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by Raheem
4 Months Ago
Forum: Bug Reports
Topic: Player Join Server Spam Restarting
Replies: 8
Views: 12221

Re: Player Join Server Spam Restarting

Next time you need to state which plugin you are using, as you use the modified one, there was a problem already and it's resolved now. Check: viewtopic.php?f=7&p=10938#p10938

But the pure core has no such problem, such a problem already resolved in the pure core.
by Raheem
4 Months Ago
Forum: Tutorials
Topic: Remove Freeze Time, Make all humans run together + Respawn
Replies: 11
Views: 10775

Re: Remove Freeze Time, Make all humans run together + Respawn

The problem is when someone disconnects, round restart with status "Escape Success". Problem resolved : #include <zombie_escape> // Fowards enum _:TOTAL_FORWARDS { FORWARD_NONE = 0, FORWARD_ROUNDEND, FORWARD_HUMANIZED, FORWARD_PRE_INFECTED, FORWARD_INFECTED, FORWARD_ZOMBIE_APPEAR, FORWARD_ZOMBIE_REL...
by Raheem
4 Months Ago
Forum: Bug Reports
Topic: Server Bugs
Replies: 19
Views: 11064

Re: Server Bugs

That's why I'll start checking what was the problem in this modified one.

EDIT: Resolved here: viewtopic.php?f=7&p=10938#p10938
by Raheem
4 Months Ago
Forum: Bug Reports
Topic: Server Bugs
Replies: 19
Views: 11064

Re: Server Bugs

You guys using the modified one: viewtopic.php?f=7&t=3694&start=10?
by Raheem
4 Months Ago
Forum: Public Requests
Topic: xp,coins loss for humans (camper)
Replies: 10
Views: 11860

Re: xp,coins loss for humans (camper)

Try: #include <zombie_escape> #define COINS 50 #define XP 50 public plugin_init() { register_plugin("Campers Punishment", "1.0", "Raheem") } public ze_roundend(WinTeam) { if (WinTeam == ZE_TEAM_HUMAN) { for(new id = 1; id <= MAX_PLAYERS; id++) { if (!ze_is_user_zombie(id) && !is_user_alive(id)) { ze...
by Raheem
4 Months Ago
Forum: Off-Topic
Topic: Add share maps and request maps
Replies: 11
Views: 17767

Re: Add share maps and request maps

OK, soon it will be soon opened.
by Raheem
4 Months Ago
Forum: Scripting Help
Topic: HELP
Replies: 1
Views: 3615

Re: HELP

Just make sure that the attacker is alive first before using HaveKnife1,2...[index]: public Player_TakeDamage (iVictim, iInflictor, iAttacker, Float:Damage, iDamageBits) { if (!is_user_alive(iAttacker)) return HAM_HANDLED; if(iInflictor == iAttacker && HaveKnife1[iAttacker] && is_user_alive(iAttacke...
by Raheem
4 Months Ago
Forum: Scripting Help
Topic: [Help] With Anti Block Heli
Replies: 4
Views: 4421

Re: [Help] With Anti Block Heli

Just update your ReHLDS to the latest, in the latest ReHLDS all vehicles movement are fixed so no plugins required.
by Raheem
4 Months Ago
Forum: Technical Support
Topic: Errors
Replies: 5
Views: 4592

Re: Errors

As @czirimbolo said, update your ReHLDS, ReGameDLL, ReAPI.
by Raheem
4 Months Ago
Forum: Technical Support
Topic: Problem with Admin Models
Replies: 2
Views: 3621

Re: Problem with Admin Models

Our Mod has it's own natives/forwards so the problem is that your models overwrote by the Mod, for that reason, there is already a plugin dedicated specially for our Mod: viewtopic.php?f=15&t=32