Search found 564 matches

by czirimbolo
10 Months Ago
Forum: Public Requests
Topic: killing zombies addon
Replies: 1
Views: 4322

killing zombies addon

Hello, I want to punish zombies who camp on respawn and can be killed by his friend (human). Human earns exp and coins thanks to this so its common on my server. Especially at night when there are 2-3 players. I would like to make something like this: When human kills zombie: - human get coins and x...
by czirimbolo
10 Months Ago
Forum: Gameplay
Topic: Round End Control
Replies: 7
Views: 6364

Re: Round End Control

}[/Codebox][/list] NOTES [/b]: You will need to install these 2 plugins. There is some hard coded values for some maps. I wasted much time on this plugin, it's working like 95% without issues. But still 5%, you can report bugs exactly so it became 100% working . All bugs will be resolved once it's ...
by czirimbolo
10 Months Ago
Forum: Bug Reports
Topic: Server Bugs
Replies: 19
Views: 12576

Re: Server Bugs

Raheem wrote:
10 Months Ago
Round restarting fixed in version 1.5
I updated ze_core to 1.5v but round still restarts sometimes... so the problem still exists
by czirimbolo
10 Months Ago
Forum: Public Requests
Topic: convert plugin to our mod
Replies: 6
Views: 5950

convert plugin to our mod

can someone help me to convert this to our mod? #include <engine> #include <xs> #include <colorchat> #define GET_MONEY(%0) zp_cs_get_user_money(%0) #define SET_MONEY(%0,%1) zp_cs_set_user_money(%0,%1) #define GET_EXP(%0) ze_get_user_xp(%0) #define SET_EXP(%0,%1) ze_set_user_xp(%0,%1) /* [0.9.5] - Ис...
by czirimbolo
10 Months Ago
Forum: Scripting Help
Topic: convert ze_core to 1,5v
Replies: 1
Views: 3991

convert ze_core to 1,5v

Raheem, can you finally help me and covert my custom ze_core to 1,5v? I can't use 1,5v and even 1,4v. I wait couple of months #include <zombie_escape> #include <ze_vip> // SVIP configiration #define HEALTH VIP_F #define HUMAN_INCREASE 200 #define ZOMBIE_INCREASE 5000 // Fowards enum _:TOTAL_FORWARDS...
by czirimbolo
11 Months Ago
Forum: Gameplay
Topic: Levels-XP System
Replies: 125
Views: 59090

Re: Levels-XP System

Ok here is fixed version of level system by Jack and Raheem. Double exp is working too. #include <zombie_escape> // Defines #define MAX_LEVEL 41 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_level...
by czirimbolo
1 Year Ago
Forum: Trash
Topic: nvault add
Replies: 1
Views: 4831

nvault add

hey, can someone add to this plugin NVAULT safe (safe by steam id)? Actually this skills are only for 1 map and it resets after map change or disconneting. Also because of this plugin I can walk in freezetime, can you block it? #include <zombie_escape> #include <engine> #include <xs> #define PLUGIN_...
by czirimbolo
1 Year Ago
Forum: Gameplay
Topic: Levels-XP System
Replies: 125
Views: 59090

Re: Levels-XP System

#include <zombie_escape> // Defines #define MAX_LEVEL 10 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" enum { Host = 0, User, Pass, DB } new const g_iMaxLevelsXP[MAX_LEVEL] = { 10, /...
by czirimbolo
1 Year Ago
Forum: Gameplay
Topic: Levels-XP System
Replies: 125
Views: 59090

Re: Levels-XP System

Mohamed Alaa wrote:
1 Year Ago
What do you mean you can't give XP?
I use this plugin for giving XP viewtopic.php?f=17&t=3373

Raheem changed some code in my level system. Now I cant use it, its just doesnt work