Done guys,
my reference is here:
https://forums.alliedmods.net/showthrea ... 51?t=41251
I defined the native in include files.
Search found 27 matches
- 6 years ago
- Forum: Scripting Help
- Topic: How to make a define ze_get_level like ze_get_escape_coins?
- Replies: 5
- Views: 5006
- 6 years ago
- Forum: Scripting Help
- Topic: How to make a define ze_get_level like ze_get_escape_coins?
- Replies: 5
- Views: 5006
Re: How to make a define ze_get_level like ze_get_escape_coins?
What i need is to call values of those:
from ze_level to ze_hud_info.
So i can then use in ze_hud_info normally.
Code: Select all
// Variables
new g_iLevel[33], g_iXP[33],
Float:g_fDamage[33],
g_MsgSync
So i can then use
Code: Select all
g_iLevel(ID_SHOWHUD)
- 6 years ago
- Forum: Scripting Help
- Topic: How to make a define ze_get_level like ze_get_escape_coins?
- Replies: 5
- Views: 5006
How to make a define ze_get_level like ze_get_escape_coins?
Hello all developers, I'm using latest release of this mod ( not full pack HLDS ) and there is no ze_level_system in it. So i decide to try to edit one with your help guys, I see in ze_hud_info to get coins value something called "ze_get_escape_coins" to show it on hud. I'm trying to use t...
- 6 years ago
- Forum: Technical Support
- Topic: About ze_release_time. [Set release time for every map]
- Replies: 2
- Views: 3322
Re: About ze_release_time.
Yes it's work, thank you my brother.
- 6 years ago
- Forum: Technical Support
- Topic: SERVER CRASH AFTER GET 32/32 PLAYERS.
- Replies: 5
- Views: 5848
Re: SERVER CRASH AFTER GET 32/32 PLAYERS.
I can't find any information related to that error in logs. Anyway, I changed my hlds and using your release and no problems about this matter 32/32 players.
Thank you raheem.
Thank you raheem.
- 6 years ago
- Forum: Technical Support
- Topic: About ze_release_time. [Set release time for every map]
- Replies: 2
- Views: 3322
About ze_release_time. [Set release time for every map]
Hello guys,
I need to say if we can set ze_release_time according to map it will be better.
Because some maps need less time and some other map need more time for ze_release_time.
Can we do that?
Thanks in advance.
I need to say if we can set ze_release_time according to map it will be better.
Because some maps need less time and some other map need more time for ze_release_time.
Can we do that?
Thanks in advance.
- 6 years ago
- Forum: Technical Support
- Topic: SERVER CRASH AFTER GET 32/32 PLAYERS.
- Replies: 5
- Views: 5848
SERVER CRASH AFTER GET 32/32 PLAYERS.
Hello all,
Anyone face this problem before? The server got crashed after i got full players 32/32.
I hope find solution for this problem.
Anyone face this problem before? The server got crashed after i got full players 32/32.
I hope find solution for this problem.