Search found 137 matches

by ArminC
1 Year Ago
Forum: Scripting Help
Topic: Modify No-Console (Solved)
Replies: 25
Views: 2628

Re: Modify No-Console

I tried to connect with a CS1.6 (with SMShield) and it didn't give any bind.. I use the plugin from above and this CS1.6
by ArminC
1 Year Ago
Forum: Scripting Help
Topic: (ReAPI) AntiFlashLightSpam + ResetScore
Replies: 24
Views: 2214

Re: (ReAPI) AntiFlashLightSpam + ResetScore

Yeah I saw it but.. is for ZE..
by ArminC
1 Year Ago
Forum: Scripting Help
Topic: (ReAPI) Weapons Icon + Dead Effect (solved)
Replies: 7
Views: 974

Re: (ReAPI) Weapons Icon + Dead Effect

Oh, I dont't actually know to code.. Just to edit some strings but nothing special.
by ArminC
1 Year Ago
Forum: Scripting Help
Topic: (ReAPI) BackWeapons (solved)
Replies: 0
Views: 591

(ReAPI) BackWeapons (solved)

As I saw eariler.. I wana make a request. Optimize this plugin trough ReAPI and make it to use the models of the weapons (somehow rotated) on the backside , without needing of puting the model backweapons.mdl (as cheapsuit said he didn't tried but it should work). (and to make it compatibile with ZP...
by ArminC
1 Year Ago
Forum: Scripting Help
Topic: (ReAPI) Weapons Icon + Dead Effect (solved)
Replies: 7
Views: 974

(ReAPI) Weapons Icon + Dead Effect (solved)

Can someone optimize it into ReAPI? It's very old tough.. Plus from what I did understand the "Gernade sprites are scewing up - flashbang is showing part of HE, Smoke is HE gernade, sigh..." #include <amxmodx> #define PLUGIN "Weapon Icon" #define VERSION "1.0" #define AUTHOR "Zenix (m$ubn)" new icon...
by ArminC
1 Year Ago
Forum: Scripting Help
Topic: (ReAPI) AntiFlashLightSpam + ResetScore
Replies: 24
Views: 2214

(ReAPI) AntiFlashLightSpam + ResetScore

1. Can you make this plugin with <reapi>, optimized? #include <amxmodx> #include <engine> new pcvar_reload_flashlight new Float:BlockTime[33]; public plugin_init() { register_plugin("Anti FlashLight Spam", "1.2a", "Leo_[BH]") pcvar_reload_flashlight = register_cvar("flashlight_reload", "1.5") regist...
by ArminC
1 Year Ago
Forum: Scripting Help
Topic: Modify No-Console (Solved)
Replies: 25
Views: 2628

Re: Modify No-Console

1) Oh I got it, in fact intersting because if a string is located betwen a quote, a quote inside a quote will be ignored/or will affect the entire code. You put the quotes under red but first time I tought that ^ = your red quotes :)) After searching I found this: Special Characters (PS: For our exa...
by ArminC
1 Year Ago
Forum: Off-Topic
Topic: .WAD / .DEM
Replies: 11
Views: 3160

Re: .WAD / .DEM

Decompile as Decrypt -sorry for my mistake- I mean how I can decrypt it.. For example: "rus_setcvar Enabled False", (xRussian Hack) is a cvar for a protection and you can set it to false in order to disable it and have no restriction (see https://pastebin.com/cACEPedL) "_setvideomode 1 x 4", - and t...
by ArminC
1 Year Ago
Forum: Scripting Help
Topic: Modify No-Console (Solved)
Replies: 25
Views: 2628

Re: Modify No-Console

Thanks! :) I can also add any other command other than binds? I don't know.. like cl_updaterate 101 (I don't wana add something just to know for the future) Also why need ^ after binds (or before)?
by ArminC
1 Year Ago
Forum: Off-Topic
Topic: .WAD / .DEM
Replies: 11
Views: 3160

Re: .WAD / .DEM

VisualStudio give me only an option to attach to an exe.. I don't know.. any ideea how to decompile it?! As for commands: the first 4 disable the shield and the last wreck the render.. So is necessary for me to have that 4 commands to disable the shield? Or it already can "bypass" the shield anti ex...