Search found 137 matches

by ArminC
1 Year Ago
Forum: Scripting Help
Topic: Weapon Icon (little problem)
Replies: 7
Views: 723

Re: Weapon Icon (little problem)

Where? Anyway this plugin that I posted is the latest one appeared on the net. + It disapear when I shot if the icon is set to be to the right of the clock amx_weapon_location "2" (not tested on cvar 1) Update If I use cvar "1" , sprite above the SHOP sprite (that green icon..) it don't disapear.. m...
by ArminC
1 Year Ago
Forum: Scripting Help
Topic: SPK Denied? wtf.. (deleted the plugin..)
Replies: 3
Views: 526

Re: SPK Denied? wtf..

No isn't that (I think).. whenever it appear SVC_STUFFTEXT mean that's the shield :D Wow.. can't be that easy.. there should be everytime this shield :\

Anyway I deleted that plugin.. not useful for the ZM :lol:
by ArminC
1 Year Ago
Forum: Scripting Help
Topic: Break entity just for breakable?
Replies: 9
Views: 830

Re: Break entity just for breakable?

So.. in Zombie Escape/ZombieBio/ZP or whatever.. you can break some woods for some reasons.. to block a ramp trough you can jump over something or as that.. but in de_dust2 this plugin says that I can break that bomb site "green box" (see this: https://www.johnsto.co.uk/i/design/making-dust2/alpha_b...
by ArminC
1 Year Ago
Forum: Scripting Help
Topic: Break entity just for breakable?
Replies: 9
Views: 830

Break entity just for breakable?

I just wana to test the plugins on a local server then I saw that it says to de_dust2 bomb plant box that they can be breakable but they are just by the bomb borken.. Can you make a detect for these types of "breakable just by bomb/server" type? #include <amxmodx> #include <engine> #include <reapi> ...
by ArminC
1 Year Ago
Forum: Scripting Help
Topic: Whoose the weapon (it SPAM)
Replies: 13
Views: 1588

Whoose the weapon (it SPAM)

Can you format this plugin in order to not to spam the chat everytime: You picked weapon x of player y trough.. moving it like under the crosshair (as no radio flood from below) or make a delay.. or choose yourself whatever is best.. #include <amxmodx> #include <reapi> #if !defined client_print_colo...
by ArminC
1 Year Ago
Forum: Scripting Help
Topic: Weapon Icon (little problem)
Replies: 7
Views: 723

Weapon Icon (little problem)

When I shot, the icon disapear until I stop shooting :\ #include <amxmodx> #define PLUGIN "Weapon Icon" #define VERSION "1.2" #define AUTHOR "hoboman313/Zenix" #define MAX_PLAYERS 32 new iconstatus, pcv_iloc new user_icons[MAX_PLAYERS+1][16] public plugin_init() { register_plugin(PLUGIN, VERSION, AU...
by ArminC
1 Year Ago
Forum: Scripting Help
Topic: Death Beeepp... (solved)
Replies: 8
Views: 784

Re: Death Beeepp...

++ can you make when you die the camera to be like on the ground... like it's floating in the air.. when you die you stay lied on the ground.. not floating in the air.. wtf
by ArminC
1 Year Ago
Forum: Scripting Help
Topic: SPK Denied? wtf.. (deleted the plugin..)
Replies: 3
Views: 526

SPK Denied? wtf.. (deleted the plugin..)

Example:

Code: Select all

[SVC_STUFFTEXT] Server tried to send invalid command: SPK "arminc/quakesounds/headshot.wav(p30t20)
I'am the only one that wana use quakesounds for ZM ? :lol:

Plugin: https://pastebin.com/Ly5QY4QR

So can you add that exploit? Thanks!
by ArminC
1 Year Ago
Forum: Technical Support
Topic: Some HLDS Console warnings.. about server.cfg?
Replies: 5
Views: 563

Re: Some HLDS Console warnings.. about server.cfg?

I call warning that no-effect errors, and errors that bugs with major effect on the server :lol:
by ArminC
1 Year Ago
Forum: Scripting Help
Topic: Warning 213: Tag Mismatch (solved)
Replies: 11
Views: 1299

Re: Warning 213: Tag Mismatch

Oh no, the video is golden but I don't know wich GIT version do you have, older than mine? Maybe it don't have backwards compatibility or something like that..