Just write the model name.
So if it's blabla.mdl, just write blabla & make sure it's located in a folder named blabla as well.
Search found 677 matches
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: [ZE] Owner Skin
- Replies: 37
- Views: 47010
- 4 years ago
- Forum: Extra-Items
- Topic: RPG 7
- Replies: 14
- Views: 24946
Re: RPG 7
Add to the include list:
Code: Select all
#include <fun>
- 4 years ago
- Forum: Technical Support
- Topic: mod wont work on 1.9.0 amx server
- Replies: 7
- Views: 12969
Re: mod wont work on 1.9.0 amx server
Show us errors you face.
- 4 years ago
- Forum: Technical Support
- Topic: mod wont work on 1.9.0 amx server
- Replies: 7
- Views: 12969
Re: mod wont work on 1.9.0 amx server
Mohamed Alaa wrote: ↑4 years ago Do you have errors?
Is number of players enough to start the mod? Check ze_required_players.
- 4 years ago
- Forum: Off-Topic
- Topic: Game Servers Hosting
- Replies: 4
- Views: 24845
Game Servers Hosting
Hello,
We have released our own game servers hosting where you can host counter-strike 1.6 game servers ( at a least for now ).
Website URL: https://powergamingtech.com/
You can check there all features we provide to our clients.
You can check the plans from here.
We have released our own game servers hosting where you can host counter-strike 1.6 game servers ( at a least for now ).
Website URL: https://powergamingtech.com/
You can check there all features we provide to our clients.
You can check the plans from here.
- 4 years ago
- Forum: Technical Support
- Topic: mod wont work on 1.9.0 amx server
- Replies: 7
- Views: 12969
Re: mod wont work on 1.9.0 amx server
Do you have errors?
Is number of players enough to start the mod? Check ze_required_players.
Is number of players enough to start the mod? Check ze_required_players.
- 4 years ago
- Forum: Scripting Help
- Topic: I create nemesis plugin but not work [Help]
- Replies: 58
- Views: 77273
Re: I create nemesis plugin but not work [Help]
For the menu try: #include <zombie_escape> native ze_is_user_nemesis(id) native ze_set_user_nemesis(id, bool:set) // Access to start nemesis menu #define NEMESISMENU_ACCESS ADMIN_LEVEL_H #define MENU_PAGE_PLAYERS g_menu_data[id] const OFFSET_CSMENUCODE = 205 new g_menu_data[33] public plugin_natives...
- 4 years ago
- Forum: Public Requests
- Topic: Playd Time
- Replies: 13
- Views: 20636
Re: Playd Time
Consider using get_user_time to get user's play time.
- 4 years ago
- Forum: Public Requests
- Topic: error fix
- Replies: 3
- Views: 8215
Re: error fix
Use client_putinserver instead of client_connect.
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 191636
Re: Levels-XP System
What do you mean you can't give XP?
- 4 years ago
- Forum: Scripting Help
- Topic: FATAL ERROR (shutting down): Mod_LoadModel:
- Replies: 1
- Views: 6977
Re: FATAL ERROR (shutting down): Mod_LoadModel:
It means that model isn't found in that path.
Provide the code that causes that error.
Provide the code that causes that error.
- 4 years ago
- Forum: Scripting Help
- Topic: Last Human Kill ( I don't know last human forward)help!
- Replies: 8
- Views: 12038
Re: Last Human Kill ( I don't know last human forward)help!
Try this: #include <zombie_escape> #define TASK 1100 new g_iLastHumanIndex public plugin_init() { register_plugin("[ZE] Addons: Kill last human", "1.0", "Barney") } public ze_game_started() { set_task(0.1, "Check_Humans", TASK, _, _, "b") } public Ch...
- 4 years ago
- Forum: Scripting Help
- Topic: I create nemesis plugin but not work [Help]
- Replies: 58
- Views: 77273
Re: I create nemesis plugin but not work [Help]
Try this: #include <zombie_escape> // Uncomment to use custom model for nemesis // Note: This includes player model & claws //#define USE_NEMESIS_MODEL // Uncomment to use leap for nemesis // Leap code: https://escapers-zone.net/viewtopic.php?p=10582#p10582 //#define USE_NEMESIS_LEAP #define TAS...
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 191636
Re: Levels-XP System
Try: #include <zombie_escape> // Defines #define MAX_LEVEL 10 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" enum { Host = 0, User, Pass, DB } new const g_iMaxLevelsXP[MAX_LE...
- 4 years ago
- Forum: Trash
- Topic: FATAL ERROR (shutting down): Mod_LoadModel
- Replies: 1
- Views: 7460
Re: FATAL ERROR (shutting down): Mod_LoadModel
Provide full information related to your problem.
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 191636
Re: Levels-XP System
Not tested: #include <zombie_escape> // Defines #define MAX_LEVEL 10 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" enum { Host = 0, User, Pass, DB } new const g_iMaxLevelsXP...
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 191636
Re: Levels-XP System
Provide the code Raheem fixed it for you.
Provide more information about double XP you want.
Provide more information about double XP you want.
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 191636
Re: Levels-XP System
Sorry for the late reply. I have updated the code, just make sure you set g_iMaxLevelsXP indexes equally to MAX_LEVEL. So for example if set MAX_LEVEL to 20, there must be 20 indexes like this: #define MAX_LEVEL 10 new const g_iMaxLevelsXP[MAX_LEVEL] = { 10, // 1 20, // 2 30, // 3 40, // 4 50, // 5 ...
- 4 years ago
- Forum: Scripting Help
- Topic: I create nemesis plugin but not work [Help]
- Replies: 58
- Views: 77273
Re: I create nemesis plugin but not work [Help]
I have updated my code.
viewtopic.php?p=10593#p10593
viewtopic.php?p=10593#p10593
- 4 years ago
- Forum: Scripting Help
- Topic: I create nemesis plugin but not work [Help]
- Replies: 58
- Views: 77273
Re: I create nemesis plugin but not work [Help]
What is exactly not working?
Provide your logs.
Provide your logs.