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by Raheem
3 Months Ago
Forum: Trash
Topic: Zombie Class : Sprint |Tank| [CSO]
Replies: 3
Views: 646

Re: Zombie Class : Sprint |Tank| [CSO]

Trashed as it's author requested.
by Raheem
3 Months Ago
Forum: News
Topic: Your ideas for v1.5
Replies: 40
Views: 3062

Re: Your ideas for v1.5

also guys need linux and windows full pack of ver 1.4 and upcoming 1.5 cause u guys made those plugins so u know which amxx version and which rehlds is better for the plugins cause when we update it; sometimes it get bugged or insane cpu usase; so plz make full linux and win pack so we can use thos...
by Raheem
3 Months Ago
Forum: Public Requests
Topic: [ZE] Extra Item Convert
Replies: 9
Views: 669

Re: [ZE] Extra Item Convert

You don't describe your problem right from beginning, Try: #include <zombie_escape> #include <engine> #include <fakemeta_util> #include <fun> #include <xs> #include <cstrike> #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1) #define Reload_Time 1.0 #define Reload_Time7 1.4 #define CROW_Time7 ...
by Raheem
3 Months Ago
Forum: Public Requests
Topic: [ZE] Extra Item Convert
Replies: 9
Views: 669

Re: [ZE] Extra Item Convert

I did not get you, your problem is that this item does not have recoil? And other extra-items are OK, right?
by Raheem
3 Months Ago
Forum: Public Requests
Topic: [ZE] Extra Item Convert
Replies: 9
Views: 669

Re: [ZE] Extra Item Convert

When you disable this item the recoil for weapons backs normally?
by Raheem
3 Months Ago
Forum: News
Topic: Your ideas for v1.5
Replies: 40
Views: 3062

Re: Your ideas for v1.5

Luxurious wrote:
3 Months Ago
@Raheem ,[*] When New Version will come?
Ideas noted, and the work will be started after maybe 5 days from today.
by Raheem
3 Months Ago
Forum: Public Requests
Topic: [ZE] Extra Item Convert
Replies: 9
Views: 669

Re: [ZE] Extra Item Convert

You may need to disable recoil code, to remove: new Float:push[3] pev(id,pev_punchangle,push) xs_vec_sub(push,recoil[id],push) xs_vec_mul_scalar(push,CROW7_RECOIL,push) xs_vec_add(push,recoil[id],push) set_pev(id,pev_punchangle,push) And code is fine, Try: #include <zombie_escape> #include <engine> ...
by Raheem
3 Months Ago
Forum: Public Requests
Topic: Bomb Infection
Replies: 14
Views: 1069

Re: Bomb Infection

Maybe there is conflict with other nades.
by Raheem
3 Months Ago
Forum: News
Topic: Your ideas for v1.5
Replies: 40
Views: 3062

Re: Your ideas for v1.5

@karan, i think these problems from knifes themselves. Because i used them and no problem at all.
by Raheem
3 Months Ago
Forum: Gameplay
Topic: Special Models
Replies: 63
Views: 10913

Re: Special Models

Somehow not related to the plugin because it's tested for years and no one get this issue, also the code is very simple, all it have set user model. Maybe read more here: https://ugetfix.com/ask/how-to-fix-the-instruction-at-0x00-referenced-memory-at-0x00-the-memory-could-not-be-written-error/ Maybe...