Search found 677 matches
- 7 years ago
- Forum: News
- Topic: Next Version Ideas, New Release...
- Replies: 57
- Views: 84170
Re: Next Version Ideas, New Release...
If someone can make tutorial for making sub-models, it'd be nice.
- 7 years ago
- Forum: Off-Topic
- Topic: Servers ON with this ZE addons?
- Replies: 7
- Views: 13078
Re: Servers ON with this ZE addons?
Is this a lan server?
- 7 years ago
- Forum: Off-Topic
- Topic: Waypoints for ZE Maps
- Replies: 21
- Views: 32751
- 7 years ago
- Forum: Off-Topic
- Topic: Servers ON with this ZE addons?
- Replies: 7
- Views: 13078
Re: Servers ON with this ZE addons?
As i think, no servers still run our mode.
Maybe, i'll open server with the mode soon ( i don't know when yet.).
Maybe, i'll open server with the mode soon ( i don't know when yet.).
- 7 years ago
- Forum: Scripting Help
- Topic: Save Coins Nickname
- Replies: 14
- Views: 14694
Re: Save Coins Nickname
It's correct.
Better use charsmax instead of writing 31.
Better use charsmax instead of writing 31.
- 7 years ago
- Forum: News
- Topic: How did you find our community?
- Replies: 10
- Views: 19890
Re: How did you find our community?
Bad.Raheem wrote: ↑7 years ago Will try this one in an testing Site and give you link to see it.
Here is a testing one see it: http://raheem.advancedfreeweb.com/phpbb/index.php
CHECK!
- 7 years ago
- Forum: News
- Topic: How did you find our community?
- Replies: 10
- Views: 19890
Re: How did you find our community?
We currently use Prosilver Special Edition Style There is many styles but our forum uses phpBB 3.2.0 which is the latest one from phpBB.com and there is no many styles for this version. You can see here there is styles try choose good ones but make sure it's for 3.2.0 and then suggest them down her...
- 7 years ago
- Forum: Zombie Escape 1.x
- Topic: Compatible Plugins List
- Replies: 65
- Views: 151391
Re: Compatible Plugins List
- VIP Trail.
Optimized the code.
Updated.
Optimized the code.
Updated.
- 7 years ago
- Forum: Extra-Items
- Topic: Guillotine
- Replies: 8
- Views: 14851
Re: Guillotine
I like it!
- 7 years ago
- Forum: Bug Reports
- Topic: Current Mode Bugs.
- Replies: 6
- Views: 12630
- 7 years ago
- Forum: Bug Reports
- Topic: Current Mode Bugs.
- Replies: 6
- Views: 12630
Current Mode Bugs.
Hello, everyone. Lately, i tested the mode & there're bugs with 4 natives. // Fire ze_zombie_in_fire(index) ze_set_fire_grenade(index, bool:set) // Frost ze_zombie_in_forst(index) ze_set_frost_grenade(index, bool:set) Those're the only & currently bugs in the whole modes. We (I & Raheem)...
- 7 years ago
- Forum: Public Requests
- Topic: ZE trail Plugin
- Replies: 9
- Views: 8023
Re: ZE trail Plugin
#include <zombie_escape> #pragma semicolon 1 #define TASKID 81732519124 #define TRAIL_ACTIVE 1 #define TRAIL_INACTIVE 0 #define TRAIL_LIFE 15 #define ACCES_FLAG ADMIN_LEVEL_G new gTrailSprite; new gTrailRandomColor[ 33 ][ 3 ]; new bPlayerTrailStatus[ 33 ]; new Float:bflNextCheck[ 33 ]; new const gT...
Re: Inactive
Good Luck!
- 7 years ago
- Forum: Extra-Items
- Topic: Leap Jump
- Replies: 5
- Views: 6507
Re: Leap Jump
Better code: #include <zombie_escape> new bool:g_hasLongJump[33], Float:g_last_LongJump_time[33] new g_iItemID, g_LongJump_cost, g_LongJump_force, g_LongJump_height, g_LongJump_cooldown , g_iLimit[33] , cvar_limit public plugin_init() { register_plugin("[ZE] Extra Item: Leap", "1.0&qu...
- 7 years ago
- Forum: Trash
- Topic: [Zombie-Ecape] 2.3
- Replies: 1
- Views: 3698
Re: [Zombie-Ecape] 2.3
Old mode isn't supported by us anymore.
Trashed. =)
Trashed. =)
- 7 years ago
- Forum: Scripting Help
- Topic: Ze Madness Limit
- Replies: 5
- Views: 6222
Re: Ze Madness Limit
#include <zombie_escape> // Setting File new const ZE_SETTING_RESOURCES[] = "zombie_escape.ini" // Default Values new const szZombieMadnessSound[][] = { "zombie_escape/zombie_madness1.wav" } // Sound Max Length #define SOUND_MAX_LENGTH 64 // Dynamic Array to Store our sound in n...
- 7 years ago
- Forum: Extra-Items
- Topic: Laser Minigun
- Replies: 7
- Views: 12745
Re: Laser Minigun
Seems nice.
- 7 years ago
- Forum: Scripting Help
- Topic: ZE Main Menu Help
- Replies: 11
- Views: 11594
Re: ZE Main Menu Help
#include <zombie_escape> const OFFSET_CSMENUCODE = 205 const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0 public plugin_init() { register_plugin("[ZE] Main Menu", ZE_VERSION, AUTHORS) // Commands register_clcmd(&q...
- 7 years ago
- Forum: Extra-Items
- Topic: Janus 7
- Replies: 13
- Views: 17502
Re: Janus 7
This is bugged code, i'll re-make it later.
- 7 years ago
- Forum: Public Requests
- Topic: ze_effect_messages
- Replies: 22
- Views: 18448