Search found 137 matches
- 6 years ago
- Forum: Trash
- Topic: No Entities Block
- Replies: 67
- Views: 81901
Re: No Entities Block
For normal mods (or other): #include <amxmodx> #include <hamsandwich> #include <fakemeta> #include <reapi> new const szEntities[][] = { "func_train", "func_vehicle", "func_tracktrain", "func_door" } new Float:g_flLastBlock[33] // Cvars new g_pCvarBlockTime pub...
- 6 years ago
- Forum: Public Requests
- Topic: HEV Suit Sounds
- Replies: 11
- Views: 10833
Re: HEV Suit Sounds
I got it and I just posted for others.
- 6 years ago
- Forum: Scripting Help
- Topic: (ReAPI) Weapons Icon + Dead Effect (solved)
- Replies: 7
- Views: 7573
Re: (ReAPI) Weapons Icon + Dead Effect
No I don't forgot it. The problem is in the topic. I did want you to convert me to Normal from ZE you said that you support ZE + sometimes normal but this to contact anyone of you trough a chat platform.. or to ask ZPPV... here as usual no one want to help me.. and I decied to try by myself and it w...
- 6 years ago
- Forum: Off-Topic
- Topic: Steam/Shield exploit?
- Replies: 7
- Views: 21358
Re: Steam/Shield exploit?
Don't stay that bad word "Valve fix". Please! Tough.. this is more about AMXX Team.. anyway -> this bug as I see isn't so bad because isn't used by kids to destroy anyone they want.. who know this bug mean that's more than informed.. For me is ok, because I can bind the lasers for noobs wh...
- 6 years ago
- Forum: Zombie Escape 1.x
- Topic: Camera View (3D Person)
- Replies: 2
- Views: 4610
- 6 years ago
- Forum: Scripting Help
- Topic: (ReAPI) Weapons Icon + Dead Effect (solved)
- Replies: 7
- Views: 7573
Re: (ReAPI) Weapons Icon + Dead Effect
Got it at STOP Blocking - #include <amxmodx> #include <hamsandwich> #include <fakemeta> #include <reapi> new const szEntities[][] = { "func_train", "func_vehicle", "func_tracktrain", "func_door" } new Float:g_flLastBlock[33] // Cvars new g_pCvarBlockTime publi...
- 6 years ago
- Forum: Public Requests
- Topic: HEV Suit Sounds
- Replies: 11
- Views: 10833
Re: HEV Suit Sounds
You meant that Gaben's concept of art is very stupid :( ? Anyway :lol: Here is something I got from an user.. (an base.. some sounds, about 35% of 'em) #include <amxmodx> #include <amxmisc> #include <hamsandwich> #include <hlsdk_const> #include <cstrike> #include <fun> #define PLUGIN_VERSION "M...
- 6 years ago
- Forum: Public Requests
- Topic: HEV Suit Sounds
- Replies: 11
- Views: 10833
Re: HEV Suit Sounds
EGG? What mean egg?
- 6 years ago
- Forum: Scripting Help
- Topic: Radio Flood management (solved)
- Replies: 15
- Views: 12038
Re: Radio Flood management
Aaa ok
"(edit) isn't there a way to use colored hud messages?" ?
You mean where i test these plugins or? --> I don't know.. I saw on your video a server.. or whatever, I didn't played escape for a long time )
"(edit) isn't there a way to use colored hud messages?" ?
You mean where i test these plugins or? --> I don't know.. I saw on your video a server.. or whatever, I didn't played escape for a long time )
- 6 years ago
- Forum: Public Requests
- Topic: HEV Suit Sounds
- Replies: 11
- Views: 10833
Re: HEV Suit Sounds
Oh I got 2 of you confused.. *lol* As you can see that commands you can type in console and then a "digital women" will talk. That's HEV Suit diagnostic system, and I tought about a plugin to play different sounds (like in half-life) at different situations (if you die, if you drown, if yo...
- 6 years ago
- Forum: Scripting Help
- Topic: Radio Flood management (solved)
- Replies: 15
- Views: 12038
Re: Radio Flood management
Thanks but why "%0.1f"? Anyway what's your server(s) (like from that video?)
(edit) isn't there a way to use colored hud messages?
@Spir0x Lol
(edit) isn't there a way to use colored hud messages?
@Spir0x Lol
- 6 years ago
- Forum: Public Requests
- Topic: HEV Suit Sounds
- Replies: 11
- Views: 10833
Re: HEV Suit Sounds
Lol. I mean by a plugin that add the HEV Suit auto-sys sounds. Take an example: if you are hit by a zombie: spk "fvox/(p120) beep, beep, beep, (p100) health_critical" (try into your console) -- won't be nice to have all these sounds in CS1.6 trough a plugin? :) Edit- or if you fall from a ...
- 6 years ago
- Forum: Public Requests
- Topic: Usuable Things Fix
- Replies: 9
- Views: 6253
Re: Usuable Things Fix
Yes, it works fine but it hide the knife, how?
- 6 years ago
- Forum: Scripting Help
- Topic: Radio Flood management (solved)
- Replies: 15
- Views: 12038
Re: Radio Flood management
On that you said is the best from all above
- 6 years ago
- Forum: Scripting Help
- Topic: Death Beeepp... (solved)
- Replies: 8
- Views: 8246
Re: Death Beeepp...
Yeah, it give me an error.. about id? (At complile)
Give me the full code..
Give me the full code..
- 6 years ago
- Forum: Public Requests
- Topic: Usuable Things Fix
- Replies: 9
- Views: 6253
Re: Usuable Things Fix
No isn't about bandicam really.. it's about my hardware.. ok then but... what I can do? Or actually how to remove the knife at any usuable gun?
- 6 years ago
- Forum: Public Requests
- Topic: HEV Suit Sounds
- Replies: 11
- Views: 10833
HEV Suit Sounds
Ok.. so this is a big one.. I tought about a plugin wich emit the HEV Suits ( download ) sounds depending on situation.. so let's say you have critical health: client_cmd(iVictim, "spk ^"fvox/(p120) beep, beep, beep, (p100) health_critical^"") But there is a thing, there should b...
- 6 years ago
- Forum: Scripting Help
- Topic: Death Beeepp... (solved)
- Replies: 8
- Views: 8246
Death Beeepp... (solved)
Can you make this to be only for humans.. or actually: Whenever you become zm you are moved to terrorist team right?? So humans are only ct.. so can you made this only for ct to be like die beeep.. as I know.. human have some tech.. but I don't know that zombies have auto diagnostic medical system :...
- 6 years ago
- Forum: Scripting Help
- Topic: Radio Flood management (solved)
- Replies: 15
- Views: 12038
Re: Radio Flood management
Ok, so that's the best from that 3.
How to set that %f seconds? (but not static 5 seconds, like taken from the seted cvar).. like if you press at seconds 5 to appear seconds 5 until you can use.. then after 2 seconds to appear you can use after 3 seconds..
How to set that %f seconds? (but not static 5 seconds, like taken from the seted cvar).. like if you press at seconds 5 to appear seconds 5 until you can use.. then after 2 seconds to appear you can use after 3 seconds..
- 6 years ago
- Forum: Scripting Help
- Topic: Combine 2 Plugins (Solved/abandoned)
- Replies: 0
- Views: 3082
Combine 2 Plugins (Solved/abandoned)
So I have a CZ Tutorial Box (for cs1.6) that you set message x to appear at y seconds (there is a list.ini), and a Dead/Spec box that use the same function that show the HP,NAME,AP etc. of the player you spec.. I think if I put the two plugins they will conflict because for example if you are dead a...