Search found 2214 matches
- 6 years ago
- Forum: Zombie Escape 1.x
- Topic: Get Escape Coins
- Replies: 24
- Views: 28263
Re: Get Escape Coins
Bro, Please attach the nvault.inc to the ZIP. About the color message problem. It seems you define 4 %s and uses only three so you should remove one. EX of this problem: ze_colored_print(id, "!g%s !tFor the moment getting escape coins system is inactive..") Should be: ze_colored_print(id, ...
- 6 years ago
- Forum: Zombie Escape 1.x
- Topic: Random Prizes
- Replies: 25
- Views: 31024
Re: Random Prizes
+ Like, Good job jack we need more plugins like that.
You don't write the command in the description man
- 6 years ago
- Forum: Technical Support
- Topic: Escape Leader
- Replies: 3
- Views: 4407
Re: Escape Leader
This is same bug reproted so it happens with escape leader? Can you explain more about the big spriox?
[mention]Jack GamePlay[/mention], Yeah i uses ReHLDS.
[mention]Jack GamePlay[/mention], Yeah i uses ReHLDS.
- 6 years ago
- Forum: Trash
- Topic: ZE combined with Zp base and Levels System
- Replies: 7
- Views: 7855
Re: ZE combined with Zp base and Levels System
Raheem,so ,maybe I can install some extra items from you,they will work or I need for all this your mod? Not true, Zombie Escape 2.5 have many bugs + Game Master that it uses is not open source also no one support it i was support it before we made our mod. You may say this because you pay for it b...
- 6 years ago
- Forum: Trash
- Topic: ZE combined with Zp base and Levels System
- Replies: 7
- Views: 7855
Re: ZE combined with Zp base and Levels System
Welcome friend to our community. We here support guys who run our mods only so zombie escape 2.5 not supported at all here. We already have Level system for our mod. As what i understand from you you need to make ZP to work as ZE? Need to add some modes. In near future we will make support for some ...
- 6 years ago
- Forum: Zombie Escape 1.x
- Topic: Get Escape Coins
- Replies: 24
- Views: 28263
Re: Get Escape Coins
Good job bro, +Like and can you show me the error?
- 6 years ago
- Forum: Extra-Items
- Topic: Weapon Ammo
- Replies: 3
- Views: 6042
Weapon Ammo
Weapon Ammo Description : This plugin will allow players to buy Back Pack ammo for their weapons with their Escape Coins. Installation & Instructions : Simply install it like any plugin. Screenshots : http://www13.0zz0.com/2017/06/07/19/592692567.png http://www13.0zz0.com/2017/06/07/19/34803478...
- 6 years ago
- Forum: Technical Support
- Topic: Respawn!
- Replies: 3
- Views: 4389
Re: Respawn!
Welcome brother
- 6 years ago
- Forum: Trash
- Topic: Help Us Stay Online •• Donate Us Your Time
- Replies: 7
- Views: 13322
- 6 years ago
- Forum: Off-Topic
- Topic: Waypoints for ZE Maps
- Replies: 21
- Views: 32558
Re: Waypoints for ZE Maps
LOL, The PodBot for the map i make to it waypoint it play till it reach the end of the map it maybe faster than real human.
- 6 years ago
- Forum: Technical Support
- Topic: Countdown glitch?!
- Replies: 11
- Views: 10914
Re: Countdown glitch?!
We can teleport zombies to spwan points if we removed the freeze time using spawn(id) native. Test: #include <zombie_escape> // Fowards enum _:TOTAL_FORWARDS { FORWARD_NONE = 0, FORWARD_ROUNDEND, FORWARD_HUMANIZED, FORWARD_INFECTED, FORWARD_ZOMBIE_APPEAR, FORWARD_ZOMBIE_RELEASE, FORWARD_GAME_STARTED...
- 6 years ago
- Forum: News
- Topic: Next Version Ideas, New Release...
- Replies: 57
- Views: 83679
- 6 years ago
- Forum: Public Requests
- Topic: Ze Main plugin
- Replies: 9
- Views: 8640
Re: Ze Main plugin
Test: #include <zombie_escape> // Fowards enum _:TOTAL_FORWARDS { FORWARD_NONE = 0, FORWARD_ROUNDEND, FORWARD_HUMANIZED, FORWARD_INFECTED, FORWARD_ZOMBIE_APPEAR, FORWARD_ZOMBIE_RELEASE, FORWARD_GAME_STARTED } new g_iForwards[TOTAL_FORWARDS], g_iFwReturn, g_iTeam // Tasks IDs enum { TASK_COUNTDOWN = ...
- 6 years ago
- Forum: Technical Support
- Topic: Respawn!
- Replies: 3
- Views: 4389
Re: Respawn!
Welcome bro. First it's wrong section second your request is simple. Go to cstrike folder then open: game.cfg (This from ReGameDLL) You will find this: // Player cannot respawn until next round // if more than N seconds has elapsed since the beginning round // // Default value: "20" mp_rou...
- 6 years ago
- Forum: Releases
- Topic: Zombie Escape Releases
- Replies: 295
- Views: 368585
Re: Zombie Escape Releases
1-Some Fixes done in ze_resources.sma so now you will need to use the new one in the ZIP. There was problems in playing the sound it sometimes not complete to the end so the fix is for this problem. 2-New Native inserted in ze_items_manager.sma it's: ze_get_item_id(const szItemName[]) . Example of u...
- 6 years ago
- Forum: Zombie Escape 1.x
- Topic: Press Button Info
- Replies: 31
- Views: 39602
Re: Press Button Info
Nice sam will wait your update.
- 6 years ago
- Forum: Technical Support
- Topic: Countdown glitch?!
- Replies: 11
- Views: 10914
Re: Countdown glitch?!
Hmm, So it's his problem as he can't configure the server well and if he read the instruction he will never things like that.
- 6 years ago
- Forum: Trash
- Topic: Help Us Stay Online •• Donate Us Your Time
- Replies: 7
- Views: 13322
- 6 years ago
- Forum: News
- Topic: Next Version Ideas, New Release...
- Replies: 57
- Views: 83679
Re: Next Version Ideas, New Release...
For sure bro this will never became an official one, It's very bad idea at all.
- 6 years ago
- Forum: Zombie Escape 1.x
- Topic: Escape Coins Change
- Replies: 5
- Views: 10374
Re: Escape Coins Change
+Like, Good job bro.