Search found 622 matches

by Mohamed Alaa
1 Month Ago
Forum: Technical Support
Topic: mod wont work on 1.9.0 amx server
Replies: 7
Views: 240

Re: mod wont work on 1.9.0 amx server

Do you have errors?
Is number of players enough to start the mod? Check ze_required_players.
by Mohamed Alaa
1 Month Ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 24
Views: 1346

Re: I create nemesis plugin but not work [Help]

For the menu try: #include <zombie_escape> native ze_is_user_nemesis(id) native ze_set_user_nemesis(id, bool:set) // Access to start nemesis menu #define NEMESISMENU_ACCESS ADMIN_LEVEL_H #define MENU_PAGE_PLAYERS g_menu_data[id] const OFFSET_CSMENUCODE = 205 new g_menu_data[33] public plugin_natives...
by Mohamed Alaa
1 Month Ago
Forum: Public Requests
Topic: Playd Time
Replies: 13
Views: 581

Re: Playd Time

Consider using get_user_time to get user's play time.
by Mohamed Alaa
1 Month Ago
Forum: Public Requests
Topic: error fix
Replies: 3
Views: 240

Re: error fix

Use client_putinserver instead of client_connect.
by Mohamed Alaa
1 Month Ago
Forum: Gameplay
Topic: Levels-XP System
Replies: 122
Views: 17832

Re: Levels-XP System

What do you mean you can't give XP?
by Mohamed Alaa
1 Month Ago
Forum: Scripting Help
Topic: FATAL ERROR (shutting down): Mod_LoadModel:
Replies: 1
Views: 128

Re: FATAL ERROR (shutting down): Mod_LoadModel:

It means that model isn't found in that path.
Provide the code that causes that error.
by Mohamed Alaa
1 Month Ago
Forum: Scripting Help
Topic: Last Human Kill ( I don't know last human forward)help!
Replies: 8
Views: 306

Re: Last Human Kill ( I don't know last human forward)help!

Try this: #include <zombie_escape> #define TASK 1100 new g_iLastHumanIndex public plugin_init() { register_plugin("[ZE] Addons: Kill last human", "1.0", "Barney") } public ze_game_started() { set_task(0.1, "Check_Humans", TASK, _, _, "b") } public Check_Humans(TaskID) { if (ze_is_game_started() && (...
by Mohamed Alaa
1 Month Ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 24
Views: 1346

Re: I create nemesis plugin but not work [Help]

Try this: #include <zombie_escape> // Uncomment to use custom model for nemesis // Note: This includes player model & claws //#define USE_NEMESIS_MODEL // Uncomment to use leap for nemesis // Leap code: https://escapers-zone.net/viewtopic.php?p=10582#p10582 //#define USE_NEMESIS_LEAP #define TASK_MA...
by Mohamed Alaa
1 Month Ago
Forum: Gameplay
Topic: Levels-XP System
Replies: 122
Views: 17832

Re: Levels-XP System

Try: #include <zombie_escape> // Defines #define MAX_LEVEL 10 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" enum { Host = 0, User, Pass, DB } new const g_iMaxLevelsXP[MAX_LEVEL] = { 1...
by Mohamed Alaa
1 Month Ago
Forum: Trash
Topic: FATAL ERROR (shutting down): Mod_LoadModel
Replies: 1
Views: 278

Re: FATAL ERROR (shutting down): Mod_LoadModel

Provide full information related to your problem.