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by Raheem
3 Days Ago
Forum: Scripting Help
Topic: convert ze_core to 1,5v
Replies: 1
Views: 40

Re: convert ze_core to 1,5v

Try: #include <zombie_escape> #include <ze_vip> // SVIP configiration #define HEALTH VIP_F #define HUMAN_INCREASE 200 #define ZOMBIE_INCREASE 5000 // Fowards enum _:TOTAL_FORWARDS { FORWARD_NONE = 0, FORWARD_ROUNDEND, FORWARD_HUMANIZED, FORWARD_PRE_INFECTED, FORWARD_INFECTED, FORWARD_ZOMBIE_APPEAR, ...
by Raheem
3 Days Ago
Forum: Technical Support
Topic: help
Replies: 1
Views: 93

Re: help

Resolved?
by Raheem
3 Days Ago
Forum: Technical Support
Topic: Darkround problem
Replies: 6
Views: 282

Re: Darkround problem

As snitch said: #include <zombie_escape> #define DARKSOUND "dark/darkness.wav" #define DEFAULT_LIGHT "d" new g_pCvarRoundTime, g_pCvarMapTime, g_iRandomRoundNum, g_iRoundNum, bool:g_bDarkRoundCome public plugin_init() { register_plugin("[ZE] Darkness Round", "1.0", "Raheem") // Pointers g_pCvarRound...
by Raheem
3 Days Ago
Forum: Scripting Help
Topic: Escapes Count converted to Nvault problem.
Replies: 3
Views: 206

Re: Escapes Count converted to Nvault problem.

Should work, any more logs? What caused this i think maybe native that not activated.
by Raheem
3 Days Ago
Forum: Bug Reports
Topic: Server Bugs
Replies: 13
Views: 926

Re: Server Bugs

Round restarting fixed in version 1.5
by Raheem
3 Days Ago
Forum: Bug Reports
Topic: Player Join Server Spam Restarting
Replies: 6
Views: 632

Re: Player Join Server Spam Restarting

Tested for more than month and this restart not more happens after the final fix in version 1.5.
by Raheem
3 Days Ago
Forum: Extra-Items
Topic: RPG 7
Replies: 14
Views: 2227

Re: RPG 7

Add to the include list: #include <fun> i think need update all code here, some includes missed Issue that we were at first versions include the Fun and Engine modules inside the zombie escape include so it was not necessary to be re-include them in such weapons, but later we dropped fun and engine...
by Raheem
3 Days Ago
Forum: Public Requests
Topic: Custom Weapons menu
Replies: 6
Views: 297

Re: Custom Weapons menu

Added DarkNight M4A1, you can add the other same as it, just let me know if it works or not as I did not test it. DarkNight M4A1: #include <zombie_escape> #include <fakemeta_util> #include <cstrike> #include <xs> #include <fun> #define PLUGIN "[CSO] M4A1 Dark Knight" #define VERSION "1.0" #define AU...
by Raheem
3 Days Ago
Forum: Public Requests
Topic: plugin that when zombie infect 3 human get 20 xp
Replies: 2
Views: 46

Re: plugin that when zombie infect 3 human get 20 xp

Test: #include <zombie_escape> #include <ze_levels> new g_pCvarZombieInfectNum, g_pCvarXP new g_iInfections[33] public plugin_init() { register_plugin("Give XP", "1.0", "Raheem") g_pCvarZombieInfectNum = register_cvar("ze_infect_humans_num", "3") g_pCvarXP = register_cvar("ze_xp_reward", "20") } pub...