD_INFECTED, FORWARD_ZOMBIE_APPEAR, FORWARD_ZOMBIE_REL...
by Raheem
17 Hours Ago
Forum: Bug Reports
Topic: Server Bugs
Replies: 19
Views: 2228

Re: Server Bugs

That's why I'll start checking what was the problem in this modified one.

EDIT: Resolved here: viewtopic.php?f=7&p=10938#p10938
by Raheem
4 Days Ago
Forum: Bug Reports
Topic: Server Bugs
Replies: 19
Views: 2228

Re: Server Bugs

You guys using the modified one: viewtopic.php?f=7&t=3694&start=10?
by Raheem
4 Days Ago
Forum: Public Requests
Topic: xp,coins loss for humans (camper)
Replies: 5
Views: 68

Re: xp,coins loss for humans (camper)

Try: #include <zombie_escape> #define COINS 50 #define XP 50 public plugin_init() { register_plugin("Campers Punishment", "1.0", "Raheem") } public ze_roundend(WinTeam) { if (WinTeam == ZE_TEAM_HUMAN) { for(new id = 1; id <= MAX_PLAYERS; id++) { if (!ze_is_user_zombie(id) && !is_user_alive(id)) { ze...