Search found 283 matches
- 5 years ago
- Forum: Scripting Help
- Topic: Skin Menu with VIP
- Replies: 41
- Views: 31639
Re: Skin Menu with VIP
Damit i was close lol i did this public DelayLoad(id) { if(g_bNoSpeed) return HAM_IGNORED new iWpnId = (get_user_weapon(id)) if (iWpnId == CSW_KNIFE && g_bCompat[id]) { if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP)) { new iFlags = g...
- 5 years ago
- Forum: Scripting Help
- Topic: Skin Menu with VIP
- Replies: 41
- Views: 31639
Re: Skin Menu with VIP
You will by learning & testing more :) lol im trying to add back in public ze_game_started() { g_bNoSpeed = true } public ze_zombie_release() { g_bNoSpeed = false } where do i put it? public DelayLoad(id) { new iWpnId = get_user_weapon(id) if (iWpnId == CSW_KNIFE && g_bCompat[id]) { if ...
- 5 years ago
- Forum: Scripting Help
- Topic: Skin Menu with VIP
- Replies: 41
- Views: 31639
Re: Skin Menu with VIP
Yes this approach working without problems, code i tested here: #include <zombie_escape> #include <engine> #include <fun> // Models new const Compat_Models[][] = { "models/zombie_escape/v_combat_knife.mdl", "models/zombie_escape/p_combat_knife.mdl" } new const Strong_Models[][] ...
- 5 years ago
- Forum: Scripting Help
- Topic: Skin Menu with VIP
- Replies: 41
- Views: 31639
Re: Skin Menu with VIP
Delay needed: #include <zombie_escape> #include <engine> #include <fun> #include <ze_vip> // Models new const Compat_Models[][] = { "models/zombie_escape/v_combat_knife.mdl", "models/zombie_escape/p_combat_knife.mdl" } new const Strong_Models[][] = { "models/zombie_escape/v...
- 5 years ago
- Forum: Scripting Help
- Topic: Skin Menu with VIP
- Replies: 41
- Views: 31639
Re: Skin Menu with VIP
if you want to join my server you can 192.223.26.205:27050 pass is getsome
If i switch to nade speed is set to 400 then if i switch back to knife its set to 270 then if i switch to pistol its 400 again its strange lol
If i switch to nade speed is set to 400 then if i switch back to knife its set to 270 then if i switch to pistol its 400 again its strange lol
- 5 years ago
- Forum: Scripting Help
- Topic: Skin Menu with VIP
- Replies: 41
- Views: 31639
- 5 years ago
- Forum: Scripting Help
- Topic: Skin Menu with VIP
- Replies: 41
- Views: 31639
Re: Skin Menu with VIP
If you got the knife, you will get it's speed? And what if you changed to ak47? your speed now? 20180908124953_1.jpg 20180908125001_1.jpg 20180908125013_1.jpg 20180908125019_1.jpg #include <zombie_escape> #include <engine> #include <fun> #include <ze_vip> // Models new const Compat_Models[][] = { &...
- 5 years ago
- Forum: Scripting Help
- Topic: Dhud colors
- Replies: 11
- Views: 9616
Re: Dhud colors
This is what i did. I dont care about hud message. // Score Message Task public Score_Message(TaskID) { set_dhudmessage(0, 0, 255, 0.40, 0.01, 0, 0.0, 9.0) show_dhudmessage(0, "HumanS") set_dhudmessage(255, 255, 255, -1.0, 0.01, 0, 0.0, 9.0) show_dhudmessage(0, "[VS]%L", LANG_PLA...
- 5 years ago
- Forum: Scripting Help
- Topic: Skin Menu with VIP
- Replies: 41
- Views: 31639
Re: Skin Menu with VIP
let me check
- 5 years ago
- Forum: Scripting Help
- Topic: Skin Menu with VIP
- Replies: 41
- Views: 31639
Re: Skin Menu with VIP
Using forwards we will block it in specific time, you will add: new bool:g_bNoSpeed public ze_game_started() { g_bNoSpeed = true } public ze_zombie_release() { g_bNoSpeed = false } Then edit in your code this check: if(!is_user_alive(id)) return FMRES_IGNORED TO: if(!is_user_alive(id) || g_bNoSpeed...
- 5 years ago
- Forum: Scripting Help
- Topic: Skin Menu with VIP
- Replies: 41
- Views: 31639
Re: Skin Menu with VIP
Will work if placed in zombie infection event. Raheem I tryed to add speed for the knifes the only issue im having is on freeze time if they select the knife they can freely move but if they put back the gun they are frozen again how can i fix this? public fw_PlayerPreThink(id) { if(!is_user_alive(...
- 5 years ago
- Forum: Extra-Items
- Topic: Cyclone
- Replies: 17
- Views: 17299
- 5 years ago
- Forum: Extra-Items
- Topic: Cyclone
- Replies: 17
- Views: 17299
Re: Cyclone
public give_sfpistol(id) { drop_weapons(id, 2) new iWep2 = fm_give_item(id,WEAPON_BASE) if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfpistol)) cs_set_user_bpammo (id, CSW_P228, get_pcvar_num(cvar_sfpistol_ammo)) set_weapons_timeidle(id, CSW_P228, 1.0) set_player_nextattackx(...
- 5 years ago
- Forum: Public Requests
- Topic: 2 guns
- Replies: 4
- Views: 3602
Re: 2 guns
Can someone help me? I compiled first gun without errors, but after buying it in my menu, gun does not show. Can you fix this? #include <zombie_escape> #include <engine> #include <cstrike> #include <fun> #include <xs> #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define usas_WEAPO...
- 5 years ago
- Forum: Extra-Items
- Topic: Cyclone
- Replies: 17
- Views: 17299
Re: Cyclone
You will need to change weapon_p228 to your new weapon name. EX: #include <zombie_escape> #include <engine> #include <fakemeta_util> #include <xs> #include <cstrike> #include <fun> #define WEAPON_BASE "weapon_ak47" #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define sfp...
- 5 years ago
- Forum: Extra-Items
- Topic: Cyclone
- Replies: 17
- Views: 17299
Re: Cyclone
This needs set to a primary weapon right now its set to a secondary weapon does anyone know how todo this?
- 5 years ago
- Forum: Scripting Help
- Topic: Dhud colors
- Replies: 11
- Views: 9616
Re: Dhud colors
OK, here is example: #include <amxmodx> public plugin_init() { register_plugin("Colored DHUD", "1.0", "Raheem") set_task(10.0, "ShowMessages", _, _, _, "b") } public ShowMessages() { set_dhudmessage(0, 0, 255, 0.38, 0.01, 0, 0.0, 9.0) show_dhudmessa...
- 5 years ago
- Forum: Zombie Escape 1.x
- Topic: Press Button Info
- Replies: 31
- Views: 39816
Re: Press Button Info
+Like sam. And it may cause some spam so we may make it appear for admins only. Can you make it appear for admins only? Now, every player see this message This should only show to Admin with ADMIN_CHECK ADMIN_KICK //Flag C #include <zombie_escape> #define PLUGIN "Button Info" #define AUTH...
- 5 years ago
- Forum: Scripting Help
- Topic: Dhud colors
- Replies: 11
- Views: 9616
Re: Dhud colors
You got a example how todo this?Raheem wrote: ↑5 years ago For DHUD: You can show only 8 messages at once.
We can do this by making 4 DHUD text messages:So 4 messages at once will not cause problems as our max is 8. This what i think how they did it.
- Humans - Blue
- vs - White
- Zombie - Red
- %i -- %i - White
- 5 years ago
- Forum: Extra-Items
- Topic: Star Chaser SR
- Replies: 2
- Views: 12519