Can you post you'r code's ?
Search found 258 matches
- 4 years ago
- Forum: Public Requests
- Topic: Ultimate VIP Features
- Replies: 29
- Views: 30206
- 4 years ago
- Forum: Public Requests
- Topic: Prefix only for VIP
- Replies: 9
- Views: 9234
Re: Prefix only for VIP
It's right here: viewtopic.php?f=15&t=3617
- 4 years ago
- Forum: Trash
- Topic: [ZE] Extra Item: Cyclone
- Replies: 6
- Views: 12176
Re: [ZE] Extra Item: Cyclone
Description: A new extra-item for Humans, Cyclone Installation & Instructions: Simply install it like any plugin and Don't forget to copy Models In zombie_escape Folder Screenshots: Capture2.PNG Capture3.PNG Capture4.PNG Downloads: ZE-Cyclone.rar Hello, Useless Topic, As it's already exists in ...
- 4 years ago
- Forum: Trash
- Topic: [ZE] Extra Item: Cyclone
- Replies: 6
- Views: 12176
[ZE] Extra Item: Cyclone
Description:
A new extra-item for Humans, Cyclone
Installation & Instructions:
Simply install it like any plugin and Don't forget to copy Models In zombie_escape Folder
Screenshots: Downloads:
A new extra-item for Humans, Cyclone
Installation & Instructions:
Simply install it like any plugin and Don't forget to copy Models In zombie_escape Folder
Screenshots: Downloads:
- 4 years ago
- Forum: Public Requests
- Topic: Problem
- Replies: 4
- Views: 6059
Re: Problem
hi all :) i have problem on this can anyone fix it https://i.ibb.co/kGmsBvZ/Capture.png Code: #include <zombie_escape> // Defines #define MAX_LEVEL 60 #define MAX_XP 50000 #define TASK_SHOWHUD 2020 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" // C...
- 4 years ago
- Forum: Public Requests
- Topic: ZC Deimos Only VIP
- Replies: 3
- Views: 4508
Re: ZC Deimos Only VIP
#include <zombie_escape> #include <ze_zombie_class> #include <ze_vip> #include <fakemeta> #include <engine> #define TASK_WAIT 11111 #define TASK_ATTACK 22222 #define TASK_COOLDOWN 33333 #define VIP_ZMCLASS VIP_A /*================= START CONFIGS =====================*/ new const DEIMOS_NAME[] = &qu...
- 4 years ago
- Forum: Public Requests
- Topic: Ultimate VIP Features
- Replies: 29
- Views: 30206
Re: Ultimate VIP Features
compiled but see here, the two plugins won't even work on the server when i type "M" choosing team menu appears. https://i.imgur.com/IGMtGfj.jpg vip menu daiyl golds native was ze_give_free_golds and native on daiyl golds plugin was ze_get_free_golds try now Daily golds: #include <zombie_...
- 4 years ago
- Forum: Public Requests
- Topic: Ultimate VIP Features
- Replies: 29
- Views: 30206
Re: Ultimate VIP Features
Lycanthrope: #include <zombie_escape> #include <ze_vip> #include <fakemeta_util> #include <cstrike> #include <engine> #define CSW_WEAPON_BASE CSW_P90 #define CSW_NEW_WEAPON "weapon_lycanthrope" #define CSW_OLD_WEAPON "weapon_p90" #define WEAPON_KEY 9299292 #define OLD_WEAPON &quo...
- 4 years ago
- Forum: Public Requests
- Topic: Ultimate VIP Features
- Replies: 29
- Views: 30206
Re: Ultimate VIP Features
OK BRO, first i already told you the antidote and no recoil are only for [Human Owner] you just modified their flags to ADMIN_LEVEL_H that means it's for vips. i want them only for owner with flag "l" (ADMIN_RCON) can you add #define VIP_ACCESS ADMIN_RCON to ze_vip_menu so only owner can ...
- 4 years ago
- Forum: Public Requests
- Topic: Problem
- Replies: 4
- Views: 6059
Problem
hi all :) i have problem on this can anyone fix it https://i.ibb.co/kGmsBvZ/Capture.png Code: #include <zombie_escape> // Defines #define MAX_LEVEL 60 #define MAX_XP 50000 #define TASK_SHOWHUD 2020 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" // Co...
- 4 years ago
- Forum: Trash
- Topic: [Updated] Nemesis Round v1.1
- Replies: 59
- Views: 67855
Re: Nemesis Round
Great work man But jack already made it before #include <zombie_escape> new bool:g_bNemesis[33] public plugin_init() { register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack") } public ze_zombie_appear() { new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, i...
- 4 years ago
- Forum: Trash
- Topic: [Updated] Nemesis Round v1.1
- Replies: 59
- Views: 67855
Re: Nemesis Round
Hi , i cant complie because have errors, // D:\Date 2019\scripting\include\fun.inc(28) : error 017: undefined symbol "HIT_GENERIC" // D:\Date 2019\scripting\include\fun.inc(28) : error 008: must be a constant expression; assumed zero // D:\Date 2019\scripting\include\fun.inc(29) : error 0...
- 4 years ago
- Forum: Scripting Help
- Topic: Speed boost for humans only
- Replies: 6
- Views: 7325
- 4 years ago
- Forum: Scripting Help
- Topic: Speed boost for humans only
- Replies: 6
- Views: 7325
Re: Speed boost for humans only
Bro is this plugin will be appeared in Extra-Items shop ? or only with /sb in chat. ididn't test it Try : #include <zombie_escape> // Trail effect configs #define TRAIL_LIFE 2 // Life #define TRAIL_WIDTH 10 // Width #define TRAIL_RED 90 // Red color #define TRAIL_GREEN 200 // Green color #define TR...
- 5 years ago
- Forum: Public Requests
- Topic: Zombies Skins
- Replies: 4
- Views: 5349
Re: Zombies Skins
Here you go bro I was using this on my server it's have good zombie skins: http://gamer-lab.com/eng/goldsrc/Player ... mbies?cp=2
- 5 years ago
- Forum: Extra-Items
- Topic: [ZE] Extra Item : StarChaseAR
- Replies: 10
- Views: 21286
Re: [ZE] Extra Item : StarChaseAR
Bruh it's already posted by @mark
Here: viewtopic.php?f=14&t=3397
Here: viewtopic.php?f=14&t=3397
- 5 years ago
- Forum: Public Requests
- Topic: VIP skin models
- Replies: 4
- Views: 5783
Re: VIP skin models
Try this #include <zombie_escape> #include <ze_vip> // Setting File new const ZE_SETTING_RESOURCES[] = "zombie_escape.ini" // Defines #define MODEL_MAX_LENGTH 64 #define PLAYERMODEL_MAX_LENGTH 32 #define ACCESS_MAX_LENGTH 32 // Default Models new const szAdminHumanModel[][] = { "Vip_h...
- 5 years ago
- Forum: Public Requests
- Topic: Weapon Ammo by level
- Replies: 5
- Views: 6163
Re: Weapon Ammo by level
raheem ? Can you do this
- 5 years ago
- Forum: Public Requests
- Topic: add native
- Replies: 10
- Views: 9479
Re: add native
fixed: #include <zombie_escape> #include <cstrike> #include <fakemeta_util> #define PLUGIN "[ZE] Extra : DualInfinity" #define VERSION "1.0" #define AUTHOR "SexY Devil CJ" #define CONFIG_CFG_FILE "weapons/dual_infinity.cfg" #define OFFSET_LINUX_WEAPONS 4 #defi...
- 5 years ago
- Forum: Extra-Items
- Topic: Golden Deagle
- Replies: 1
- Views: 7718
Golden Deagle
Description: A new extra-item for Humans, Golden Deagle Installation & Instructions: Simply install it like any plugin and Don't forget to copy Models In zombie_escape Folder Screenshots: 20190316104734_1.jpg 20190316105115_1.jpg 20190316105229_1.jpg Downloads: golden_deagle.rar