Search found 576 matches

by Jack GamePlay
3 Weeks Ago
Forum: Public Requests
Topic: Ultimate VIP Features
Replies: 25
Views: 722

Re: Ultimate VIP Features

Add

Code: Select all

#include <zombie_escape>
Before

Code: Select all

#include <ze_vip>
by Jack GamePlay
3 Weeks Ago
Forum: Gameplay
Topic: Class: Heroine
Replies: 7
Views: 528

Re: Class: Heroine

czirimbolo wrote:
3 Weeks Ago
Jack can you Tell me how this knockback should work? When I am a heroine, zombies can push me away by 1 hit and this class can be pushed away by humans like normal zombie. It should be hard to be pushed right?
Depends on your knockback value.
by Jack GamePlay
1 Month Ago
Forum: Gameplay
Topic: VIP TAG
Replies: 4
Views: 149

Re: VIP TAG

Can you tell me what the difference is between your code and THIS CODE
by Jack GamePlay
1 Month Ago
Forum: Trash
Topic: [Updated] Nemesis Round v1.1
Replies: 59
Views: 1302

Re: [Updated] Nemesis Round v1.1

For real, have you tested this plugin?
by Jack GamePlay
1 Month Ago
Forum: Public Requests
Topic: Ultimate VIP Features
Replies: 25
Views: 722

Re: Ultimate VIP Features

VIP Menu: #include <zombie_escape> #include <ze_vip> native ze_open_knife_menu(id) native ze_open_glow_menu(id) native ze_give_lycanthrope_vip(id) native ze_give_infinity(id) native ze_give_norecoil(id) native ze_give_antidote(id) native ze_give_leap(id) native ze_give_free_coins(id) const OFFSET_CS...
by Jack GamePlay
1 Month Ago
Forum: Scripting Help
Topic: update ze core
Replies: 1
Views: 112

Re: update ze core

For everyone, you'll need to pay for this process in the future. Not test, here you go: #include <zombie_escape> #include <ze_vip> // SVIP configiration #define HEALTH VIP_F #define HUMAN_INCREASE 200 #define ZOMBIE_INCREASE 5000 // Fowards enum _:TOTAL_FORWARDS { FORWARD_NONE = 0, FORWARD_ROUNDEND,...
by Jack GamePlay
1 Month Ago
Forum: Public Requests
Topic: Ultimate VIP Features
Replies: 25
Views: 722

Re: Ultimate VIP Features

1) You didn't provide resources for these knives: ► Karambit ► Butterfly ► Flachion ► Dual Katana 2) ► Lycanthrope [Human] ► Unlimited Clip [Human] ► Dual Infinity [Human] ► Leap [Zombie] ► Knockback Bomb [Zombie] ► Blind Bomb [Zombie] 3) ► Skin 1 ► Skin 2 ► Skin 3 ► Skin 4 This is too much for a fr...
by Jack GamePlay
1 Month Ago
Forum: Trash
Topic: [Updated] Nemesis Round v1.1
Replies: 59
Views: 1302

Re: Nemesis Round

1) Let's assume that mp_maxrounds cvar is 0 From your code: if(RoundLimit - RoundCount == random_num(Min,Max)) So while min & max are positive values, roundlimit which is 0, its below code will never be executed. 2) precache_model(v_model) v_model is not defined so error while compiling. 3) cs_set_u...
by Jack GamePlay
1 Month Ago
Forum: Public Requests
Topic: Convert Plugin ZP / ZE
Replies: 4
Views: 249

Re: Convert Plugin ZP / ZE

alexnovac18 wrote:
1 Month Ago
Thank you raheem, but knockback not work...
Have you tested in in ZP mod before Raheem concerts it?
by Jack GamePlay
1 Month Ago
Forum: Trash
Topic: [Updated] Nemesis Round v1.1
Replies: 59
Views: 1302

Re: Nemesis Round

Your code is bugged & will not work in some cases.
Fix it.