Search found 137 matches

by ArminC
6 years ago
Forum: Trash
Topic: No Entities Block
Replies: 67
Views: 81901

Re: No Entities Block

For normal mods (or other): #include <amxmodx> #include <hamsandwich> #include <fakemeta> #include <reapi> new const szEntities[][] = { "func_train", "func_vehicle", "func_tracktrain", "func_door" } new Float:g_flLastBlock[33] // Cvars new g_pCvarBlockTime pub...
by ArminC
6 years ago
Forum: Public Requests
Topic: HEV Suit Sounds
Replies: 11
Views: 10833

Re: HEV Suit Sounds

I got it and I just posted for others.
by ArminC
6 years ago
Forum: Scripting Help
Topic: (ReAPI) Weapons Icon + Dead Effect (solved)
Replies: 7
Views: 7573

Re: (ReAPI) Weapons Icon + Dead Effect

No I don't forgot it. The problem is in the topic. I did want you to convert me to Normal from ZE you said that you support ZE + sometimes normal but this to contact anyone of you trough a chat platform.. or to ask ZPPV... here as usual no one want to help me.. and I decied to try by myself and it w...
by ArminC
6 years ago
Forum: Off-Topic
Topic: Steam/Shield exploit?
Replies: 7
Views: 21358

Re: Steam/Shield exploit?

Don't stay that bad word "Valve fix". Please! Tough.. this is more about AMXX Team.. anyway -> this bug as I see isn't so bad because isn't used by kids to destroy anyone they want.. who know this bug mean that's more than informed.. For me is ok, because I can bind the lasers for noobs wh...
by ArminC
6 years ago
Forum: Zombie Escape 1.x
Topic: Camera View (3D Person)
Replies: 2
Views: 4610

Re: Camera View (3D Person)

Take this plugin as a base. It use USP model, so doesn't require rocket model, the model isn't transparent (alpha), this method is more efficient (no as much lag)..

The code
Bugs 1-4,Bug 5
by ArminC
6 years ago
Forum: Scripting Help
Topic: (ReAPI) Weapons Icon + Dead Effect (solved)
Replies: 7
Views: 7573

Re: (ReAPI) Weapons Icon + Dead Effect

Got it at STOP Blocking - #include <amxmodx> #include <hamsandwich> #include <fakemeta> #include <reapi> new const szEntities[][] = { "func_train", "func_vehicle", "func_tracktrain", "func_door" } new Float:g_flLastBlock[33] // Cvars new g_pCvarBlockTime publi...
by ArminC
6 years ago
Forum: Public Requests
Topic: HEV Suit Sounds
Replies: 11
Views: 10833

Re: HEV Suit Sounds

You meant that Gaben's concept of art is very stupid :( ? Anyway :lol: Here is something I got from an user.. (an base.. some sounds, about 35% of 'em) #include <amxmodx> #include <amxmisc> #include <hamsandwich> #include <hlsdk_const> #include <cstrike> #include <fun> #define PLUGIN_VERSION "M...
by ArminC
6 years ago
Forum: Public Requests
Topic: HEV Suit Sounds
Replies: 11
Views: 10833

Re: HEV Suit Sounds

EGG? What mean egg?
by ArminC
6 years ago
Forum: Scripting Help
Topic: Radio Flood management (solved)
Replies: 15
Views: 12038

Re: Radio Flood management

Aaa ok :)

"(edit) isn't there a way to use colored hud messages?" ?


You mean where i test these plugins or? --> I don't know.. I saw on your video a server.. or whatever, I didn't played escape for a long time :))
by ArminC
6 years ago
Forum: Public Requests
Topic: HEV Suit Sounds
Replies: 11
Views: 10833

Re: HEV Suit Sounds

Oh I got 2 of you confused.. *lol* As you can see that commands you can type in console and then a "digital women" will talk. That's HEV Suit diagnostic system, and I tought about a plugin to play different sounds (like in half-life) at different situations (if you die, if you drown, if yo...
by ArminC
6 years ago
Forum: Scripting Help
Topic: Radio Flood management (solved)
Replies: 15
Views: 12038

Re: Radio Flood management

Thanks :) but why "%0.1f"? Anyway what's your server(s) (like from that video?)

(edit) isn't there a way to use colored hud messages?

@Spir0x Lol
by ArminC
6 years ago
Forum: Public Requests
Topic: HEV Suit Sounds
Replies: 11
Views: 10833

Re: HEV Suit Sounds

Lol. I mean by a plugin that add the HEV Suit auto-sys sounds. Take an example: if you are hit by a zombie: spk "fvox/(p120) beep, beep, beep, (p100) health_critical" (try into your console) -- won't be nice to have all these sounds in CS1.6 trough a plugin? :) Edit- or if you fall from a ...
by ArminC
6 years ago
Forum: Public Requests
Topic: Usuable Things Fix
Replies: 9
Views: 6253

Re: Usuable Things Fix

Yes, it works fine :) but it hide the knife, how?
by ArminC
6 years ago
Forum: Scripting Help
Topic: Radio Flood management (solved)
Replies: 15
Views: 12038

Re: Radio Flood management

On that you said is the best from all above :)
by ArminC
6 years ago
Forum: Scripting Help
Topic: Death Beeepp... (solved)
Replies: 8
Views: 8246

Re: Death Beeepp...

Yeah, it give me an error.. about id? (At complile)

Give me the full code..
by ArminC
6 years ago
Forum: Public Requests
Topic: Usuable Things Fix
Replies: 9
Views: 6253

Re: Usuable Things Fix

No isn't about bandicam really.. it's about my hardware.. ok then but... what I can do? Or actually how to remove the knife at any usuable gun?
by ArminC
6 years ago
Forum: Public Requests
Topic: HEV Suit Sounds
Replies: 11
Views: 10833

HEV Suit Sounds

Ok.. so this is a big one.. I tought about a plugin wich emit the HEV Suits ( download ) sounds depending on situation.. so let's say you have critical health: client_cmd(iVictim, "spk ^"fvox/(p120) beep, beep, beep, (p100) health_critical^"") But there is a thing, there should b...
by ArminC
6 years ago
Forum: Scripting Help
Topic: Death Beeepp... (solved)
Replies: 8
Views: 8246

Death Beeepp... (solved)

Can you make this to be only for humans.. or actually: Whenever you become zm you are moved to terrorist team right?? So humans are only ct.. so can you made this only for ct to be like die beeep.. as I know.. human have some tech.. but I don't know that zombies have auto diagnostic medical system :...
by ArminC
6 years ago
Forum: Scripting Help
Topic: Radio Flood management (solved)
Replies: 15
Views: 12038

Re: Radio Flood management

Ok, so that's the best from that 3.

How to set that %f seconds? (but not static 5 seconds, like taken from the seted cvar).. like if you press at seconds 5 to appear seconds 5 until you can use.. then after 2 seconds to appear you can use after 3 seconds..
by ArminC
6 years ago
Forum: Scripting Help
Topic: Combine 2 Plugins (Solved/abandoned)
Replies: 0
Views: 3082

Combine 2 Plugins (Solved/abandoned)

So I have a CZ Tutorial Box (for cs1.6) that you set message x to appear at y seconds (there is a list.ini), and a Dead/Spec box that use the same function that show the HP,NAME,AP etc. of the player you spec.. I think if I put the two plugins they will conflict because for example if you are dead a...