#include <ze_zombie_class> so u have added natives in this include ?
i was looking in zombie escape
kindly share it below with me bro !
Search found 672 matches
- 1 Year Ago
- Forum: Gameplay
- Topic: Bunche of zombie classes
- Replies: 23
- Views: 2677
- 1 Year Ago
- Forum: Gameplay
- Topic: Zombie classes
- Replies: 39
- Views: 5347
Re: Zombie classes
a tutorial would be good in tutorials section ?
any chances of making it ? or atleast tell me which natives i can use to convert zp classes to ze?
- 1 Year Ago
- Forum: Gameplay
- Topic: Zombie classes
- Replies: 39
- Views: 5347
Re: Zombie classes
we can convert zp classes into ze ?
- 1 Year Ago
- Forum: Gameplay
- Topic: Escape Coins Change
- Replies: 5
- Views: 1762
Re: Escape Coins Change
Please update code, check before get the player coins that he is connected or not like: #include <zombie_escape> new ammo[3][33], string[21], coins public plugin_init() { register_plugin("[ZE] Addons: EC Change", "1.0", "ZE DEV TEAM") } public ze_game_started() { new players[32], num, i get_players...
- 1 Year Ago
- Forum: Releases
- Topic: Zombie Escape Compiler
- Replies: 10
- Views: 8846
Re: Zombie Escape Compiler
Do I need to again download compiler? Is it necessary for v1.3?
- 1 Year Ago
- Forum: Releases
- Topic: Zombie Escape Releases
- Replies: 249
- Views: 67220
- 1 Year Ago
- Forum: Extra-Items
- Topic: FG-LAUNCHER ( Cool Extra Item )
- Replies: 14
- Views: 1508
Re: FG-LAUNCHER ( Cool Extra Item )
Nice.... But if u have time you should also test and post some pics of ze as well !
- 1 Year Ago
- Forum: News
- Topic: Version 1.3 Development Status
- Replies: 3
- Views: 638
Re: Version 1.3 Development Status
1 question. Are you changing the code structure too? will the previous plugins will work in the next update? They make separate sma files for each things Which is better so their won't be any too much changes but yes bug will be fixed from previous sma and if they add new things it will have a sepa...
- 1 Year Ago
- Forum: News
- Topic: New Host & Recently changes!
- Replies: 8
- Views: 1141
Re: New Host & Recently changes!
You should converse in English in this forum so everyone can understand.....
I can also speak the same Tongue as you as well !
- 1 Year Ago
- Forum: Scripting Help
- Topic: Escape Leader.
- Replies: 14
- Views: 1638