Search found 677 matches

by Night Fury
4 years ago
Forum: Zombie Escape 1.x
Topic: [ZE] Owner Skin
Replies: 37
Views: 47010

Re: [ZE] Owner Skin

Just write the model name.
So if it's blabla.mdl, just write blabla & make sure it's located in a folder named blabla as well.
by Night Fury
4 years ago
Forum: Extra-Items
Topic: RPG 7
Replies: 14
Views: 24946

Re: RPG 7

Add to the include list:

Code: Select all

#include <fun>
by Night Fury
4 years ago
Forum: Technical Support
Topic: mod wont work on 1.9.0 amx server
Replies: 7
Views: 12969

Re: mod wont work on 1.9.0 amx server

Show us errors you face.
by Night Fury
4 years ago
Forum: Technical Support
Topic: mod wont work on 1.9.0 amx server
Replies: 7
Views: 12969

Re: mod wont work on 1.9.0 amx server

Mohamed Alaa wrote: 4 years ago Do you have errors?
Is number of players enough to start the mod? Check ze_required_players.
by Night Fury
4 years ago
Forum: Off-Topic
Topic: Game Servers Hosting
Replies: 4
Views: 24845

Game Servers Hosting

Hello,
We have released our own game servers hosting where you can host counter-strike 1.6 game servers ( at a least for now ).
Website URL: https://powergamingtech.com/
You can check there all features we provide to our clients.
You can check the plans from here.
by Night Fury
4 years ago
Forum: Technical Support
Topic: mod wont work on 1.9.0 amx server
Replies: 7
Views: 12969

Re: mod wont work on 1.9.0 amx server

Do you have errors?
Is number of players enough to start the mod? Check ze_required_players.
by Night Fury
4 years ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 58
Views: 77273

Re: I create nemesis plugin but not work [Help]

For the menu try: #include <zombie_escape> native ze_is_user_nemesis(id) native ze_set_user_nemesis(id, bool:set) // Access to start nemesis menu #define NEMESISMENU_ACCESS ADMIN_LEVEL_H #define MENU_PAGE_PLAYERS g_menu_data[id] const OFFSET_CSMENUCODE = 205 new g_menu_data[33] public plugin_natives...
by Night Fury
4 years ago
Forum: Public Requests
Topic: Playd Time
Replies: 13
Views: 20636

Re: Playd Time

Consider using get_user_time to get user's play time.
by Night Fury
4 years ago
Forum: Public Requests
Topic: error fix
Replies: 3
Views: 8215

Re: error fix

Use client_putinserver instead of client_connect.
by Night Fury
4 years ago
Forum: Zombie Escape 1.x
Topic: Levels-XP System
Replies: 150
Views: 191636

Re: Levels-XP System

What do you mean you can't give XP?
by Night Fury
4 years ago
Forum: Scripting Help
Topic: FATAL ERROR (shutting down): Mod_LoadModel:
Replies: 1
Views: 6977

Re: FATAL ERROR (shutting down): Mod_LoadModel:

It means that model isn't found in that path.
Provide the code that causes that error.
by Night Fury
4 years ago
Forum: Scripting Help
Topic: Last Human Kill ( I don't know last human forward)help!
Replies: 8
Views: 12038

Re: Last Human Kill ( I don't know last human forward)help!

Try this: #include <zombie_escape> #define TASK 1100 new g_iLastHumanIndex public plugin_init() { register_plugin("[ZE] Addons: Kill last human", "1.0", "Barney") } public ze_game_started() { set_task(0.1, "Check_Humans", TASK, _, _, "b") } public Ch...
by Night Fury
4 years ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 58
Views: 77273

Re: I create nemesis plugin but not work [Help]

Try this: #include <zombie_escape> // Uncomment to use custom model for nemesis // Note: This includes player model & claws //#define USE_NEMESIS_MODEL // Uncomment to use leap for nemesis // Leap code: https://escapers-zone.net/viewtopic.php?p=10582#p10582 //#define USE_NEMESIS_LEAP #define TAS...
by Night Fury
4 years ago
Forum: Zombie Escape 1.x
Topic: Levels-XP System
Replies: 150
Views: 191636

Re: Levels-XP System

Try: #include <zombie_escape> // Defines #define MAX_LEVEL 10 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" enum { Host = 0, User, Pass, DB } new const g_iMaxLevelsXP[MAX_LE...
by Night Fury
4 years ago
Forum: Trash
Topic: FATAL ERROR (shutting down): Mod_LoadModel
Replies: 1
Views: 7460

Re: FATAL ERROR (shutting down): Mod_LoadModel

Provide full information related to your problem.
by Night Fury
4 years ago
Forum: Zombie Escape 1.x
Topic: Levels-XP System
Replies: 150
Views: 191636

Re: Levels-XP System

Not tested: #include <zombie_escape> // Defines #define MAX_LEVEL 10 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" enum { Host = 0, User, Pass, DB } new const g_iMaxLevelsXP...
by Night Fury
4 years ago
Forum: Zombie Escape 1.x
Topic: Levels-XP System
Replies: 150
Views: 191636

Re: Levels-XP System

Provide the code Raheem fixed it for you.
Provide more information about double XP you want.
by Night Fury
4 years ago
Forum: Zombie Escape 1.x
Topic: Levels-XP System
Replies: 150
Views: 191636

Re: Levels-XP System

Sorry for the late reply. I have updated the code, just make sure you set g_iMaxLevelsXP indexes equally to MAX_LEVEL. So for example if set MAX_LEVEL to 20, there must be 20 indexes like this: #define MAX_LEVEL 10 new const g_iMaxLevelsXP[MAX_LEVEL] = { 10, // 1 20, // 2 30, // 3 40, // 4 50, // 5 ...
by Night Fury
4 years ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 58
Views: 77273

Re: I create nemesis plugin but not work [Help]

What is exactly not working?
Provide your logs.